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[Tutorial > Modeling] Slant Ramp Tut

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  • E Offline
    eugenesr
    last edited by 13 Jan 2008, 14:20

    @gaieus said:

    Thanks, Edson.

    But I'm afraid no such long text could fit into that small space in the SU text field.
    I1ll see though.

    Since I had no idea that there was any character limit in SU, I just cut and pasted the additional comments instructions into this tutorial, updated the scenes and, viola!

    Thanks for all your great tutorials,

    EugeneRampTut-annotated.skp

    /Fire Fighter! Funny job for an artist, no?/
    HP laptop running XP

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    • G Offline
      Gaieus
      last edited by 13 Jan 2008, 16:36

      Oh, Eugene, thanks for all this. I just totally forgot about this whole trhing... ๐Ÿ˜ณ

      as for the text length, it was partly a joke and also I just meant that the text is so long that it won't really fit on screen (I guess) ๐Ÿ˜’

      Gai...

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      • M Offline
        majid
        last edited by 17 Jan 2011, 16:33

        recently I saw this..... verrry useful and simple, but not accurate enough ( as the arc must be helix-ed shape when see from side, but it remains arc again)
        thanx again Gaireal helix

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • S Offline
          simon le bon
          last edited by 17 Jan 2011, 19:43

          Hi guys,

          Dear Gaieus,
          It is always a pleasure to follow your tuts. (thank you to give a SU6 skp )
          As an exercise I had tried to find another solution:

          Here is my alternate way:(SU6 skp)

          Using:
          Fredo's Curviloft and Joint PushPull

          ++simon

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          • G Offline
            Gaieus
            last edited by 17 Jan 2011, 20:08

            Thanks guys...

            Majid; maybe not accurate but back in 2007, there were not so many excellent plugins to skin a helix very easily...

            Simon: this is also the reason why it is still v. 6 - version 7 came out later (I think).
            ๐Ÿ˜„

            Gai...

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            • S Offline
              simon le bon
              last edited by 17 Jan 2011, 20:30

              "by Gaieus on Thu Nov 15, 2007 5:55 pm"

              ๐Ÿ˜ฎ I hadn't noticed the date ๐Ÿ˜•

              ๐Ÿ˜† simon

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              • G Offline
                Gaieus
                last edited by 17 Jan 2011, 20:32

                by the way, Simon, why don't you upgrade to 8?

                Gai...

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                • S Offline
                  simon le bon
                  last edited by 17 Jan 2011, 21:04

                  I have SU6 free and SU7 Pro on my big PC and SU8 free on my laptop...

                  SU6 Is ok for everything I do; have never used dynamic component and I prefer the behavior of SU6 PushPull tool.
                  I have bought for long Whaat's BoolTools, and actually nothing in SU8 free grab me more: I'm very sorry for that.
                  ๐Ÿ˜ณ simon

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                  • G Offline
                    Gaieus
                    last edited by 17 Jan 2011, 22:00

                    Okay but now as the shadow bug is gone in SU 8, image export is possible at a much higher resolution etc., maybe it would still be useful.

                    Not to speak about some new generation plugins that may not work in earlier versions.

                    Sure I still have both version 6 and 7 installed, too.

                    Gai...

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                    • S Offline
                      simon le bon
                      last edited by 17 Jan 2011, 23:13

                      And Ho!
                      I was forgetting the ability to record our toolbars position in 8: what had always put a lot of people and also me very out of serenity with the previous versions.

                      ๐Ÿ˜‰ simon

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                      • M Offline
                        majid
                        last edited by 17 Jan 2011, 23:15

                        @gaieus said:

                        Thanks guys...

                        Majid; maybe not accurate but back in 2007, there were not so many excellent plugins to skin a helix very easily...

                        ...
                        ๐Ÿ˜„

                        for sure your tut is veeeerrry handy and easy to follow ๐Ÿ‘
                        @ simon : thanx , but the non-accuracy exists here again

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                        • S Offline
                          simon le bon
                          last edited by 18 Jan 2011, 19:16

                          Hi Majid,

                          @unknownuser said:

                          @ simon : thanx , but the non-accuracy exists here again

                          Can you explain a bit more I'm not sure to understand completely what is the problem. ๐Ÿ˜ฒ

                          ++simon

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                          • M Offline
                            majid
                            last edited by 21 Jan 2011, 08:14

                            dear Simon
                            I've attached a file that shows a real pont to point modeled rapm, and a tricky fast way ramp on(Gai trick) that clearly shows the difference.


                            helix-fast ramp.skp


                            real helix


                            fast-fake.gif

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                            • S Offline
                              simon le bon
                              last edited by 21 Jan 2011, 11:38

                              Dear Majid,

                              Your "point to point modeling" is perfect to draw a real helix!
                              But in our specific case, as we need the curves to be tangent to the horizontal planes this pure helix doesn't work very well. Am I once again missing something?

                              Cheers,
                              Simon.

                              http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thSlantRamp001.jpg

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                              • charly2008C Offline
                                charly2008
                                last edited by 21 Jan 2011, 16:15

                                Hi Simon,

                                @simon le bon said:

                                But in our specific case, as we need the curves to be tangent to the horizontal planes this pure helix doesn't work very well. Am I once again missing something?

                                The best result I achieved with the Arc tool and followme and keep. The arc was divided to 48 sectors. The end of the ramp is then still not tangential but the transition to the horizontal is optimized.

                                Charly


                                Ramp1.jpg


                                Ramp1.skp


                                Ramp1.jpg

                                He who makes no mistakes, makes nothing

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                                • M Offline
                                  majid
                                  last edited by 21 Jan 2011, 17:22

                                  thanks charly.it's ok.

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                  • mitcorbM Offline
                                    mitcorb
                                    last edited by 21 Jan 2011, 19:41

                                    "Slant Ramp Tut" that's bound to offend somebody somewhere, sometime. Perhaps on Tralfamadore?

                                    I take the slow, deliberate approach in my aimless wandering.

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                                    • S Offline
                                      simon le bon
                                      last edited by 21 Jan 2011, 19:48

                                      Thank you Charly!
                                      ->applying your solution with FollowMeAndKeep .

                                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/thSlantRamp002.jpg

                                      How have you made the path?
                                      Here I have applied my first solution:the 48s arc and two edges drawn on the ground, then the left edge selected and moved up!
                                      This seems to me to be good but! may be Majid will object something. There is something in the problem I don't understand. ๐Ÿ˜ณ

                                      Simon.

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                                      • M Offline
                                        majid
                                        last edited by 22 Jan 2011, 02:56

                                        ๐Ÿ˜„
                                        my only objection is : by moving up/dn and scaling an arc, we will not reach a helix, while mimicing it, BTW if we need a ramp that is tangented to horizon start, it is a fast way.
                                        (also I am aware of draw helix, and FaK plug) .apart from them and using native SU, there are only 2 ways in my sight, point to point , and tricky Gai way.

                                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                        • G Offline
                                          Gaieus
                                          last edited by 22 Jan 2011, 10:08

                                          Yeah, back then there was no Follow me and keep so one would either use helix.rb (which existed) and painstakingly connect the endpoints or do some trick to mimic something in a faster way.

                                          I ma glad though that I started to learn SU back when there were not so many, excellent plugins as nowadays. It forced me to find out workarounds and if nothing helped, there was always "had stitching". I think this approach would still be useful for many newbies before they rely themselves to the easiest methods with plugins.

                                          Gai...

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