[Plugin][$] Vertex Tools
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Can't wait!
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By the way (back on the Vertex Tools thread), how's Version 1.1 coming along?
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@xrok1 said:
hey. how are things going with this one? any news/progress?
Several things:
- I've finished adding more buildings and upgraded some of those that are already in.
- Used Vertex Tools to clean up more of the Google Earth mesh mismatches.
- I've purchased Instant Road from valiArchitects.com and plan to make the roads in the GE mesh into "real" roads.
- Although Thea is my primary render program it's still a beta so they won't get to adding EcoSystem capability until long after I need it: so I've purchase Vue 8 Complete so I can export the whole thing with the new SU2Vue plugin and use the EcoSystem to add "real" bushes and trees. This is going to take a while since I've never used Vue before.
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@bob james said:
By the way (back on the Vertex Tools thread), how's Version 1.1 coming along?
I've had a month of two of less productivity - in general in regard to plugins. Been a wee bit pre-occupied with buying appartment etc and other boring real life things.
But I have been working on the new Gizmo system - manipulators which I think will make it quicker and easier to handle the selection.
I hope to preview it in a video soon. ( Not a Vertex Tools video - but a new toy... )Once I got that system polished I plan to add it to VT 1.1 along with some other improvements.
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@unknownuser said:
Once I got that system polished I plan to add it to VT 1.1 along with some other improvements.
Keep on plugin
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wow that looks like a dope tool. Thank you for the heads up ill be purchasing soon.
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Just bought this. Great stuff. Thanks, Thom.
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You're most welcome. This plugin will prove of great use for me.
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@thomthom said:
Once I got that system polished I plan to add it to VT 1.1 along with some other improvements.
You've been so prolifically busy lately: have you had a chance to work on this?
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I got a batch with updates for my other plugins lined up that will be released soon. Then focus will turn towards Vertex Tools. (the work on the other plugins benefits Vertex Tools, but indirectly.)
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@thomthom said:
I got a batch with updates for my other plugins lined up that will be released soon. Then focus will turn towards Vertex Tools. (the work on the other plugins benefits Vertex Tools, but indirectly.)
Well I have all the rest of your plugins so "bring them on"
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Tom, I just paid for Vertex Tools and see NOWHERE to download it! Please send me a link so i can start using this beautiful package!
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You should get an email shortly with your login detail on TT's site (register with the same email address you have paid with). Then there is a download link.
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@gwied said:
Tom, I just paid for Vertex Tools and see NOWHERE to download it! Please send me a link so i can start using this beautiful package!
As Gaieus said, you should have received an email to the address you use with PayPal. The system automatically sends this email after a purchase. Make sure you check your spam filter and ensure that email from thomthom.net is white-listed. You can have the system re-send your login details at any time from this page: http://www.thomthom.net/software/vertex_tools/forgotten
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@thomthom said:
Yes - that is in fact on my todo list for a future release.
I'm modelling it after how 3D Studio do soft selection. From what I can tell it is a bezier curve controlled by two paramters, Pinch and Bubble.
Another awesome tool thomthom. I'll post some examples when I've finished my current WIP.
wrt soft selection, would it be possible to incorporate a negative radius? that would soften the vertices only by the vertices selected rather than a soften by vertices surrounding the current selection? I ask this because there are certain vertices on the edges of my mesh that I don't want to move, but its hard to get a good soft sine wave from a selection that doesn't affect some of the vertices on this edge.
thanks again.
-niall
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@bentleykfrog said:
wrt soft selection, would it be possible to incorporate a negative radius? that would soften the vertices only by the vertices selected rather than a soften by vertices surrounding the current selection? I ask this because there are certain vertices on the edges of my mesh that I don't want to move, but its hard to get a good soft sine wave from a selection that doesn't affect some of the vertices on this edge.
Very good idea.
(A wee technical challenge of doing this, but I do like the idea! I'll add it to the list of experiments) -
ThomThom, thanks for this great plugin. Just installed and saving me loads of usually fiddly workaround editing.
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Just had a another long session using VT.
Really could have use Ver 1.1's gizmo
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