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    Multi-threading inside SketchUp

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    • tbdT Offline
      tbd
      last edited by

      my advice: don't do it, unless you want to spend lots of nights searching the reasons of crashes that have no explanations.

      also do not mix native threading with ruby threading - they don't like each other much.

      SketchUp Ruby Consultant | Podium 1.x developer
      http://plugins.ro

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      • J Offline
        jhauswirth
        last edited by

        I have tried threads from a Ruby script in SU and found that the thread only gets executed when other Ruby commands are executed. Create your thread and then run some other Ruby commands (like a loop that prints out stuff) and you'll see that your thread will actually get executed. I don't think Ruby is actually creating a real thread, its just handling the time slices itself- which means you have to be giving the Ruby interpreter CPU time to do its business.

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        • thomthomT Offline
          thomthom
          last edited by

          So after creating the threads, you have to start a loop that runs until your threads complete? And that means you can't do anything else in SU while the threads execute?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • J Offline
            jhauswirth
            last edited by

            @thomthom said:

            So after creating the threads, you have to start a loop that runs until your threads complete? And that means you can't do anything else in SU while the threads execute?

            That's what I found, but this solution wouldn't work for me because I needed the thread to always run.

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @thomthom said:

              So after creating the threads, you have to start a loop that runs until your threads complete?

              NO... use Thread.join instead of a loop.
              ` th1 = Thread.new {

              code

              }
              th1.join`
              Suggest always have an exit condition inside thread. Not like example in first post (ie, it's an endless loop.)

              I'm not here much anymore.

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              • M Offline
                MartinRinehart
                last edited by

                @dan rathbun said:

                ... Suggest ...

                Dan,

                I've played a lot with threads in SketchUp Ruby and have zero useful results. Could you post a small example that actually works?

                Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                • C Offline
                  cjthompson
                  last edited by

                  This gets the best results for me so far. It's really slow, but it seems to be executing on a regular basis.

                  
                  def testThread(times)
                  	timer = UI.start_timer(0,true){Sketchup.active_model.entities}
                  	thread = Thread.new{(0...times).each{|num| addBox};UI.stop_timer(timer)}
                  end
                  
                  def addBox
                  	group = Sketchup.active_model.entities.add_group
                  	face = group.entities.add_face([0,0,0],[1,0,0],[1,1,0],[0,1,0])
                  	face.pushpull(-1)
                  	group.transformation = Geom;;Transformation.new([rand(500),rand(500),rand(500)])
                  end
                  
                  
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                  • A Offline
                    Aidus
                    last edited by

                    I need 64 bit support 😞

                    CPU: Intel Core i7 Extreme Edition 965
                    RAM: OCZ Gold DDR3 1600MHz 12Gb
                    Video: Asus Radeon HD4870 X2 2Gb
                    Mobo: Asus P6T Deluxe 1366 Intel X58

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @aidus said:

                      I need 64 bit support 😞

                      For what?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        @aidus said:

                        I need 64 bit support 😞

                        This topic is about using Ruby "Green" threads, not native OS threads (which can run on several CPU cores.)

                        Ruby ver 2.0 "may" have native thread support, but current estimates of the work to be done, has 2.0 needing 17 years more work.

                        I'm not here much anymore.

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                        • C Offline
                          cjthompson
                          last edited by

                          @dan rathbun said:

                          @aidus said:

                          I need 64 bit support 😞

                          This topic is about using Ruby "Green" threads, not native OS threads (which can run on several CPU cores.)

                          Ruby ver 2.0 "may" have native thread support, but current estimates of the work to be done, has 2.0 needing 17 years more work.

                          I thought 1.9 had basic support for native threads, but Sketchup can't connect to its hooks.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @cjthompson said:

                            I thought 1.9 had basic support for native threads, but Sketchup can't connect to its hooks.

                            Might be.. (I'd like to know for sure if you can post a link.)

                            However Sketchup cannot currently load the 1.9.x interpreter DLL (... I've tried, and get an "entry point not found error." There seems to be some kind of difference between the 1.8.x and the 1.9.x DLLS, which I'd also like to know why this is. )

                            Also, "basic support" I read as "beta" (and likely error prone.)

                            I'm not here much anymore.

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                            • A Offline
                              Aidus
                              last edited by

                              I'm working with very large textures and I think su offten crashes because of that reason. It just can't work with very large files. You can operate inside sketchup but forget the export. Well that's just my guess. At home I have x64 bit os and there are no such problems - not so offten.

                              CPU: Intel Core i7 Extreme Edition 965
                              RAM: OCZ Gold DDR3 1600MHz 12Gb
                              Video: Asus Radeon HD4870 X2 2Gb
                              Mobo: Asus P6T Deluxe 1366 Intel X58

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