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    Back face/material reverse

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      Yup.. sorry I got confused. Removed bogus suggestions.
      and you do have MR1 of ver 8

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @alienizer said:

        def onMouseMove(flags, x, y, view)
        >   Sketchup.set_status_text(x.to_s+" ; "+y.to_s)
        > end
        

        or ...

        def onMouseMove(flags, x, y, view)
          Sketchup.set_status_text("x; #{x} , y; #{y}")
        end
        

        BTW.. on Window... you can use a Coordinate Tool that displays in model units:
        Sketchup.send_action( 21324 )
        the tool_name is "CoordinateTool" but there doesn't seem to be a send_action string for it.

        I'm not here much anymore.

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        • A Offline
          Alienizer
          last edited by

          @dan rathbun said:

          or ...

          def onMouseMove(flags, x, y, view)
          >   Sketchup.set_status_text("x; #{x} , y; #{y}")
          > end
          

          or...

          def onMouseMove(flags, x, y, view)
            Sketchup.set_status_text("x=%d, y=%d"%[x,y])
          end
          

          @unknownuser said:

          BTW.. on Window... you can use a Coordinate Tool that displays in model units:
          Sketchup.send_action( 21324 )
          the tool_name is "CoordinateTool" but there doesn't seem to be a send_action string for it.

          How did you come up with 21324?

          I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @alienizer said:

            @unknownuser said:

            BTW.. on Window... you can use a Coordinate Tool that displays in model units:
            Sketchup.send_action( 21324 )
            the tool_name is "CoordinateTool" but there doesn't seem to be a send_action string for it.

            How did you come up with 21324?

            I cheat! 🤣

            Really I make a copy of all the SU binary executables, and put them in a %(#804000)[Dev/_EXE] folder, renaming them thus:
            SketchUp.exe to SketchUp.8.0.4811.exe so they have ver and build in the name.
            Then I open these copies in MS Visual Studio, to check resources (like String Tables, Menu Definitions, etc.)

            Many of the ids are already listed in the API doc: Sketchup.send_action()

            I'm not here much anymore.

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            • A Offline
              Alienizer
              last edited by

              @dan rathbun said:

              Many of the ids are already listed in the API doc: Sketchup.send_action()

              Ah!

              I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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              • A Offline
                Alienizer
                last edited by

                Problem solved.

                After doing more testing, displaying the dot(face.normal, ray) returned <0 and when viewed cam rotated 45deg it was >0

                So after applying a transformation_at the dot() returned the correct cosine. So now my code works perfectly

                I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                • J Offline
                  jan_pamplona
                  last edited by

                  pls help me, back color face issue,

                  if we make a simple rectangle or a plane, i think the default is that the "face" facing you turns into a front color automatically, right!?

                  But now im having a problem with that, when i try to make a plane , the face that's facing me always turns into a back color,

                  I don't know if there's something i clicked or changed somewhere in settings but i dont know what that is

                  i got so irritated on right clicking the face and selecting "reverse face", it takes me a lot of time,

                  HOW DO I GET THAT DEFAULT SETTINGS BACK?

                  A big thanks f u could help me..

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @jan_pamplona said:

                    if we make a simple rectangle or a plane, i think the default is that the "face" facing you turns into a front color automatically, right!?

                    NO... it does not have anything to do with "facing YOU".

                    When you draw a face, it's normal (The direction the front surface is facing,) is always toward the negative axis.

                    But the PushPull tool will reverse the face if it needs to do so.

                    I'm not here much anymore.

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Dan beat me (with some slightly different explanation but similar results):

                      The normal behaviour of SU is that if you draw a 2D shape on the red/green plane ("ground plane"), it will always show a back face top. The reason is that SU supposes that it will be the bottom of a 3D shape and in that case, the front face should be directed "outside", at the bottom of that 3D shape.

                      Even the PushPull tool is programmed to take this into consideration and when you start to PP such a face, it will reverse it (and when starting to PP, for a moment, you can even see the Z-fighting between the original face and a newly created, reversed face).

                      Gai...

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                      • J Offline
                        jan_pamplona
                        last edited by

                        @dan rathbun said:

                        @jan_pamplona said:

                        if we make a simple rectangle or a plane, i think the default is that the "face" facing you turns into a front color automatically, right!?

                        NO... it does not have anything to do with "facing YOU".

                        When you draw a face, it's normal (The direction the front surface is facing,) is always toward the negative axis.

                        But the PushPull tool will reverse the face if it needs to do so.

                        Thank you very much sir,,

                        yeah, i remember now, im so dumb :,) it's just that i forgot those things because im drawing 2D plans and not noticing about the Push/Pull,thanks

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