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    Human face-trials,tutorial..challenge?!

    Scheduled Pinned Locked Moved Organic Modelling
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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      I withdraw my comment on triangles making the human head difficult. That is a masterclass in SketchUp! Well done Eli 👍

      Download the free D'oh Book for SketchUp 📖

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      • jamalitoJ Offline
        jamalito
        last edited by

        @solo said:

        A quick idea of the sculpting progress.

        http://dl.dropbox.com/u/1129899/sculpting progress.gif

        your tool look like a z Brush

        Albert Einstein:
        ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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        • jamalitoJ Offline
          jamalito
          last edited by

          great Topic Ely all threads were talking about architecture, few of the subjects talking about Human

          Albert Einstein:
          ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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          • soloS Offline
            solo
            last edited by

            Eli, great eyelids so far, I will use glasses for now until I get around to playing more...oh the mouth also is missing. 😉

            I stole the hair from a previous model I did a few years ago, used FFD to shape to this head.
            Cartoon faces are so much quicker and easier.

            face modeling3.jpg

            face modeling3a.jpg


            thea face.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • mitcorbM Offline
              mitcorb
              last edited by

              Great work Solo. I was watching your progress in the previous posts. The results are starting to look like a self portrait, at least when compared to your avatar image. SDS seems to have all of the elements of Sculpt Tools by -BTM and then some. I notice a red line projecting normal out of the circle of influence, or is that my imagination? Because it appears to lengthen as if reflecting a dynamically changing parameter?

              I take the slow, deliberate approach in my aimless wandering.

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              • soloS Offline
                solo
                last edited by

                mitcorb, you are correct, the arrow is intensity and the circle is size of brush very easy to work with as you have TAB buttons to select mode, up and down keys for strength and direction and left and right for sizing the brush. So work-flow is pretty smooth once you get used to the keys. What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed but the areas you need to add detail and then you can select those areas again and reduce the complexity using the poly reduce tools, there are other tools that I'm still getting to play with and learn, like vertice selection and editing tools.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • soloS Offline
                  solo
                  last edited by

                  Update...

                  Details to ears, more defined and muscular torso, mouth detail.
                  I used sculpt, divide and reduce. The thing is one can either overdo or under do so easily, it's actually hard to stop as it never looks finished or right.


                  FACE4.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • BoxB Offline
                    Box
                    last edited by

                    Wonderful and very useful work, but I'm not quite understanding which tools you are using?

                    I have achieved similar,nowhere near as good, using Tigs extrusion tools, but it required a multitude of beziers and a lot of planning.

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                    • soloS Offline
                      solo
                      last edited by

                      Ben, I'm using SDS2 which is in Alpha testing at moment, Dale lets me show and tell, so do not worry about not knowing the tools I'm using yet, once it becomes available I should be versed well enough to help y'all out the gates. This is a new process for me also as I used to create proxy's and divide, now I start with a basic proxy, divide, sculpt, divide, reduce, and so on. This is my first sculpting attempt on this scale, I dabbled a week or so ago with the scooter.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • BoxB Offline
                        Box
                        last edited by

                        Ah, of course, I've been following SDS2 with interest, as a sculptor this sort of workflow is wonderful to me. I can do it physically in stone, wood, glass etc but to be able to do it virtually would be amazing for me.
                        Thanks Pete, I will follow quietly with great interest.

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          @Solo:
                          Quoting from your previous reply:
                          "What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed"
                          Do you mean that you can discreetly select without engaging geometry on the opposite side of the volume, or discreetly select from only what the camera sees?

                          I take the slow, deliberate approach in my aimless wandering.

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            Thomthom's Vertex Tools has that ability and from what I've seen at BaseCamp SDS2 has implemented alot of Thomthom's features.

                            But if your looking for a means of 'ignoring backfaces' when selecting geometry maybe give it a whirl?

