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    Texturing a rock

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Because SU uses projection to texture you'll always encounter stretching at some point.

      You'll need an external UV Mapping solution to get good results.

      UV_Rock.png

      Ultimate Unwrap 3D Pro is about $50 and imports/exports .skp

      Download the free D'oh Book for SketchUp πŸ“–

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      • L Offline
        leminilab
        last edited by

        Thanks a lot for the info. I'll take a look at this.
        Can you or anyone tell me how Tgi3D SU Amorph compares to Unwrap 3D Pro in terms of UV unwrapping/mapping?

        • "Live every day as if it were your last and then some day you'll be right."
        • "ThomThom rules!!!"
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        • L Offline
          leminilab
          last edited by

          Hi, I just tried my best to map a texture with Whaat UVTools 0.2 on my rock model (my model rocks!) but was unsuccessful. 😞

          I tried mapping in Lithunwrap but whatever mapping technique I used remained πŸ‘Ž.

          So my question is: what's the correct method to texture this rock?
          If you've had the patience to read this so far: thank you! 😍


          rawrock.skp

          • "Live every day as if it were your last and then some day you'll be right."
          • "ThomThom rules!!!"
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          • pilouP Offline
            pilou
            last edited by

            Some infos here πŸ˜‰

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • oganocaliO Offline
              oganocali
              last edited by

              For the rock example you have, using Tgi3D amorph I would (did) basically segment the rock into pieces where each piece has a tolerable amount of stretch under spherical projection. (Spherical projection calculates an optimal focal point and projects the texture you provide from the focal point). Obviously at the seams there will be discontinuities. You also need to set the texture image sizes appropriately so that the segments have a consistent scale. Now you can hopefully repair those by creating new textures that contain the neighborhood of the seams and editing those textures using some image editor, (obviously your success there depends on your image editing skills and the nature of the original textures (for some textures seams are not discernible, as in the marble texture case I am posting)).

              good luck

              rawrock3.skp

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                [flash=800,600:z3j84yc3]http://www.youtube.com/v/_HdqT_SGbek[/flash:z3j84yc3]

                Download the free D'oh Book for SketchUp πŸ“–

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                • soloS Offline
                  solo
                  last edited by

                  There is another option, Sculptris, a free app that you can export the rock as .obj, paint it in sculptris, export and import back into SU.


                  rawrock mapped.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    I never knew Sculptris painted. Must test that out. Thanks Pete πŸ‘Š

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      I knew it did - I have just not been able to do it myself yet. πŸ˜’

                      Gai...

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        The Sculptris import-OBJ and paint with the original material is OK... BUT on export-OBJ how do you get it to export the materials - there does NOT seem to be an option to include materials?? The exported OBJ file says 'usemtl (null)' and there's no 'mtllib xxx.mtl' in the OBJ fail ???

                        TIG

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                        • HieruH Offline
                          Hieru
                          last edited by

                          @gaieus said:

                          I knew it did - I have just not been able to do it myself yet. πŸ˜’

                          Same here - it crashes every time. Haven't tried the latest version though. 3D Coat works well though.

                          www.davidhier.co.uk

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                          • L Offline
                            leminilab
                            last edited by

                            Wow! Thank you all for your replies and comments!

                            @Pilou, oganocali, Rich O'Brien: Thank you very much, these resources are spot on. The only thing is I need to take some quality time to read AND understand them...
                            @solo: Well I have tried this and it looks good but I can't seem to import my textured rock back in Sketchup using Whaat UV Tools...
                            Edit: I can't even paint in Sculptris today... 😞

                            If I understand this, I have 2 options to texture this rock: paint it myself or apply a ready-made texture. In that other case, I'll have to map it and stretched areas in my geometry will be... stretched πŸ˜•

                            • "Live every day as if it were your last and then some day you'll be right."
                            • "ThomThom rules!!!"
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