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    Building new entity on old

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    • S Offline
      ScottR
      last edited by

      Hi. Probably not a new topic... I have a flagstone patio that is now a group or separate thing anyway (component? entity?). I want to use SU to build an arbor on top of that flagstone, but I want the arbor as a separate entity (is that the correct terminology?) so the two do not interact, so I can see the patio for size and guidance while building the arbor, and so that when the arbor is complete I can make it a separate entity moveable and sizeable on its own independent of all other things(components?). Thanks.
      ScottR

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      • TIGT Offline
        TIG Moderator
        last edited by

        Your 'surface' is a group.
        Draw a simple bit of geometry [e.g. a rectangle] on top of it where you want the post.
        Double-click it so it all selects and 'Group' it [or even make a Component of it, if you might want multiple instances of it [like a post] - and then if you edit one you edit all].
        Now double-click that 'container' and start adding/editing/erasing your extra geometry in that...
        What's in that 'container' is separate from the other parts of the model...
        πŸ˜„

        TIG

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        • S Offline
          ScottR
          last edited by

          Thanks, TIG. Worked like a charm.

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