A Component Problem
-
Your info on checking the box when making a component solved that problem.
But as to problem of accidentally selecting the wrong object --@dave r said:
If you inadvertently select something you don't want, hold the Shift key and click on it again.
@wo3dan said:
As to unselecting that unfortunately selected component:Holding down [Ctrl] adds to current selection
Holding down [Shift] subtract from/ adds tocurrent selection depending on if an entity is already selectedor not.I'm already holding down the shift key as I make my selections, that's how I select all the faces I want for the component. I double click on each of them, and I know that if I accidentally double click on something I don't want I can just click on it again to deselect it. My problem arises if I accidentally double click on a component, then the whole model gets grayed out except for that component, and nothing that I have tried simply deselects that component and lets me continue from where I was. I have to start over.
@dave r said:
You would make your life easier if you make a component of the related geometry before moving on to draw something else. This will prevent you from missing geometry or accidentally including geometry you don't want included in the component.
@chris fullmer said:
One idea would be to lock the componennts ahead of time. The you could not get into edit mode and ruin your selection set.
I agree, and when I'm creating something that's what I do. But the situation I'm talking about is a model that I've gotten from the warehouse and want to select all parts of the chassis, or engine, or kitchen cabinets, and make it a component so I can drag it out of there and do whatever with it. That's where it gets tricky as far as selecting each face that I need. And of course it does happen with models I created before I discovered the wonderful world of components.
@chris fullmer said:
I generally use the selection window tool
If you mean using the selection tool to drag a window around things to select them all, I use that a lot, but it's useful only if those objects are by themselves, not buried in a model. You get all sorts of strange results if you try that, with other stuff around and behind what you are trying to select. That's why I have to go in and carefully select each part that I want.
Anyhow, thanks for all your help and suggestions. I have another question but I want to start a new topic with it so maybe if somebody else has a question about the same thing they can search for it and maybe get what they need.
This is a fun program. I'm getting gray hair, bleeding ulcers, and have developed several dozen facial tics
-
@unknownuser said:
I'm already holding down the shift key as I make my selections, that's how I select all the faces I want for the component. I double click on each of them, and I know that if I accidentally double click on something I don't want I can just click on it again to deselect it. My problem arises if I accidentally double click on a component, then the whole model gets grayed out except for that component, and nothing that I have tried simply deselects that component and lets me continue from where I was. I have to start over.
When you double click on an existing component/grpoup, you open it for editing. That's why everything else grays out. If you double click while holding Shift on something that isn't a component/group, you end up selecting and immediately deselecting it. Just single click on things as you're selecting and you won't have any trouble.
-
@dave r said:
@unknownuser said:
If you double click while holding Shift on something that isn't a component/group, you end up selecting and immediately deselecting it.
Actually, when I double click on something it doesn't deselect it, it selects it with a dark blue border around it's edges. I was using that feature to better tell if an object has been selected, it's sometimes difficult to tell, depending on the color. Especially with tiny little parts and pieces. But I take your point. Thanks
-
Double clicking selsects the face and its bounding edges - which is what you want if you are selecting things to turn into a component. So its a good habit I think. But I can see how it would be painful if it enters into component edit mode and de-selects everything.
-
So if I use double click and accidentally get a component into the edit mode, there's no way to undo that without having to start over? Actually, what I think I'll start doing is first single click and make sure it's not a component, without going into the edit mode, then double click if it's ok. A bit more trouble and wear and tear on my poor overworked mouse, but that's the price you pay for having so much fun, right?
-
Here are some of the Selection Click "Rules".
Single click on an entity selects that entity. Click on an edge, get the edge. Click on a face, get the face, click on a component, get the component, etc.
Double click on a face, get the face and its bounding edges.
Double click on a component or group, open the component or group for editing
Triple click on a face or edge, get all connected faces and edges.
Triple click on a component or group, open the component or group for editing and select all connected geometry inside the component. -
But what kind of click takes me to the land of Oz? I need to go there, badly
-
Heels! But you need your ruby slippers. Oh, and your little dog, Toto
-
Dang, had Toto for supper last nite. Tough times all around.
-
Advertisement