Getting a bit behind - SketchUp skills
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So i have used SketchUp for a while now and I'm pretty good at it, or so I thought until I saw the stuff you guys create!
After a look around the market at the hundreds of programs I have returned to SketchUp as I feel it is better to be the best at one rather than mediocre at many.
I feel I need to get to grips with dynamic components and a really good plug - in would people say v-ray is best?
I guess my question is what are the latest developments in SketchUp and what should I be learning? As although I use SKP in my job I don't often get the chance to use all it's features.
Any advice would be great!
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What do you model for your job. Are you talking arch-viz work here? And you're looking to get into rendering?
-Brodie
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The thing i find is everybody uses it differently. So my advice is to get good at using it to do what you do.
For example, I am pretty good and doing landscapes and landscape components (benches etc) but i couldnt do woodwork stuff so easily.
Find the plugins that help you do you job and work on new ways to combine them to achive the best results.
On Vray, i think that its worth the money as it is so easy to use and i find the results more repeatable that using 3DS.
Best thing to do is download the trial version and play for 30 days
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@unknownuser said:
What do you model for your job. Are you talking arch-viz work here? And you're looking to get into rendering?
I design small cedar clad buildings. It is visualization but I'm not a trained architect, my background is furniture and exhibition. I have tried to upload a SKP file but it does not seem to work. I would like to be able to do photo realistic renders and also learn a few tools to speed up productivity.
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Here is an image I have produced for a recent client. Sorry can't upload the SKP for you to look at.
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Here is the overall shot. You can see how the piece is constructed.
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Quite nice work. I've never had much inclination to figure out dynamic components so I can't help you there. If you find a good tutorial, let us know. Only comment I might make on rendering software is that if you ever want to get into high poly objects (based on your rendering you'll probably never need cars, but perhaps high poly trees?) with something like Vray for SU, you'll be stuck. For that sort of work you'd need a renderer with it's own separate "studio" software like Maxwell or (I think) Thea. Other than that Vray should be just fine.
-Brodie
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This would really benefit by uploading the .skp. It should work if the file size is below 2mb(I think).
If we could see the file to see what you're doing the we'd go from there.
But like Brodie says studio based when poly counts grows. Also I'd suggest giving Twilight a whirl, it's latest v1.4.5 is solid.
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Well, there are a few Dynamic Component tutorials out there. Mostly hidden in the Google help somewhere. Is there something specific you want to be able to make them do? Someone just uploaded a really nice DC Fence that has some randomness to the way it places its boards. That in my mind is a great type of DC - one that quickly populates a simple object, but is not a perfect repetetion.
http://forums.sketchucation.com/viewtopic.php?f=289&t=14463&start=15
It is called DC rickety Fence.
Chris
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Unfortunately the file is 55.8mb eve when zipped so I can't get it on here.
Dynamic wise i want to make decking and some building templates as the buildings I design are very similar, also guttering would be great.
I have just seen a tool called keyshot/bunkspeed looks powerful and simple, after a quick play.
Thanks for the help.
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The fence is great just what dynamic is good for.
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