Magnum 50cc Scooter
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exquisite modeling, Pete
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The trick is knowing when to stop.
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Wow, really nice model and a terrific render you have here, Pete. I am quite impressed.
How long did it take for you to model it?
What rendering engine did you use?
Best,
_KN
My interview with ASGVIS/V-Ray:
http://software.asgvis.com/index.php?option=com_content&view=article&id=886&Itemid=466&utm_source=Publicaster&utm_medium=email&utm_campaign=Winning%20Subject&utm_term=Read%20more%20about%20Ken%20Nguyen
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030 -
wow Pete you have amazing modeling skills. So did I miss something, is there a SDS v2 out? or are you lucky enough to test it out?
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Great render Pete. I haven't kept up, what renderer are you using these days?
-Brodie
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Thanks. I use Thea render.
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That is fantastic Pete. Makes me jealous that I don't have much time to play myself.
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Beautifully done, Pete. It's great to see quality work. I'm still playing with Thea, and so far, I like it. You reminded me a while back that because it's a WIP, tutorials are not available yet. Do you know of any decent lessons or tips that may be out there currently?
Thanks. -
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Thanks guys, last shot, moving onto bigger things.
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almost speechless, amazing
sketchup really at another level
sincere congratulations! -
Beautiful!
You have successfully crushed my ambition.
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This is one sick piece of modelling. I think is time for a tutorial
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Ah Paris.
Pete Some dirt is missing, just to say something.
These hdri based reflections are great. And work fast. The trick is simple though. Its a 'normals' projection and a fresnel trick. (this was for advanced users lol). Its true and a joke. Specs maps and effects work like this. Real reflections is a ray tracer thing and cost a lot of render time. And not always the best. -
Excellent work Sir!
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Thanks guys, I made a few changes, mostly to front.
Here is a teaser of the plugin I used to shape this model.
You will notice on the fairing and other parts that the mesh seems to be tighter in some areas, that's part of the new SDS, you can select certain areas and divide more for better smoothness and detail.
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Wow, this is really awesome, Pete!
About that SDS2, where did you get it from?
I could not find it anywhere even on Whaat's blog. Smustard still has the version 1.
Thanks!
_KN
My interview with ASGVIS/V-Ray:
http://software.asgvis.com/index.php?option=com_content&view=article&id=886&Itemid=466&utm_source=Publicaster&utm_medium=email&utm_campaign=Winning%20Subject&utm_term=Read%20more%20about%20Ken%20Nguyen
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27028
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030 -
@ken28875 said:
About that SDS2, where did you get it from?
I could not find it anywhere even on Whaat's blog. Smustard still has the version 1.Ken, SDS2 is in Alpha testing now. He mentioned it in the first post of this thread.
Great work Pete.
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Well Pete as usual,great work. That rendered street shot is so fine,and shows real taste in DOF.
I sat through the SDS session at basecamp, and have been hoping that it was on its way.
Class act
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