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    Emissive materials

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    • thomthomT Offline
      thomthom
      last edited by

      Not the most recent one. Question is - is it the very first one?
      If the About section in the Options window - do you see a version number?
      If not - then you have the first one - and with that one you have to use a multiplier of maybe 20000-50000 when you use the Physical Camera.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • G Offline
        greenlandboy
        last edited by

        @thomthom said:

        Not the most recent one. Question is - is it the very first one?
        If the About section in the Options window - do you see a version number?
        If not - then you have the first one - and with that one you have to use a multiplier of maybe 20000-50000 when you use the Physical Camera.

        thank you a lot πŸ˜„
        it works now πŸ˜› I am so happy, I can finally render my rooms and sub the presentation to my tutor...
        thanks a lot guys!!

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        • G Offline
          greenlandboy
          last edited by

          Does anybody know why the light of an emissive material appears grainy in space while the light from the vray rectangular light does not?!
          As the photos show, I have created a cube using vray rectangular light with a multiplier of 100, while the sphere is a sketchup drawn sphere, the material of which is an emissive material of an intensity of 50000. The light is grainier when the emissive material is used. Is that how it always is, or can I improve the light quality that is being displayed by the emissive material?!
          Thanks!

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          • G Offline
            greenlandboy
            last edited by

            this are the pics


            r1 - intensity 50000.png


            r2 - multiplier30.png


            r3 - multiplier100.png

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            • thomthomT Offline
              thomthom
              last edited by

              @greenlandboy said:

              Does anybody know why the light of an emissive material appears grainy in space while the light from the vray rectangular light does not?!
              As the photos show, I have created a cube using vray rectangular light with a multiplier of 100, while the sphere is a sketchup drawn sphere, the material of which is an emissive material of an intensity of 50000. The light is grainier when the emissive material is used. Is that how it always is, or can I improve the light quality that is being displayed by the emissive material?!
              Thanks!

              Remissive material is not intended for main light source - merely for the effect.
              V-Ray doesn't process emmissive materials in the same manner as lights.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • G Offline
                greenlandboy
                last edited by

                Remissive material is not intended for main light source - merely for the effect.
                V-Ray doesn't process emmissive materials in the same manner as lights.[/quote]

                Ok!!
                So, if I need to create a lamp to put on to a hanging or other lights, should I make a small cube using the vray rectangular light sides?!
                Thanks!

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Lots of rect lights will slow down the render.
                  Can you get away with an omni light?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • EscapeArtistE Offline
                    EscapeArtist
                    last edited by

                    What rendering system are you using?

                    EDIT: Ahhh, thanks for pointing it out, Thomthom. My mistake. I just click "view new posts" when I login, half the time don't even know what forums there are unless I post a question.

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                    • A Offline
                      arki_xander
                      last edited by

                      for Thomthom what if you designed an alcove type of ceiling in a room? So you would recommend it to used rectangular lights than emissive lights because as greenlandboy said that emmisive appears to be grainy ? TIA

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Yes, I always use "real" lights for main light source. Emmissive material only for the effect.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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