Tree from SU
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There must be some kind of hidden option or something
Let's find it out: the first one who does, gives the other a call. -
@pibuz said:
There must be some kind of hidden option or something
Let's find it out: the first one who does, gives the other a call.I have reported it here:
http://forums.sketchucation.com/viewtopic.php?f=11&t=24511&start=15#p261450 -
Thanks.
Let's wait for an answer. -
I figured out why treed wasnt running on my system. You cant run it at 2560x1600 resolution, so I will let the developers know.
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I always use a very simple skethcup tree. Found it in a model a few years ago.
It keeps your model small. I've tried it with complex trees but my computer crashes all the time.
Rendering in kerkythea with clip mapping of bitmap with leaves gives good results for me.
But i'm still searching for improvements. It still is not very realistic. Haven't tried to replace my tree with the tree of this topic yet.
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@pibuz said:
Thanks.
Let's wait for an answer.OK I probably found possible way around ...
- Make your highpoly tree in treed and export it via obj format.
- Import the obj file using this TIGs script - http://forums.sketchucation.com/viewtopic.php?f=323&t=20584
- Be patient
Et voilΓ‘
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Hmm mine always imports into sketchup without textures. Workflow is:
Make tree in treed
export to OBJ format
import using TIGS script.Doing anything wrong? Unless treed is not exporting the textures?
edit seems that you have to export the obj to same location as the texture maps. But half the leaves import as solid faces and half are pngs. Weird.
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@cadmunkey said:
Hmm mine always imports into sketchup without textures. Workflow is:
Make tree in treed
export to OBJ format
import using TIGS script.Doing anything wrong? Unless treed is not exporting the textures?
edit seems that you have to export the obj to same location as the texture maps. But half the leaves import as solid faces and half are pngs. Weird.
Yes - 1 face textured/1 face solid but render is ok ..
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Sorry I meant half render as solids half render with clipmapped leafs. If I reverse the faces of the solids then the mapping is all wrong. Maybe something I have to change in my render software, I'll check it out.
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Read the MTL file [it's text and will open in Notepadetc] - this shows where the images should be found... if there's no folder in the image path [e.g. it's just abc.jpg] then they should be in the same folder as the OBJ, otherwise if there's a folder [e.g. images/abc.jpg] ensure the images are in it [/images/] before importing the OBJ - or conversely edit the MTL to suit the images' location[s] ! Also check that the image files and the MTL use the same names [note how a 'space' >> '_' and other punctuation goes completely] if this would cause duplicates then they'll get a numerical suffix [e.g. abc-1-2.jpg and abc-12.jpg will become abc12.jpg and jpg121.jpg] - some exporters fall down on saving the image with the exact same name as the MTL...
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Thanks for your reply TIG,the materials are importing correctly. I think its my render program that has the issue. It is not rendering the png clipmaps that are on sides facing the wrong way.
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@cadmunkey said:
Thanks for your reply TIG,the materials are importing correctly. I think its my render program that has the issue. It is not rendering the png clipmaps that are on sides facing the wrong way.
I have Twilight. What is your render engine?
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Vray.
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Thank you Starling for your research!
Now we can start sharing nice 3D trees!
Or at least I hope so!
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