Orientation of textures/materials
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Is there an easy way to reorient (horizontal or vertical) textures or materials.
ex: a wood grain material I have down loaded comes in horizontal, how can I change
it in su to read vertical on a board that is already drawn vertical?Thanks
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Click on the material in your model, right click choose texture, position, right click and rotate 90. Hope this helps.
John -
@tadema said:
Click on the material in your model...
John means click (right click) on a facewhere this material is applied on...
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Note also that there is the preset option in the context menu to rotate by 90 or 180 degrees. Attempting to rotate manually using the Rotate tool is sometimes quite difficult to do without also rescaling the texture.
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In order to have the option to rotate the material, you must apply the material to a face and not to what I call the component/group wrapper. If you apply the material without opening the component/group for editing, you will not have the Texture option in the context menu and will not be able to reposition the material.
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In addition to what's been said already... IF you have applied a texture material directly onto a group or component-instance then that textures material is displayed for any internal faces using the default material [consistently oriented], BUT you cannot affect the material's texture placement on a face by face basis even by editing the container and selecting a face, because that face would still have the default material !
You must apply a textured material directly onto a face for you to be able to use the right-click context-menu Texture tools to modify it individually for each face... THEN you will be able to rotate the texture individually on a face as desired...
Tip: once you have just two versions of the textured material adjusted as desired [let's say vertical and horizontal grain] then you need not continue to edit every texture to make it horizontal. Simply use the Material Browser's eyedropper tool to sample a horizontal version of the material - it becomes the active material - and then paint using that on all of the surfaces you want to have the horizontal version - it's a much quicker method than using the Texture tool on every one in turn...
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