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    Very basic help

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    sketchup
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    • GaieusG Offline
      Gaieus
      last edited by

      Is that different height connected with a straight line or another curve?

      You could just Move/Copy the face and then connect the endpoints. (There are plugins of course...)

      Any chance to share thatpart of the model? (I see there are other things in there...)

      Gai...

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      • O Offline
        oslocadiz
        last edited by

        Here it is : ) It' connected to a line.


        ex---1.skp

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        • GaieusG Offline
          Gaieus
          last edited by

          Would it be something like this?


          ex---1.skp

          Gai...

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          • Dave RD Offline
            Dave R
            last edited by

            Or like this?

            If it's what I did, I copied the curves up to the top of the higher "wall" and then connected the vertices with the curve at the bottom (I exploded your curve group, too.) I used the Line tool from Tools on surface to create the sloped line between the tops of the end walls but it could be done by drawing in a plane and intersecting it with the curved surface. In either case, then just delete the face above the sloped line. I repeated that for the outside curve and then manually connected vertices to skin over the roof. As Csaba said, it could all be done with plugins, too.


            ex---1.skp

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • GaieusG Offline
              Gaieus
              last edited by

              Yes, that can also be... 😒

              Gai...

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              • O Offline
                oslocadiz
                last edited by

                Yes like you did Dave. Will try to do it on the other ones.

                Thank you for your help.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Any time.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • O Offline
                    oslocadiz
                    last edited by

                    I had a little problem understanding the second part of your explanation: how do you make the slope line a long the surface. I tried to make a line but because of the gap to the surface I can't trim it.

                    I used the Line tool from Tools on surface to create the sloped line between the tops of the end walls but it could be done by drawing in a plane and intersecting it with the curved surface.

                    Step by step will I learn this gem of a program!!


                    ex. p2.jpg

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                    • O Offline
                      oslocadiz
                      last edited by

                      OK I got it!! : )

                      Sorry...It's the end of my workday and my brain is not being very imaginative.

                      Thanks again


                      ex p.3.jpg

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        The plane as you show does it nicely. The other thing I referred to is a plugin called Tools on Surface which lets you just draw the line between corners.

                        Maybe it's time for you to take a rest. 😉

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          While looking at your images, it reminded me of something I am doing at home. I needed to project some geometry normal to the curved surfaces to sort of reflect a spherical effect. I used Chris Fullmer's 3 lines tool. You can use the normal selection, specify/correct the desired length by interacting with the VCB, and a line will be drawn normal to a face or a vertex. You can then draw from point to point on the endpoints of the normals.

                          I take the slow, deliberate approach in my aimless wandering.

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                          • O Offline
                            oslocadiz
                            last edited by

                            Great advice... There nobody left in my office so it's really about time to head back home-> where SU is all about fun 👍

                            I will first learn it the hard way and come back for plugin advice...but it's written down in my list for wanted plugin.

                            Have a nice day/evening

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