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    Magnum 50cc Scooter

    Scheduled Pinned Locked Moved Gallery
    46 Posts 27 Posters 10.1k Views 27 Watching
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    • P Offline
      pjalbert
      last edited by

      This is one sick piece of modelling. I think is time for a tutorial ๐Ÿ˜›

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Ah Paris.
        Pete ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ Some dirt is missing, just to say something.
        These hdri based reflections are great. And work fast. The trick is simple though. Its a 'normals' projection and a fresnel trick. (this was for advanced users lol). Its true and a joke. Specs maps and effects work like this. Real reflections is a ray tracer thing and cost a lot of render time. And not always the best.

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        • 1 Offline
          11zulu
          last edited by

          Excellent work Sir!

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          • soloS Offline
            solo
            last edited by

            Thanks guys, I made a few changes, mostly to front.

            Scooter almost done.png

            Here is a teaser of the plugin I used to shape this model.

            Link Preview Image
            Dropbox - 404

            favicon

            (dl.dropbox.com)

            You will notice on the fairing and other parts that the mesh seems to be tighter in some areas, that's part of the new SDS, you can select certain areas and divide more for better smoothness and detail.

            http://img193.imageshack.us/img193/6205/scooterr.gif

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • ken28875K Offline
              ken28875
              last edited by

              Wow, this is really awesome, Pete! ๐Ÿ‘ ๐Ÿ‘

              About that SDS2, where did you get it from?

              I could not find it anywhere even on Whaat's blog. Smustard still has the version 1.

              Thanks!

              _KN

              My interview with ASGVIS/V-Ray:
              http://software.asgvis.com/index.php?option=com_content&view=article&id=886&Itemid=466&utm_source=Publicaster&utm_medium=email&utm_campaign=Winning%20Subject&utm_term=Read%20more%20about%20Ken%20Nguyen
              My interview with Sketchupartists.org:
              http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
              Sketchup for Fantasy Art:
              http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
              Sketchup for Sci-Fi Art:
              http://forums.sketchucation.com/viewtopic.php?f=81&t=27030

              Follow Your Dreams.

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              • boofredlayB Offline
                boofredlay
                last edited by

                @ken28875 said:

                About that SDS2, where did you get it from?
                I could not find it anywhere even on Whaat's blog. Smustard still has the version 1.

                Ken, SDS2 is in Alpha testing now. He mentioned it in the first post of this thread.

                Great work Pete.

                http://www.coroflot.com/boofredlay

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                • daleD Offline
                  dale
                  last edited by

                  Well Pete as usual,great work. That rendered street shot is so fine,and shows real taste in DOF.
                  I sat through the SDS session at basecamp, and have been hoping that it was on its way.
                  Class act ๐Ÿ‘

                  Just monkeying around....like Monsanto

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                  • D Offline
                    daniel266
                    last edited by

                    Solo wats the SDS sculpting tools ?? i want them ? those are for sale on v1 Great modeling Skills!

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                    • V Offline
                      Vicspa
                      last edited by

                      Great modeling job, there is hope for the rest of us.
                      Hope it comes out soon, I have the original one but have not used it much, but the second version seems to be very promising based on what you've done with it.

                      Can you find time for tuts?

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                      • utilerU Offline
                        utiler
                        last edited by

                        you crazy bugger..... ๐Ÿ‘

                        purpose/expression/purpose/....

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                        • T Offline
                          tfdesign
                          last edited by

                          @solo said:

                          The trick is knowing when to stop.

                          [flash=425,344:1al1zwso]http://www.youtube.com/v/8mdwAkWvWMw?fs=1&hl=en_GB&fs=1&&[/flash:1al1zwso]

                          Yes, the trick is knowing when to stop. ๐Ÿ˜„ Great model Pete! I am jealous!! ๐Ÿ˜ณ

                          My book "Let's SketchUp!" Download from here

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            ๐Ÿคฃ

                            Gai...

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                            • L Offline
                              liam887
                              last edited by

                              Kabooom! ๐Ÿ˜ฎ This is excellent work!
                              I cant wait for SDS2 I watched the talk at basecamp and its probably the thing I have been looking forward to most of all out of everything I saw during my time in boulder.

                              VISIT MY ONLINE GALLERY
                              http://www.robotsvdinosaurs.com/

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                              • spenceS Offline
                                spence
                                last edited by

                                Thanks for the info Pete. Honestly, your work inspires me to create something awesome in SU, whether I can do it or not is the question ๐Ÿ˜

                                Spence

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                                • boofredlayB Offline
                                  boofredlay
                                  last edited by

                                  Channel your inner Spence. You can do it.

                                  http://www.coroflot.com/boofredlay

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                                  • utilerU Offline
                                    utiler
                                    last edited by

                                    @liam887 said:

                                    Kabooom! ๐Ÿ˜ฎ This is excellent work!
                                    I cant wait for SDS2 I watched the talk at basecamp and its probably the thing I have been looking forward to most of all out of everything I saw during my time in boulder.

                                    Me too, Liam. I was sitting there too and was blown away.....!

                                    purpose/expression/purpose/....

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                                    • RichardR Offline
                                      Richard
                                      last edited by

                                      Jesus Pete, Have you been eating gun powder?

                                      Amazing mate!

                                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                      • S Offline
                                        stevebo
                                        last edited by

                                        These images are ridiculous... ridiculously fantastic! Can't wait for SDS2!

                                        Where do you source your HDRI maps from Solo?

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Stevebo, the cool thing about Thea is that you do not need to use HDRi's, I used a photo in the Paris one, put the image in the background slot, and then in the reflection slot, and created a shadow catching plane.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • Y Offline
                                            YogieStars
                                            last edited by

                                            @solo said:

                                            Yes, I create a rough proxy shape, then run SDS2 1 iriteration, then I use the SDS sculpting tools to refine the shape before subdividing a second time for finished shape, if I make a mistake I can just reduce the poly's with the SDS poly reducer (like an undo)fix and divide again.

                                            Here is an image of the proxy undergoing a divide, I can see how it will look before committing, really cool feature.

                                            this is my favorite model,

                                            i hope i can build some model like this. ๐Ÿ‘ ๐Ÿ˜Ž

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