OMG! fur plugin is AMAZING!
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Oli that looks great, how about a grassy hill, something on a large scale.
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sang in a gilly.
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@unknownuser said:
how about a grassy hill, something on a large scale
you read my mind pete. my current scene is 320,000 polygons of grass. lets see how it turns out!
i like how the grass takes on the colour of the surface underneath.
imagine an organic form painted with 'color by z' or 'color by slope' plugin with grass applied oooooooohhhhhh
@unknownuser said:
sang in a gilly
guess he'd be shot straight away then!
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have you tried it with ghostcomp? http://forums.sketchucation.com/viewtopic.php?f=323&t=21469
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Ho yes, This plugin is really amazing, awesome, thank to tak2hata and Oli.
It is the best Fur displacement that I have done with Vray for SU, and It is not displacement...
Oli How can I make it less heavy ? I don't understand the trick Thanks
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@fymoro said:
I don't understand the trick Thanks
yes, please explain in detail. also i can't get ghostcomp to render the real component, have you been able to. it would be a perfect companion for fur.
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look at the twilight teapots tutorial....the one with 2000 teapots (i think). it explains it better than me
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when the fur plugin gives you the option of "make by" select yes. this will turn each grass blade into a component instead of a large group.
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edit a grass component. double click or right click>edit component
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draw a line next to the blade
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open up the sketchup layers manager (window>layers)
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create a new layer called 'grass' and make it hidden (just check the hidden box)
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select the grass blade (by double or triple click)...right click....entity info.....change the layer to 'grass'.
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the blades of grass should all disappear.....leaving you with the line that you drew in step 3
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close the component (press escape)
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right click the component....twilight....render all hidden layers in all components
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render
you could also just put all the grass on a hidden layer without the little lines. I just replaced the component with lines so i could see where the grass would be.
@unknownuser said:
thank to tak2hata and Oli.
mate dont credit me! i'm just playing! -
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thanks! what about ghostcomp. have you tried that?
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yes i have but not on this model. you have to unhide the ghosts before rendering which i didnt want to do. great plugin though!
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makes me wish SU had display states. we could display comps as wireframe. i guess this is what ghostcomp gives us (display states) but isn't quite the same as they are in other progs.
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I seem to have dropped my bread.
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haha sweet. i think there will be some tasty fur images today!
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A new hit
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Funny indeed!
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What about a vintage-looking lamp?
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wow!!!!!!
so many possibilities for this plugin!
keep posting more furry pictures!! we really needed this for sketchup!
i cant play cos im working but will post more grassy scenes soon!
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Wow, Very nice lamp... I agree with Oli, "keep posting more furry pictures!!"
Here is a fake ivy...From far in a exterior scene It should work not ? And setup in 2 minutes...
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Looks good Fred.
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Some Furry Grass
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@fymoro said:
Here is a fake ivy...From far in a exterior scene It should work not ? And setup in 2 minutes...
You just gave me an idea, Fred...
(which I find to be an excellent idea, actually...)
Since you can use Components from the scene together with this plug-in, you can take the texture of an Ivy leaf, create a component and "spray" that on the surface...I have a model, where I need to make a pavilion (or whatever it's called in English) made of metal tubes and where Ivy covers it...
I've been struggling with Ivy Creator, but this can actually do the job...
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