sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Only certain parts of material is render, please help!

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    16 Posts 3 Posters 2.4k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      kken
      last edited by

      @al hart said:

      It is not correct to use a realistic image of a stone or brick wall to create bump maps or displacement maps, but many people do it just to get a different look.

      Check out this page on the SketchUp Sage site: Bump Maps

      True Bump Maps

      Sample of "true" bump map rendered to create a stone effect:

      https://docs.google.com/File?id=dchvmk87_44fn8hrbdt_b

      This is the "bump map image" used to create this effect:

      http://wiki.renderplus.com/images/thumb/0/07/Stone-bump.jpg/250px-Stone-bump.jpg

      Bump Map from color image

      Here are two images. The second uses the first image as an "not technically correct" bump map:

      http://wiki.renderplus.com/images/thumb/6/63/No-bump-map.jpg/400px-No-bump-map.jpg

      http://wiki.renderplus.com/images/thumb/d/d3/Bump-map.jpg/400px-Bump-map.jpg

      thank you for the thorough explanation on the bump map. That's a very detailed explanation. For my current render, I am re-using the original images of the textures but convert them to black and white in PS5. Then, I increase the contrast between the dark and white to create greater depth, in hope that the bump map would produce a more apparent bump.

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        You control the strength of the bump by adjusting the Multiplier value to for the bump texture.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • K Offline
          kken
          last edited by

          @thomthom said:

          You control the strength of the bump by adjusting the Multiplier value to for the bump texture.

          Thanks, i try to regroup the texture of the bricks from sketctup, re-create the new material; bricks. However, the bump and displacement are still not working. Sorry but wonder if you could spend some time to explain about the group thing so that I may able to render the texture accordngly? perhaps a link that could explain my situation would be nice as well.

          Anyway, really appreciate the time that you are spending to reply me.

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            Sounds like there are multiple issues here.

            Bump mapping does not require you to isolate the materials.

            Only for displacements do you need to make sure the geometry is not connected to any other materials.

            Could you provide a simple example model of what you try to do?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • K Offline
              kken
              last edited by

              @thomthom said:

              Sounds like there are multiple issues here.

              Bump mapping does not require you to isolate the materials.

              Only for displacements do you need to make sure the geometry is not connected to any other materials.

              Could you provide a simple example model of what you try to do?

              Sorry, I must have typed wrongly. Earlier you suggest that I isolate the materials or something along the line because apparently my displacement setup is not right, but I wasn't too sure how to do it. So, i thought probably I could just separate the brickworks material (it consists of several blocks of the same material) and paint them again with a newly created paint of the brickworks. However, it still doesn't work. Anyway, I would show an image to explain the bits where the material is consist of several blocks of the same material. notice how one face of the brickworks are selected and the other small bit (lower right) is not - what I am trying to say is that the wall has a few sections where they need to be of the same texture.

              http://y6i92a.bay.livefilestore.com/y1p0GrtWqYHE9j_2_t7faVOPWrkOlq1hmFp4EnVsXV60K0840UG3TGRRjS1_QlIEf1JYd0Lnc46rjiItGp-6LcdGNhFhKrVBnjg/Capture again.PNG?psid=1

              Anyway, both bits of bump and displacement doesn't seem to be working despite that the preview in the material editor show otherwise. Anyway, what do you mean by a simpler model? probably uploading my model for testing would be better? however, my model is quite ridiculously big; 40mb. Let me know if you need it. Anyway, so sorry for causing all these ruckus but I have been stuck for one week doing the render but is still achieving very little success, but I really appreciate whatever that you could advise me to solve my render problem. Maybe the setting that I did or the way I applied the texture is not in the proper manner. Anyway, looking forward to hear from you again!

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                The preview in the material window is a very small model - so when you see strong effects there, there will be little effect on a big architectural model.

                @kken said:

                Anyway, I would show an image to explain the bits where the material is consist of several blocks of the same material. notice how one face of the brickworks are selected and the other small bit (lower right) is not - what I am trying to say is that the wall has a few sections where they need to be of the same texture.

                That is ok - you have have several connected faces grouped - as long as they do not connect to anything with a different material.

                @kken said:

                Anyway, what do you mean by a simpler model? probably uploading my model for testing would be better? however, my model is quite ridiculously big; 40mb.

                That's why I'd be good with a small model - so it's not so large to download. And it avoids the distraction of everything else.
                Do you purge your models? If you do not purge you will end up with lots of unused data in the .skp file. You can purge from Window > Model Info > Statistics > Purge Unused.

                Can you copy just parts of your model to a new file, with some of your walls - and include the bump map and displacement map you use?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kken
                  last edited by

                  @thomthom said:

                  The preview in the material window is a very small model - so when you see strong effects there, there will be little effect on a big architectural model.

                  @kken said:

                  Anyway, I would show an image to explain the bits where the material is consist of several blocks of the same material. notice how one face of the brickworks are selected and the other small bit (lower right) is not - what I am trying to say is that the wall has a few sections where they need to be of the same texture.

                  That is ok - you have have several connected faces grouped - as long as they do not connect to anything with a different material.

                  @kken said:

                  Anyway, what do you mean by a simpler model? probably uploading my model for testing would be better? however, my model is quite ridiculously big; 40mb.

                  That's why I'd be good with a small model - so it's not so large to download. And it avoids the distraction of everything else.
                  Do you purge your models? If you do not purge you will end up with lots of unused data in the .skp file. You can purge from Window > Model Info > Statistics > Purge Unused.

                  Can you copy just parts of your model to a new file, with some of your walls - and include the bump map and displacement map you use?

                  okay, thanks a lot! here is the link to the model, looking forward to hear what you could advise! thanks ya!

                  https://www.dropbox.com/home#/Vray:::

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    That link is not working.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      kken
                      last edited by

                      @thomthom said:

                      That link is not working.

                      sorry, I would resend again.

                      https://www.dropbox.com/home#/Public/Vray:::

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        That is just a link for yourself.

                        Refer to these page on how to share Dropbox files:
                        https://www.dropbox.com/help/16
                        https://www.dropbox.com/help/167

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kken
                          last edited by

                          @thomthom said:

                          That is just a link for yourself.

                          Refer to these page on how to share Dropbox files:
                          https://www.dropbox.com/help/16
                          https://www.dropbox.com/help/167

                          sorry, here is the link to the sketchup file:
                          http://dl.dropbox.com/u/4088775/Vray/testing%20model.skp

                          here are the brick texture and its bit map

                          http://dl.dropbox.com/u/4088775/Vray/brick002%20-%20Bump%20Map.jpg
                          http://dl.dropbox.com/u/4088775/Vray/brick002.jpg

                          thanks once again!

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            kken
                            last edited by

                            @thomthom said:

                            That is just a link for yourself.

                            Refer to these page on how to share Dropbox files:
                            https://www.dropbox.com/help/16
                            https://www.dropbox.com/help/167

                            hello just to check if links are working.. let me know, thanks!

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement