How do I fill this frame?
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I drew this frame but don't know how to fill it because what I need is that surface which should be little bit oval. So how do It do it? Here are 2 pictures of how it looks like
And I was free enough to upload the file myself.
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Hi, Barney:
Do you wish to skin, or form a face/faces, in the large open space within the frame?
Is every segment in the frame essential? -
I wish to make one oval face. It's actually a glass for a helmet. And yeah every segment is essential.
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Why is it so 'freehand' looking?
Can you have simple geometry instead of theses scribbles?
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You will never be able to make a 'face' out of the jumble.
IF you simplify it into say four 'curves' [joined edges like polylines, not necessarily 'arcs'], that delineate the top/bottom and left/right sides then there are several tools to make a mesh for you - EEbyRails is one... It the surface is not quite formed as you want then you can manipulate it further with other tools - let's get the 'surface' made first though...PS: I also note that you have made it ridiculously small 1/16" ???
Sketchup/OpenGL has problems with very small facets at the best of times - I suggest you make it at least the size of a human head - or even x10 and scale down later on... -
Here's a very quick version so you might see how you could do it...
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curviloft is also a nice plugin..u should give it a shot...
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Tig and you couldn't give me that surface?
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@barney hill said:
Tig and you couldn't give me that surface?
NO, sorry but this is an 'education' site not a 'we-do-your-work-for-you' site...
It IS an easy thing to do - just try... -
But I learn best when I have finished product in front of me to backtrack it. For instance when I was learning math in school I would take a math book and read the result of the math problem and then observe it for hours until i figured it out. I remember even the teacher told me "You can really figure anything out as long as you have an end-product to backtrack it."
I tried filling it up and some faces came out blue and some white but as you can see some remain empty no matter how much lines I draw across. Why is that? Of course I enlarged frame first.
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You cannot do it easily by stitching edges [unless you are patient genius].
First divide it in half as it is symmetrical you can Move+Ctrl to copy and Scale -1 to mirror the half after you get one part right, if its made a component changes in one half are reflected in the other making life easier.
Now how do you get the form ?
Firstly select all of the 'scribble' and group it so it doesn't stick to your new geometry...
Start by tracing some lines around the outer edges of the form.
Select these and make them into a component.
Copy using Move+Ctrl and mirror with Scale -1.
Move one part to butt up to the other as the two halves.
Edit one of these component so any new work is inside it.
Any new edges or faces will also appear in the mirrored copy.
Make a few edges to outline a 3d form, including one down the edge that is the 'join' of the two parts.
You can edit a vertex with the Move tool as long as nothing is preselected.
You can Move an edge or edges if you select them, connected edges move with them too.
Now you COULD hand-stitch neat triangles to form faces to link the edges together.
If you select on that is the right way round and right-click Orient all faces will face consistently - 'blue' is usually the back face.
Lets assume that you trawl through it and get a surface you are happy with, then select all and right-click Smooth to smooth the surface.
Select the edges at the 'join' [use a left-right fence ro leave the surface unselected] and right-click Hide them.
The two halves will look right with no visible edge at the junction.
Apply a Transparent material to the parts.If you want to change the surface use View > Hidden Geometry so you can see the smoothed edges, OR un-smooth the thing again and repeat later...
IF you want to try tools like EEbyRails you do not do much subdivision but you need to join some of the 'perimeter' edges into curves - use 'weld.rb'. For EEbyRails you need a Profile curve and two Rail curves, finally you select the 'melding-profile' which can be another curve or the initial profile again... This automatically makes a grouped surface that links the 3 or 5 curves. After you have made two or three pieces, using matching curves at abutments, you can explode the groups into one and smooth etc as before.............
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but why is it so messy?
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