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    [Plugin] xLine2Line

    Scheduled Pinned Locked Moved Plugins
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    • P Offline
      Panga
      last edited by

      Thanks Tig.

      1 Reply Last reply Reply Quote 0
      • B Offline
        Ben Ritter
        last edited by

        Thank you TIG.

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        • utilerU Offline
          utiler
          last edited by

          @unknownuser said:

          On behalf of all those who downloaded and forgot to thank you I'll offer some thanks.

          Thanks TIG ๐Ÿ‘

          Ditto 'me wee lad...' 105 downloads and 3 replies..... ๐Ÿ˜ณ

          I must have missed this one, thanks TIG; I'd download it now!!!

          purpose/expression/purpose/....

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          • pilouP Offline
            pilou
            last edited by

            So we must used the Rick's plug first before use your? ๐Ÿ˜‰

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • kenK Offline
              ken
              last edited by

              The plugin, "xline.rb", changes lines to Xline and Xlines to lines by the context menu. This plugin works great for me.

              Header of the Plugin, so credit is given correctly to each script writer.
              Name : xlines.rb 1.0

              Description : Convert selected edges to construction lines

              Author : Rick Wilson

              Usage : 1. Install into the plugins directory or into the

              Plugins/examples directory and manually load from the

              ruby console "load 'examples/xlines.rb'"

              2. Select "Convert to xLine" from the context menu after

              selecting an edge.

              Date : 2008-01-21

              Type : Tool

              History:

              1.2 (2006-07-06) - Modified by D. Bur, Lines stipple supported. Back converter integrated.

              1.1 (2008-01-21) - updated to put resultant geometry in the same entity space as the original

              1.0 (2004-08-20) - first version

              Fight like your the third monkey on Noah's Ark gangway.

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              • pilouP Offline
                pilou
                last edited by

                xLIne2Line
                Don't work for these guides lines ๐Ÿ˜ฎ
                dont_work.png

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @unknownuser said:

                  xLIne2Line
                  Don't work for these guides lines ๐Ÿ˜ฎ
                  [attachment=0:2ggms2o7]<!-- ia0 -->dont_work.png<!-- ia0 -->[/attachment:2ggms2o7]

                  That's because they are not clines - they are cpoints! - note the point on the start position...
                  Replace them with clines to see the difference...

                  TIG

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    This plugin, as well as the original xLine processes the entire selection in its context handler.

                    
                    def xLine2Line_validate_selection
                    	Sketchup.active_model.selection.each {|e| return true if e.class == Sketchup;;ConstructionLine}
                    	return nil
                    end
                    
                    

                    This can lead to severe lag on large selection sets. As I mentioned in my thread about the topic, http://forums.sketchucation.com/viewtopic.php?f=180&t=31788 , I am currently looking for best practice methods to provide context menus for the selection. At the moment I'm adding a limit to how large selections I process - if the selection is larger than 1000 I assume there is something in the selection of interest.

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @thomthom said:

                      This plugin, as well as teh original xLine processes the entire selection in its context handler.

                      
                      > def xLine2Line_validate_selection
                      > 	Sketchup.active_model.selection.each {|e| return true if e.class == Sketchup;;ConstructionLine}
                      > 	return nil
                      > end
                      > 
                      

                      This can lead to severe lag on large selection sets. As I mentioned in my thread about the topic, http://forums.sketchucation.com/viewtopic.php?f=180&t=31788 , I am currently looking for best practice methods to provide context menus for the selection. At the moment I'm adding a limit to how large selections I process - if the selection is larger than 1000 I assume there is something in the selection of interest.

                      It breaks once it finds something matching so on average it'll only iterate half of the selection ?
                      If you want to 'extract' something from a selection then what other may is there but sift through it ?
                      Would selection.to_a be quicker ?

                      TIG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @tig said:

                        It breaks once it finds something matching so on average it'll only iterate half of the selection ?

                        Or it could be last in the stack...

                        @tig said:

                        Would selection.to_a be quicker ?

                        No.

                        The whole issue is that when you have a large selection 100K+ processing every entity is going to give a performance hit. One plugin add some lag, and when you combine all plugins installed you have many second lag before the context menu appear.

                        What I do at the moment, is that if there is more than 1000 entities I just assume there is something of interest in the selection and show the menu item. Then make sure the method that processes the selection filters out the entities of interest. It's better that the processing method does the work rather than the context handler.

                        I timed the lag I had with the plugins installed to 5-10 second for a particular selection of 100K. For larger meshes the times just got silly. Once I modified the various plugins or disabled them I got it down to a few milliseconds.

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          So if you just add the context-item without a selection search pre-check it's much quicker but the menu list gets stupidly long !

                          TIG

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Yea - that's the downside with that. So I'm still looking for a better solution. I'm currently wondering if such menu items is not fit for a context menu.
                            The drawback of slowing down the menu is too big. Ideally, context menus should be optional. (Though I have a few plugins myself where they are not optional - simply because they where made to just do a specific job and adding UI to make it an option is an hazzle.)

                            But I'd like an conversation to this topic, because processing the whole selection simply becomes to expensive when you add it all up.

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • T Offline
                              Tonysarus
                              last edited by

                              Is there a Plugin that converts infinitely long Clines into Lines on a selected face only (so that it automatically deletes the clines past the face's bounding edges and leaves lines within the selected face only). I would like to select a face or the bounding edges, execute the plug-in and have a face with lines on it and all the clines gone.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                No, this one here makes all clines into edges unless they are infinite rays or clines...
                                You could take the code and rework it to do the calculation to project the 4 planes through the sides of the screen and the camera and intersect those with the cline to get the extents and draw a new line between those and erase the cline... ๐Ÿค“

                                TIG

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                                • A Offline
                                  A24ron
                                  last edited by

                                  freakin awesome thanks.

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    show32167
                                    last edited by

                                    thx tig

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                                    • A Offline
                                      Amazing Artist
                                      last edited by

                                      THX TIG

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