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    (Wanted) Plugin Auto Create Face

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    • EarthMoverE Offline
      EarthMover
      last edited by

      I think he wants to find a tool to split a single solid into multiple solids in order to have a game engine process the model, as it doesn't read just a hole in a wall.

      Solid tools does it but it's tedious and changing everything to groups. I think he wants to slice or cube up a component by drawing edges on the face, selecting the edges and running a plugin. There is nothing like this that I know of, but it would be handy.


      Cube split.gif

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • R Offline
        razer
        last edited by

        @earthmover said:

        I think he wants to find a tool to split a single solid into multiple solids in order to have a game engine process the model, as it doesn't read just a hole in a wall.

        Solid tools does it but it's tedious and changing everything to groups. I think he wants to slice or cube up a component by drawing edges on the face, selecting the edges and running a plugin. There is nothing like this that I know of, but it would be handy.

        Yea that is correct 😞 sorry if I cant explain it right guys. never could explain things 😞 πŸ˜› Will have to give this one a go it may be tedious but will work. Thanks again for the videos will love for a plugin like this!

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        • K Offline
          kyyu
          last edited by

          How about this? I had some code that did something close and did a quick mod. The thickness, you will have to manually change in the ruby at the top. You start with 2D faces, select all and then use the plugin.
          blocks.gif
          ky_Group_PushPull_2DFaces.rb

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          • R Offline
            razer
            last edited by

            @kyyu said:

            How about this? I had some code that did something close and did a quick mod. The thickness, you will have to manually change in the ruby at the top. You start with 2D faces, select all and then use the plugin.
            [attachment=1:2fqccdeh]<!-- ia1 -->blocks.gif<!-- ia1 -->[/attachment:2fqccdeh]
            [attachment=0:2fqccdeh]<!-- ia0 -->ky_Group_PushPull_2DFaces.rb<!-- ia0 -->[/attachment:2fqccdeh]

            Thank you! Kyyu! that works wonders! Also like to thank you all for helping with this! great forum great people!

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            • pilouP Offline
              pilou
              last edited by

              @Kyyu
              Cool plug πŸ‘
              and use after Radial Move by C.Plassais...and me πŸ˜‰
              (Explode in 3D x,y,z here only x,y πŸ˜„
              😎radialmove.png

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • K Offline
                kyyu
                last edited by

                Cool Pilou! β˜€ I just grabed Radial Move and the english version of your Eclate_Deplace plugin. I had the orginal in French, which I don't speak. 😳 Tried mine and your plugin with a box. I will start a new thread with my plugin, so it will be put in the index and people can find it.

                cube - groupPPfaces_explode.jpg

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                • pilouP Offline
                  pilou
                  last edited by

                  Sure and have another plugs? β˜€

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • K Offline
                    kyyu
                    last edited by

                    @unknownuser said:

                    Sure and have another plugs? β˜€

                    I'm going to have to steal you picture, for the plugin thread. Hope you don't mind. It's a really good example. πŸ‘

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                    • K Offline
                      kazmej
                      last edited by

                      Great job kyyu.
                      Is the a possibility to modify yours plugin that i'll be able to change the push/pull value in the Sketchup window?

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                      • K Offline
                        kyyu
                        last edited by

                        @kazmej said:

                        Great job kyyu.
                        Is the a possibility to modify yours plugin that i'll be able to change the push/pull value in the Sketchup window?

                        Hi kazme,

                        I started a seperate thread for my plugin, if you want to check it out http://forums.sketchucation.com/viewtopic.php?t=31279. This question has been addressed there.
                        Basically, I plan to integrate this feature into my Pushpull & Group plugin. That plugin already has the ability to enter the pushpush value.

                        -Kwok

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                        • K Offline
                          kazmej
                          last edited by

                          Very useful plugin for transforming brushwork made in SketchUp into Source Hammer Editor.

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                          • K Offline
                            kyyu
                            last edited by

                            What if I gave you a input box? Would that be useful? When the plugin is run, a input box opens up. You would hit "ok" to use the default thickness value. Or you could enter a new value.

                            -Kwok

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                            • K Offline
                              kazmej
                              last edited by

                              Kwok, implementing input box for push/pull value would be of great help 4 me.

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                              • K Offline
                                kyyu
                                last edited by

                                @kazmej said:

                                Kwok, implementing input box for push/pull value would be of great help 4 me.

                                Here you go. Get the new version here: http://forums.sketchucation.com/viewtopic.php?f=323&t=31279&p=279346

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                                • K Offline
                                  kazmej
                                  last edited by

                                  Thanks Kwok. It's exactly what I wanted.

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