sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How to maintain a good cylinder after intersecting?

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    13 Posts 6 Posters 443 Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @mitcorb said:

      Looks like your starting cylinder had 24 defining segments in the base circle.
      You would have had to increase the segment count to something higher to minimize this facet effect. But this all depends on how far away you will set the camera view. That is, a six segment cylinder will look just fine as a background element in a more crowded scene.

      If you are not already doing this, you should scale your model up probably 100x while in progress and at the end scale it down to the correct proportions.

      that's not quite what the problem is here.. the cylinder appeared smooth before he started intersecting and now it's faceted..
      i've encountered this before and i don't have a proper explanation on fixing it and/or preventing it.

      dotdotdot

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        Try un-smoothing everything... then re-smoothing it again...
        I also find that if it's a group then exploding and regrouping etc can remove the glitch...

        TIG

        1 Reply Last reply Reply Quote 0
        • jeff hammondJ Offline
          jeff hammond
          last edited by

          this might show the problem more clearly as it adds diagonal lines to the mix (and those diagonals aren't hidden/softened etc)

          intersecting.skp

          cylinder on right after intersecting/delete..

          dotdotdot

          1 Reply Last reply Reply Quote 0
          • X Offline
            xrok1
            last edited by

            yeah i think this is a bug/glitch in SU. i've seen it using smoove on TIGs EEbyR shapes.

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

            1 Reply Last reply Reply Quote 0
            • EscapeArtistE Offline
              EscapeArtist
              last edited by

              Ditto. I get this quite often on curved surfaces as well when cutting out/intersecting.

              1 Reply Last reply Reply Quote 0
              • E Offline
                electricdoodle
                last edited by

                Hello all - and thank you to everyone for joining in on this post...

                In a funny way it is a relief that I am not teh only one to suffer this problem, so thank you to those that replied saying they have come across this - as a novice it is good when you know that it's not just you!

                There have been a few suggestions as well on how I might try and solve these issues and I will be trying them out in due course. Should I solve this I will of course post back up with an example of my corrected work.

                Finally, it's very comforting that there has been such a good response to my question, and so quickly, nice to know that there is such good support from fellow SketchUp users available. 😄

                Thanks.

                EB

                1 Reply Last reply Reply Quote 0
                • mitcorbM Offline
                  mitcorb
                  last edited by

                  electricdoodle:

                  Based on what your other respondents have stated, I want to apologize if any comments I offered misled you. I made an assumption based on your illustration, and gave my opinion. It looked to be within my realm of experience.
                  I am glad that some of the more experienced folks here were able to shed some light and hopefully help you with your issue.
                  And, my apologies to this forum and anyone else who may have been misled by my comments.
                  I wish you good fortune in your future modeling.
                  Sincerely,
                  mitcorb

                  I take the slow, deliberate approach in my aimless wandering.

                  1 Reply Last reply Reply Quote 0
                  • X Offline
                    xrok1
                    last edited by

                    @mitcorb said:

                    electricdoodle:

                    Based on what your other respondents have stated, I want to apologize if any comments I offered misled you. I made an assumption based on your illustration, and gave my opinion. It looked to be within my realm of experience.
                    I am glad that some of the more experienced folks here were able to shed some light and hopefully help you with your issue.
                    And, my apologies to this forum and anyone else who may have been misled by my comments.
                    I wish you good fortune in your future modeling.
                    Sincerely,
                    mitcorb

                    well i think you made a couple good points too and if it wasn't for this damn bug you'd be spot on. 😉

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

                    1 Reply Last reply Reply Quote 0
                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      The problem is, I haven't-to my knowledge-experienced the bug.
                      Anyway, I learned something in the process.
                      Thanks to all of you.

                      I take the slow, deliberate approach in my aimless wandering.

                      1 Reply Last reply Reply Quote 0
                      • E Offline
                        electricdoodle
                        last edited by

                        @mitcorb said:

                        electricdoodle:

                        Based on what your other respondents have stated, I want to apologize if any comments I offered misled you. I made an assumption based on your illustration, and gave my opinion. It looked to be within my realm of experience.
                        I am glad that some of the more experienced folks here were able to shed some light and hopefully help you with your issue.
                        And, my apologies to this forum and anyone else who may have been misled by my comments.
                        I wish you good fortune in your future modeling.
                        Sincerely,
                        mitcorb

                        mitcob, no need to apologize - because of my inexperience my question was undoubtedly ambiguous. You reaised some useful points which I have added to my 'tool set' for the future...

                        One thing I am beginning to understand about SketchUp is there isn't just one way to do anything, or solve a particular problem, but several options from which you can choose (or even use combinations) depending on your specific model.

                        I've appreciated all the suggestions I have recived.

                        ED

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement