sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Tree generator v0.2

    Scheduled Pinned Locked Moved Plugins
    36 Posts 20 Posters 86.5k Views 20 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RichardR Offline
      Richard
      last edited by

      I'm keen to see tom's trees.

      There has to be a good way to get trees working light weight for SU that will also work in renders! Large clips don't work so well for foliage as they tend to show an edge in renders.

      I started working on a few ideas and some where proving very light weight and worked well in depth when rendered but they soon ended up exactly in the same spot as my low poly cars - working well but left to be done one rainy day! I've got to order a new box to crank out faster tests then I'm on again!

      You have to say Pete the ones you see from your own work with Vue, full 3d trees are really required for rendering, watercolour renders are a different thing. Hopefully Toms new idea can break the back on this!

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

      1 Reply Last reply Reply Quote 0
      • RichardR Offline
        Richard
        last edited by

        @pixero said:

        Ouch, and I thought for a moment you would write a low poly tree script. Well, well. ๐Ÿ˜’

        Question: Would it be very difficult for someone to write a directx (filename.x) importer to SU?
        I have this great tree[d] software that might be useful if there was a way of getting the model into SU.

        Yeah I've got that and did that but cant remember how, I think pete had another way to do it too! I think I ended up getting it through to SU as an obj file with jim's plugin after another process.

        It was a really cool little application, I remember at the time emailing the developer and suggesting he was really on to something and to keep at it!

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

        1 Reply Last reply Reply Quote 0
        • B Offline
          BTM
          last edited by

          This reminds me of a code I wrote at the start of the month ๐Ÿ˜ฎ
          It was originally just an idea( I have a lot of mostly-useless codes i've written), and didn't end up with very realistic results. I mostly based it on how to add thickness to branches, though they are all separate segments and not really attached, and not so much on the branch-generation (which was buggy).
          (Amount of 2nd and 3rd stages of branches can be set, as well as radius, amount of circle-segments of branches (detail), and length of branches.)
          Tree generator v0.2 vs. my tree gen thing.

          1 Reply Last reply Reply Quote 0
          • E Offline
            elteja
            last edited by

            It's a research project that analyses how to design fractal objects

            ideascad.es

            This domain may be for sale!

            favicon

            (www.ideascad.es)

            1 Reply Last reply Reply Quote 0
            • majidM Offline
              majid
              last edited by

              I am still waiting for a more advanced tree-generator ruby, hope to see it soon.

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                This plugin - and the Tree Factory looks very interesting. Was there any plugin made to automate the Tree Factory method?

                @richard said:

                Must say with the quality of onyx's package - hard to beat that - though I would love to see someone write a script to find similar geometry within a component and make them nested replacing each instance of the similar geometry with a component.

                Meaning say you have 2000 leaves each of similar geo but the location and orientation differs the script searches each instance of this similar geometry and replaces it with a copy of the first (component) and locates, rotates the new component to suit the geometry being replaced.

                And that plugin is on it's way. ๐Ÿ˜‰

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  This fractal tree generation is great. ๐Ÿ‘

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • PixeroP Offline
                    Pixero
                    last edited by

                    @thomthom said:

                    This fractal tree generation is great. ๐Ÿ‘

                    If you need some inspiration:
                    http://www.frecle.net/index.php?show=treed.about
                    tree[d] is the best tree creation app I've ever tried. And its free! (outputs to .x)

                    And by the same author, the Tree editor in the coming Unity 3 (tree[d] on steroids).
                    http://hometime.net/tree%20edit/tree%20edit.html

                    Note the yellow circle and squares. With them you can move and modify branches manually.

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      pibuz
                      last edited by

                      Following this with HUGE curiosity.
                      Can't wait to see to what spectacular plugin this will lead..

                      WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        archigrafix
                        last edited by

                        I too. Of course biggest challenges are:

                        1. go Low or High poly depending on the user need....
                        2. Use of component intensively for SU memory management and for fast modifications
                        3. UV mapping of the parts at creation time...cause after that it's almost impossible job to do with SU tools

                        Agir comme un homme de pensรฉe, et penser comme un homme d'action...

                        1 Reply Last reply Reply Quote 0
                        • RichardR Offline
                          Richard
                          last edited by

                          Wow that unity generator looks sweet! Looks to have some funky real time functionality though the example video leaves a bit to be desired!

                          I'm still keen to see Tom's new creations! Any idea where he is at with them! We so need a better tree option for SU use!

                          As for my own developments (and a far cry from the first shitty job like ten years ago), I've worked out how to cut the poly count WAY down and still get good leaf grouping at little poly cost, yet as Archigrafix hints, once I get to the bark mapping to the trunk and branches I'm stuffed and all fell in a heap!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                          1 Reply Last reply Reply Quote 0
                          • bmikeB Offline
                            bmike
                            last edited by

                            How does one get a tree[d] tree into SketchUp?
                            I'm running Pro 7.? or 8...

                            mike beganyi design + consulting llc

                            1 Reply Last reply Reply Quote 0
                            • RichardR Offline
                              Richard
                              last edited by

                              Hmmm? Still trying to get a workflow happening, this mapping is looking a little better!


                              Untitled.jpg

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                tald311
                                last edited by

                                Bump. As a landscape architect the one thing I wish I had was a tree-maker for SketchUp. Ideally, trees that can be rendered so full 3D Trees. Crossing fingers and hoping for an early Christmas

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  tald311
                                  last edited by

                                  @bmike said:

                                  How does one get a tree[d] tree into SketchUp?
                                  I'm running Pro 7.? or 8...

                                  No easy way. I used the OBJ plugin and got the geometry into the model but not the textures.

                                  I use 3D trees from the warehouse for rendering and get decent results. SU 7 and 8 can handle a good amount of pollys. It's not VUE so your not going to create forests but you can get some good results.

                                  Most of my models use 3D trees and I can render up to 2 million pollys in Podium, Shaderlight or whatever.

                                  Having 3D trees in SketchUp to be rendered is great. I am a broken record today.
                                  Daniel


                                  National Mall USDA Building.jpg

                                  1 Reply Last reply Reply Quote 0
                                  • bigstickB Offline
                                    bigstick
                                    last edited by

                                    I have taken Richard's excellent work on this, added some more branch and leaf types, and done some restructuring with regard to names and insertion points, and come up with something that can build some pretty nice low poly 3d trees.

                                    I probably ought to warn you that it does take a little time and effort, but the results are good and render fairly quickly.

                                    Apologies for the Podium 'plug', I have just left the info bar on to show the render time on my 2010 Core i5 MacBook Pro.


                                    Magnolia 2012-02-05 13522600000.png


                                    Magnolia 2012-02-05 09390800000.png


                                    Acer_campestre 2012-02-04 17225100000.png


                                    TREE FACTORY 2_1_4.skp.zip

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Nice tree! ๐Ÿ˜„

                                      Renders well. Would love to see more of these trees.


                                      TreeTest.png

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • bigstickB Offline
                                        bigstick
                                        last edited by

                                        They are only 700k in size as well, which is pretty neat.

                                        I wonder whether this approach would lend itself to a Ruby script. Once you have the branching structure, level 1, level 2, level 3 etc created with simple components, if the Ruby script determines the insertion point, rotation, angle of each component, you could swap out or load in any number of more complex branches. This is in effect what I did manually with the predefined components. I made the paths for the branches manually, used Tapermaker to create the 3d extruded versions, and built the (and modified Richard's) 3d leaf clusters.

                                        Let's say you have an L-system script which creates the basic structure, you could have modules which create the leaf components, and the branches. Then, you swap the simple components for the more complex ones and you're there.

                                        I think one could create a fairly straightforward typology for trees. There are a few basic variations of form, which simplify the hundreds of variations in the parameters to build trees. For example a scots pine (like most conifers) has a single trunk, with branches radially around the trunk, projecting horizontally. Larch trees have a similar single trunk with branches that are angled downwards and curl up at the ends. Birch trees also have a primary single vertical trunk element (although some species have more) with slender branches that are generally angled upwards, but tend to droop. Oak trees have a short (relative to the height of the tree) primary trunk, which branches into a number of thick branches which are inclined to branch more or less horizontally. There are also only a few types of basic leaf arrangements.

                                        I think that it ought to be possible to build up maybe a dozen basic templates which will cover maybe 80% of the most common tree types.

                                        I realise that this is a gross over-simplification, but having tried at least 8 different tree generation applications, it is difficult and time-consuming to create trees that look like real species. Without any real understanding of the botany behind the tree growth patterns, one can struggle to create something that looks like a real example of the species.

                                        The application Woody3d (http://woody3d.com/home/) is a good example. If you look at their tree library, some of the examples there look good, but nothing at all like their real life counterparts. It looks like a nice application, and some of the rendered images look good, but the trees look a bit limited. For example it doesn't seem to be able to simulate branch droop. One of the things that stops me spending a lot more time on this is my limited knowledge of trees ๐Ÿ˜„

                                        There are lots of Open Source applications whose code that could quite legitimately be used for this, but I suspect it would be a very time-consuming task!

                                        1 Reply Last reply Reply Quote 0
                                        • bigstickB Offline
                                          bigstick
                                          last edited by

                                          I found this old thread and thought I would add an update. I've been working with the author of NGPlant to implement collada export. The latest version is pretty neat and creates trees with instanced leaves as SU components.

                                          NGP is a cool application. It's an open source cross platform WYSIWYG tree generator. More info here:- http://ngplant.sourceforge.net

                                          I created some video tutorials on Vimeo for building trees with NGP.

                                          The tricky thing is to get realistic trees with a manageable poly count.

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 2 / 2
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement