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[Plugin] Import OBJ with Materials v2.1 20131118

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  • J Offline
    Jim
    last edited by 24 Aug 2010, 19:26

    Since Ruby has negative array indexes already, and the .obj is imported in at least a recognizable format, it may be something simple like an off-by-one error for negative indexes.

    Hi

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    • J Offline
      jsteacy
      last edited by 24 Aug 2010, 20:13

      I tried all of them including the house bird, and nothing gets imported. This is what I get from the console after I click the units to import to:

      Error; #<ArgumentError; Cannot convert argument to Sketchup;;Point3d>
      C;/Program Files/Google/Google SketchUp 7/Plugins/obj_importer.rb;278;in `add'
      C;/Program Files/Google/Google SketchUp 7/Plugins/obj_importer.rb;278;in `run'
      C;/Program Files/Google/Google SketchUp 7/Plugins/obj_importer.rb;278;in `map'
      C;/Program Files/Google/Google SketchUp 7/Plugins/obj_importer.rb;278;in `run'
      C;/Program Files/Google/Google SketchUp 7/Plugins/obj_importer.rb;208;in `each'
      C;/Program Files/Google/Google SketchUp 7/Plugins/obj_importer.rb;208;in `run'
      C;/Program Files/Google/Google SketchUp 7/Plugins/obj_importer.rb;329
      C;/Program Files/Google/Google SketchUp 7/Plugins/obj_importer.rb;329;in `call'
      

      hope that helps

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      • T Offline
        TIG Moderator
        last edited by 24 Aug 2010, 20:16

        So if the face-indices are 'negative' then we work backwards through the face vertex lists ? - i.e we reverse the array of v's, and take the abs value as the index ? πŸ˜•

        TIG

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        • J Offline
          Jim
          last edited by 24 Aug 2010, 20:30

          Line 248:

          
          values.each do |v|
          w = v.split("/")
          vvv = Integer(w[0])
          if vvv <= -2 # this 
            vvv += 1
          end
          face<<Integer(vvv)
          face_uvs.push(w[1].to_i)if w[1]
          
          

          And maybe look at fill_from_mesh instead of a dd_faces_from_mesh. # Line 302. Probably left over from someone else..

          587.png

          I'm shocked it actually seems to have worked - it was just a hunch.

          Hi

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          • T Offline
            TIG Moderator
            last edited by 25 Aug 2010, 08:30

            Here's a slightly different version that I was working on independently - it also works !
            http://forums.sketchucation.com/viewtopic.php?p=172790#p172790 [v1.7 has fill from mesh changes too]Capture.PNG

            TIG

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            • T Offline
              thomthom
              last edited by 25 Aug 2010, 09:17

              Any ideas what caused these glitches? http://forums.sketchucation.com/viewtopic.php?f=323&t=20584&start=75#p264875

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                TIG Moderator
                last edited by 25 Aug 2010, 09:50

                Thomthom, I assume you are referring to the size/units ?
                If the file has a '# units = meters' line then the importer defaults to 'meters' [or whatever it says].
                If it doesn't then it defaults to 'inches'.
                However, as it starts a dialog lets you choose whatever units you'd like to use anyway [preset to those default units].
                Some meshes don't form the tiny faces if the units are set too small - e.g. if you were to choose 'mm' when it was made in 'meters'. So if you are unclear about the units and none are specified then you can try out alternatives until you get a proper mesh without holes...
                The reason the tool has three options is speed - 'as mesh' is fast but can fail when the OBJ code is convoluted; otherwise the textures can be added or not as desired.
                The old sizing issue seems resolved.
                PS: I can't tested your problem 'van' OBJ/MTL because PPartner010000.jpg wasn't in the zip file?
                But I can see that its geometry seems a bit messed up around the side windows and the image file-names have spaces in them which confuses the MTL parser. I thought that you were 'recommended' to avoid having spaces in these paths/names - however, manually editing the MTL and the corresponding image-names so they are without spaces fixes that... BUT the 'PPartner010000.jpg' file is still missing altogether - see the Ruby Console error reporting πŸ˜•

                TIG

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                • T Offline
                  TIG Moderator
                  last edited by 25 Aug 2010, 10:06

                  Busy today! Heres 1.8 - Trapped for spaces in image-names/paths.
                  http://forums.sketchucation.com/viewtopic.php?p=172790#p172790

                  TIG

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                  • T Offline
                    thomthom
                    last edited by 25 Aug 2010, 10:19

                    @tig said:

                    Thomthom, I assume you are referring to the size/units ?

                    No - it was the messed up geometry you noticed. You see it in the screenshots I posted - with the red circles.

                    @tig said:

                    PS: I can't tested your problem 'van' OBJ/MTL because PPartner010000.jpg wasn't in the zip file?
                    But I can see that its geometry seems a bit messed up around the side windows and the image file-names have spaces in them which confuses the MTL parser. I thought that you were 'recommended' to avoid having spaces in these paths/names - however, manually editing the MTL and the corresponding image-names so they are without spaces fixes that... BUT the 'PPartner010000.jpg' file is still missing altogether - see the Ruby Console error reporting πŸ˜•

                    The OBJ was initially created by SketchUp - then edited textures in PhotoShop.