                            Download the free D'oh Book for SketchUp 📖

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                            • ely862meE Offline
                              ely862me
                              last edited by

                              Hi guys,thanks a lot.I think i could build a car(with some help).
                              I found myself sometimes in my designs modeling living figures(faces),so i figure that modeling cars or human faces are not that different.

                              Solo,your torso is coming along very well,,i really like it,unfortunately i'm not that much of an artist to make my model that close to reality(anyway i'll continue till it's done).

                              Some more details: ears.


                              Human head by EliseiDesign ear.jpg

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • mitcorbM Offline
                                mitcorb
                                last edited by

                                @Elisei:
                                What modeling program is it in the video tutorial? Are you analyzing frame by frame, or is there a step by step version? It appears you are using a background image for this, obviously for the ear.

                                I take the slow, deliberate approach in my aimless wandering.

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  Ah this is a very interessting thread.

                                  I've scanned my face with the David Laser Scanner, smoothed and reduced polys at meshlab, then sculpted at sculptries, imported to SU and textured there. Hair with fur plugin.


                                  joke2-2-render004.jpg

                                  http://www.zz7.de

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                                  • dereiD Offline
                                    derei
                                    last edited by

                                    @jo-ke said:

                                    I've scanned my face with the David Laser Scanne

                                    How did it worked? I just went on their website... it's interesting. Can you post the original scanning result? Maybe some ideas, opinions about the process?

                                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      http://news.sketchucation.com/david-laserscanner-review/

                                      Might be helpful?

                                      Download the free D'oh Book for SketchUp 📖

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                                      • jo-keJ Offline
                                        jo-ke
                                        last edited by

                                        @unknownuser said:

                                        @jo-ke said:

                                        I've scanned my face with the David Laser Scanne

                                        How did it worked? I just went on their website... it's interesting. Can you post the original scanning result? Maybe some ideas, opinions about the process?

                                        I posted the workflow here: http://forums.sketchucation.com/viewtopic.php?f=18&t=29565

                                        here is the workflow:

                                        equipment:

                                        http://forums.sketchucation.com/download/file.php?id=52709&t=1

                                        object (my wife):

                                        http://forums.sketchucation.com/download/file.php?id=52786&t=1

                                        first scanrusults:

                                        http://forums.sketchucation.com/download/file.php?id=52787&t=1

                                        combination of all scanresult (different directions):

                                        http://forums.sketchucation.com/download/file.php?id=52788&t=1

                                        import to sculptris:

                                        http://forums.sketchucation.com/download/file.php?id=52789&t=1

                                        smooth the surface:

                                        http://forums.sketchucation.com/download/file.php?id=52790&t=1

                                        reduce mesh:

                                        http://forums.sketchucation.com/download/file.php?id=52791&t=1

                                        import obj to meshlab export as 3ds

                                        http://forums.sketchucation.com/download/file.php?id=52792&t=1

                                        import to SU and smooth surface:

                                        http://forums.sketchucation.com/download/file.php?id=52793&t=1

                                        project texture to face:

                                        http://forums.sketchucation.com/download/file.php?id=52794&t=1

                                        put head on a body:

                                        http://forums.sketchucation.com/download/file.php?id=52795&t=1

                                        put in scene and render:

                                        http://forums.sketchucation.com/download/file.php?id=52798&t=1

                                        http://www.zz7.de

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          @ely862me said:

                                          @Jo-ke -I believe that the texture makes all the deal in your model,otherwise the model will be less detailed .

                                          This is the reason why I'm not not really happy with the result. But it is the best way to give the model the right shape. Working on details is the thing that I hope to improve in the next steps.

                                          http://www.zz7.de

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                                          • ely862meE Offline
                                            ely862me
                                            last edited by

                                            I think the mouth is a bit out of proportions..


                                            Human head by EliseiDesign.jpg


                                            Human head by EliseiDesign 3.jpg


                                            Human head by EliseiDesign 2.jpg

                                            Elisei (sketchupper)


                                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                            Come and See EliseiDesign

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