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    Human face-trials,tutorial..challenge?!

    Scheduled Pinned Locked Moved Organic Modelling
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    • ely862meE Offline
      ely862me
      last edited by

      Nice,it will be a very useful tool.

      Eyelids ..


      Human head by EliseiDesign eye.jpg


      Human head by EliseiDesign eye 1.jpg


      Human head by EliseiDesign eye 2.jpg

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        I withdraw my comment on triangles making the human head difficult. That is a masterclass in SketchUp! Well done Eli 👍

        Download the free D'oh Book for SketchUp 📖

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        • jamalitoJ Offline
          jamalito
          last edited by

          @solo said:

          A quick idea of the sculpting progress.

          http://dl.dropbox.com/u/1129899/sculpting progress.gif

          your tool look like a z Brush

          Albert Einstein:
          ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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          • jamalitoJ Offline
            jamalito
            last edited by

            great Topic Ely all threads were talking about architecture, few of the subjects talking about Human

            Albert Einstein:
            ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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            • soloS Offline
              solo
              last edited by

              Eli, great eyelids so far, I will use glasses for now until I get around to playing more...oh the mouth also is missing. 😉

              I stole the hair from a previous model I did a few years ago, used FFD to shape to this head.
              Cartoon faces are so much quicker and easier.

              face modeling3.jpg

              face modeling3a.jpg


              thea face.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • mitcorbM Offline
                mitcorb
                last edited by

                Great work Solo. I was watching your progress in the previous posts. The results are starting to look like a self portrait, at least when compared to your avatar image. SDS seems to have all of the elements of Sculpt Tools by -BTM and then some. I notice a red line projecting normal out of the circle of influence, or is that my imagination? Because it appears to lengthen as if reflecting a dynamically changing parameter?

                I take the slow, deliberate approach in my aimless wandering.

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                • soloS Offline
                  solo
                  last edited by

                  mitcorb, you are correct, the arrow is intensity and the circle is size of brush very easy to work with as you have TAB buttons to select mode, up and down keys for strength and direction and left and right for sizing the brush. So work-flow is pretty smooth once you get used to the keys. What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed but the areas you need to add detail and then you can select those areas again and reduce the complexity using the poly reduce tools, there are other tools that I'm still getting to play with and learn, like vertice selection and editing tools.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • soloS Offline
                    solo
                    last edited by

                    Update...

                    Details to ears, more defined and muscular torso, mouth detail.
                    I used sculpt, divide and reduce. The thing is one can either overdo or under do so easily, it's actually hard to stop as it never looks finished or right.


                    FACE4.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • BoxB Offline
                      Box
                      last edited by

                      Wonderful and very useful work, but I'm not quite understanding which tools you are using?

                      I have achieved similar,nowhere near as good, using Tigs extrusion tools, but it required a multitude of beziers and a lot of planning.

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                      • soloS Offline
                        solo
                        last edited by

                        Ben, I'm using SDS2 which is in Alpha testing at moment, Dale lets me show and tell, so do not worry about not knowing the tools I'm using yet, once it becomes available I should be versed well enough to help y'all out the gates. This is a new process for me also as I used to create proxy's and divide, now I start with a basic proxy, divide, sculpt, divide, reduce, and so on. This is my first sculpting attempt on this scale, I dabbled a week or so ago with the scooter.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • BoxB Offline
                          Box
                          last edited by

                          Ah, of course, I've been following SDS2 with interest, as a sculptor this sort of workflow is wonderful to me. I can do it physically in stone, wood, glass etc but to be able to do it virtually would be amazing for me.
                          Thanks Pete, I will follow quietly with great interest.

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                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            @Solo:
                            Quoting from your previous reply:
                            "What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed"
                            Do you mean that you can discreetly select without engaging geometry on the opposite side of the volume, or discreetly select from only what the camera sees?

                            I take the slow, deliberate approach in my aimless wandering.