                    I've attached the missing texture.

                    Will try v 1.8


                    missing texture

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • T Offline
                      thomthom
                      last edited by 25 Aug 2010, 10:21

                      Even with 1.8 some geometry is messed up. Seem to be the same faces.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        TIG Moderator
                        last edited by 25 Aug 2010, 11:48

                        I see the messed up UV textures.
                        I re-imported it as 'mm' and the messed geometry went.
                        BUT I had to edit the faulty UV mapped parts manually.
                        As it's symmetrical a quick mirror/copy of the correct panel on the other side fixed them.
                        The 'Badge' is messed up though - did you map that on separately ?
                        I've no idea why just those few parts fail to map properly πŸ˜•
                        VAN.PNGVAN.skp

                        TIG

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                        • T Offline
                          thomthom
                          last edited by 25 Aug 2010, 12:42

                          I import in mm - but it's not just the UV being messed up. It's the actual geometry.
                          Notice that for the incorrect mapping the face is split diagonally-crossing itself - as opposed to the mirrored side.
                          When you compare against the 3ds import you see that Max does not do this.

                          I did not do anything to the mapping other than take the OBS into PS and adding the text on the side of the van. The model came from a pre-modelled and pre-mapped third party model.

                          I wonder if it's the order of the vertices that's abnormal in these cases... ?

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • T Offline
                            TIG Moderator
                            last edited by 25 Aug 2010, 13:53

                            The cross-threading of the faces' vertices into 'bowtie' triangles - which then probably mess up the UV-mapping - must be in the OBJ file itself [?].
                            The OBJ Importer simply uses the f n/n nn/nn/ nnn/nnn... values to form the faces and mapping ? Unfortunately unless you can reproduce the problem in a file with relatively few faces it'll be all but impossible to plough through the data to find the problem instances... [+460+ faces here?].
                            I was hoping that the OBJ had some -ve face indices that were causing the problem which recent versions might have solved... but NO! πŸ˜’
                            In SUp export the ordering of a face's vertices shouldn't be a problem as they should always return ordered, and in the correct 'clockwise-ness' for the face's normal direct ?

                            TIG

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                            • J Offline
                              Jim
                              last edited by 25 Aug 2010, 15:09

                              The vertexes in the 'f' line are out of order for whatever reason.

                              Creates a "bow tie":

                              Sketchup.active_model.entities.add_face([0,0], [1,1], [1,0], [0,1])

                              Hi

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                              • T Offline
                                thomthom
                                last edited by 25 Aug 2010, 16:04

                                So it's the OBJ data that's invalid... but Max manage to deal with it somehow.

                                I'll compare against the raw output from SU and see if it's SU or PS that mangles the geometry.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • T Offline
                                  thomthom
                                  last edited by 26 Aug 2010, 07:33

                                  It's SU generating the odd vertex order. Here's the OBJ directly from SU:


                                  SU Export

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 26 Aug 2010, 08:15

                                    Could you PM me the original textured SKP - I have a new embryonic OBJ-Exporter that might NOT do this glitch ?

                                    TIG

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                                    • N Offline
                                      notareal
                                      last edited by 26 Aug 2010, 13:33

                                      Here is a model that seems to fail http://www.fileden.com/files/2009/5/30/2461193//dragon_scene_OBJ.rar (From CGTalk Frosted Glass Challenge). Maybe it's a bit large... but simlab obj importer seems to handle it.

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                      • honoluludesktopH Offline
                                        honoluludesktop
                                        last edited by 22 Sept 2010, 23:59

                                        TIG, Wow, nice piece of code. Lots stuff I have to learn, like next, case, when, def file.run(par1, par2), etc. Makes the code look more compact and easy to read. Oh well, if I looked here before starting what I am working on, I may not have understood:-)

                                        Some of the stuff that's driving me nuts when writing importers, is that different exporters do not format the data exactly. SU's DxfIn treats "10", and " 10" equally, and many exporters ignore the convention that is " 10". I don't know if I should go back and fix my code to read "10" or not. It's no problem for my use, and would like to "share", but am concerned about posting something that may not work for some.

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                                        • T Offline
                                          TIG Moderator
                                          last edited by 23 Sept 2010, 12:11

                                          honoluludesktop
                                          A DXF has alternating lines for 'code' and 'value'.
                                          So if it's an odd-numbered line then it's always 'code' and if it's an even-numbered line it's always the previous line's code's 'value'...
                                          It's a DXF convention to indent the 'code' number, BUT it's not necessary and any importer should strip off leading spaces anyway...

                                            0
                                          SECTION
                                            2
                                          HEADER
                                            9
                                          etc
                                          

                                          is the same as

                                          0
                                          SECTION
                                          2
                                          HEADER
                                          9
                                          etc
                                          

                                          To see a DXF 'parser' look at my DXF Text Importer http://forums.sketchucation.com/viewtopic.php?p=194488#p194488
                                          πŸ€“

                                          TIG

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