Problem with .VISMAT materials
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Hi,
When I'm going to add a new material in material editor, I right click scene material and the load material. And when I have loaded a material like wood or grass, I make a preview. But all I get is a black ball!? Every material that uses some kind of texture don't work. But if I use a material like chrome or carpaint, then I can get a preview and it's also working when I render.
Please, someone who could help and tell me what I do wrong?! Thanks!
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Exactly what is the version number of the VfSU you are using?
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I use Sketchup 7.1 and Vray 1.48
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@3d-kreativ said:
Vray 1.48
Can you give the full version number please? The two last digits is also important.
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I can't reach that computer right now to check the number. Perhaps I later. Any ideas why I get this dark preview balls?
Thanks!
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You might need to reload the textures. The textures might be pointing to an invalid path (the path it was on the computer where it was created)
I think they corrected this in the last beta. -
Thanks! But where do I reload the texture? Must texture be saved at a special place?
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For each Texture map in the material you need to click the "..." button and navigate to where the bitmap is.
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Hi, thanks for the help!
But I still have some trouble with my grass materials. I use the Grass Plane.vismat material that I have downloaded from the ASGVIS homepage. Please have a look at the attached image. I can't see any bump and the grass looks so small?! I have tried to increase the texture inside Sketcup paintbucket by editing the texture to 2 x 2 meters, but it looks very unrealistic to me in the render. Is there any other options that I have missed that I can change in the materials properties to get a more realistic grass?
Is there any better method to create grass instead of using a texture like this? Is there better grass materials to dowmnload somewhere else?
Preciate som help? Thanks!

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