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              Thomthom's Vertex Tools has that ability and from what I've seen at BaseCamp SDS2 has implemented alot of Thomthom's features.

                              But if your looking for a means of 'ignoring backfaces' when selecting geometry maybe give it a whirl?

                              Download the free D'oh Book for SketchUp 📖

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                              • ely862meE Offline
                                ely862me
                                last edited by

                                Hi guys,thanks a lot.I think i could build a car(with some help).
                                I found myself sometimes in my designs modeling living figures(faces),so i figure that modeling cars or human faces are not that different.

                                Solo,your torso is coming along very well,,i really like it,unfortunately i'm not that much of an artist to make my model that close to reality(anyway i'll continue till it's done).

                                Some more details: ears.


                                Human head by EliseiDesign ear.jpg

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • mitcorbM Offline
                                  mitcorb
                                  last edited by

                                  @Elisei:
                                  What modeling program is it in the video tutorial? Are you analyzing frame by frame, or is there a step by step version? It appears you are using a background image for this, obviously for the ear.

                                  I take the slow, deliberate approach in my aimless wandering.

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                                  • jo-keJ Offline
                                    jo-ke
                                    last edited by

                                    Ah this is a very interessting thread.

                                    I've scanned my face with the David Laser Scanner, smoothed and reduced polys at meshlab, then sculpted at sculptries, imported to SU and textured there. Hair with fur plugin.


                                    joke2-2-render004.jpg

                                    http://www.zz7.de

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                                    • dereiD Offline
                                      derei
                                      last edited by

                                      @jo-ke said:

                                      I've scanned my face with the David Laser Scanne

                                      How did it worked? I just went on their website... it's interesting. Can you post the original scanning result? Maybe some ideas, opinions about the process?

                                      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        http://news.sketchucation.com/david-laserscanner-review/

                                        Might be helpful?

                                        Download the free D'oh Book for SketchUp 📖

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          @unknownuser said:

                                          @jo-ke said:

                                          I've scanned my face with the David Laser Scanne

                                          How did it worked? I just went on their website... it's interesting. Can you post the original scanning result? Maybe some ideas, opinions about the process?

                                          I posted the workflow here: http://forums.sketchucation.com/viewtopic.php?f=18&t=29565

                                          here is the workflow:

                                          equipment:

                                          http://forums.sketchucation.com/download/file.php?id=52709&t=1

                                          object (my wife):

                                          http://forums.sketchucation.com/download/file.php?id=52786&t=1

                                          first scanrusults:

                                          http://forums.sketchucation.com/download/file.php?id=52787&t=1

                                          combination of all scanresult (different directions):

                                          http://forums.sketchucation.com/download/file.php?id=52788&t=1

                                          import to sculptris:

                                          http://forums.sketchucation.com/download/file.php?id=52789&t=1

                                          smooth the surface:

                                          http://forums.sketchucation.com/download/file.php?id=52790&t=1

                                          reduce mesh:

                                          http://forums.sketchucation.com/download/file.php?id=52791&t=1

                                          import obj to meshlab export as 3ds

                                          http://forums.sketchucation.com/download/file.php?id=52792&t=1

                                          import to SU and smooth surface:

                                          http://forums.sketchucation.com/download/file.php?id=52793&t=1

                                          project texture to face:

                                          http://forums.sketchucation.com/download/file.php?id=52794&t=1

                                          put head on a body:

                                          http://forums.sketchucation.com/download/file.php?id=52795&t=1

                                          put in scene and render:

                                          http://forums.sketchucation.com/download/file.php?id=52798&t=1

                                          http://www.zz7.de

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                                          • jo-keJ Offline
                                            jo-ke
                                            last edited by

                                            @ely862me said:

                                            @Jo-ke -I believe that the texture makes all the deal in your model,otherwise the model will be less detailed .

                                            This is the reason why I'm not not really happy with the result. But it is the best way to give the model the right shape. Working on details is the thing that I hope to improve in the next steps.

                                            http://www.zz7.de

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