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    Emissive materials

    Scheduled Pinned Locked Moved V-Ray
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    • thomthomT Offline
      thomthom
      last edited by

      @escapeartist said:

      What rendering system are you using?

      He posted in the V-Ray section - but knowing the version would be useful.

      Also, can you post a sample model?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • G Offline
        greenlandboy
        last edited by

        I am not so sure about what version it is!!I have included an image of it.
        thanks


        render

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        • thomthomT Offline
          thomthom
          last edited by

          Not the most recent one. Question is - is it the very first one?
          If the About section in the Options window - do you see a version number?
          If not - then you have the first one - and with that one you have to use a multiplier of maybe 20000-50000 when you use the Physical Camera.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • G Offline
            greenlandboy
            last edited by

            @thomthom said:

            Not the most recent one. Question is - is it the very first one?
            If the About section in the Options window - do you see a version number?
            If not - then you have the first one - and with that one you have to use a multiplier of maybe 20000-50000 when you use the Physical Camera.

            thank you a lot πŸ˜„
            it works now πŸ˜› I am so happy, I can finally render my rooms and sub the presentation to my tutor...
            thanks a lot guys!!

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            • G Offline
              greenlandboy
              last edited by

              Does anybody know why the light of an emissive material appears grainy in space while the light from the vray rectangular light does not?!
              As the photos show, I have created a cube using vray rectangular light with a multiplier of 100, while the sphere is a sketchup drawn sphere, the material of which is an emissive material of an intensity of 50000. The light is grainier when the emissive material is used. Is that how it always is, or can I improve the light quality that is being displayed by the emissive material?!
              Thanks!

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              • G Offline
                greenlandboy
                last edited by

                this are the pics


                r1 - intensity 50000.png


                r2 - multiplier30.png


                r3 - multiplier100.png

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @greenlandboy said:

                  Does anybody know why the light of an emissive material appears grainy in space while the light from the vray rectangular light does not?!
                  As the photos show, I have created a cube using vray rectangular light with a multiplier of 100, while the sphere is a sketchup drawn sphere, the material of which is an emissive material of an intensity of 50000. The light is grainier when the emissive material is used. Is that how it always is, or can I improve the light quality that is being displayed by the emissive material?!
                  Thanks!

                  Remissive material is not intended for main light source - merely for the effect.
                  V-Ray doesn't process emmissive materials in the same manner as lights.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • G Offline
                    greenlandboy
                    last edited by

                    Remissive material is not intended for main light source - merely for the effect.
                    V-Ray doesn't process emmissive materials in the same manner as lights.[/quote]

                    Ok!!
                    So, if I need to create a lamp to put on to a hanging or other lights, should I make a small cube using the vray rectangular light sides?!
                    Thanks!

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Lots of rect lights will slow down the render.
                      Can you get away with an omni light?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • EscapeArtistE Offline
                        EscapeArtist
                        last edited by

                        What rendering system are you using?

                        EDIT: Ahhh, thanks for pointing it out, Thomthom. My mistake. I just click "view new posts" when I login, half the time don't even know what forums there are unless I post a question.

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                        • A Offline
                          arki_xander
                          last edited by

                          for Thomthom what if you designed an alcove type of ceiling in a room? So you would recommend it to used rectangular lights than emissive lights because as greenlandboy said that emmisive appears to be grainy ? TIA

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Yes, I always use "real" lights for main light source. Emmissive material only for the effect.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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