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RPTrees and vRay

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  • W Offline
    wahoowetzel
    last edited by 25 Jan 2010, 19:40

    I just tested that out with Yang, and when I render in any direction he does face the camera.

    Not sure if there is a work around, but would certainly be worth looking into. I'd be very interested in finding a solution to this in the near future for something I'm working on, so I'll be checking in.

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    • G Offline
      Gaieus
      last edited by 25 Jan 2010, 19:51

      Are the trees in the components image entities in SU? If so, explode them to be real geometry and try that way.

      Gai...

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      • A Offline
        Al Hart
        last edited by 25 Jan 2010, 20:13

        @gaieus said:

        Are the trees in the components image entities in SU? If so, explode them to be real geometry and try that way.

        If Gai's idea works, let me know and we can create the Components so that they work better.

        You might also edit Yang, by adding an Image (not a face) to the component, and see if the image fails there as well. (This will see if images work properly in face me components for Vray)

        Also, I believe it you turn on the shadow mask, on the 2nd "Place Tree Dialog", we make faces rather than images. We did this, because Podium required a face rather than an image. The rectangular mask may give you what you need. (The other masks create shadows in SketchUp as well)

        Here is an earlier post on this subject:

        @unknownuser said:

        Post by EarthMover on Sun Nov 23, 2008 9:04 pm

        Prior to rendering in Vray, I had to explode the Faceme component twice, then return it to a faceme component. I had to generate a transparency/alpha/clipmap (I use Deep Exploration)to plug into the transparency slot in Vray. This worked fine and the trees rendered well. The process is a bit of a pain, but who can complain about such nice trees for free!

        Al Hart

        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

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        • G Offline
          Gaieus
          last edited by 25 Jan 2010, 20:27

          Well, if he "had to explode the Faceme component twice...", could it mean that one was exploding the component and the other was exploding the image (to geometry)?

          Well, I do not use Vray so anyone who does and knows the answer will hopefully chime in eventually.

          Gai...

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          • T Offline
            thomthom
            last edited by 25 Jan 2010, 22:01

            That's another issue in the current VfSU - it doesn't render Image elements. But, that is also something that is improved in the upcoming version.

            So, in the current version, if the trees are Image elements:

            1. Explode the Image elements
            2. Extract the alpha channel into a separate grayscale image and load it into the transparency slot in the diffuse channel of that VfSU material.

            In the upcoming version you'll only need to tick of a checkbox to make it read the embedded alphachannel.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • W Offline
              wahoowetzel
              last edited by 11 Feb 2010, 21:30

              So in the new vray for sketchup, where is the option to recognize the alpha transparency?

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              • T Offline
                thomthom
                last edited by 11 Feb 2010, 21:38

                In the diffuse layer: tick the "Use color texture for transparency" checkbox.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • G Offline
                  Gaieus
                  last edited by 12 Feb 2010, 11:04

                  Although I do not use V-ray myself, this is a great, new feature IMO. There are so many, good resources with semi-transparent images and now V-ray users do not need to suffer with creating those clipmaps for their entourage any more!
                  πŸ‘

                  Gai...

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                  • T Offline
                    thomthom
                    last edited by 12 Feb 2010, 11:06

                    Yes - I've already started to use this feature! πŸ˜„

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • A Offline
                      Al Hart
                      last edited by 14 Mar 2010, 15:55

                      @unknownuser said:

                      Question: I have used the RpTreeMaker to make some trees but when I use the option to create the Vray Alpha i get no results.

                      And if it saved an alpha - where does it get saved...

                      Or - maybe I dont know how to get the trees to render good (without a black outlind border around the tree)the holes that should be see thru but they are not, they have black blocking them.

                      Now I can use photoshop to clear that black out but to save it as a new tree pic makes it square again so trying to create one for Vray seems not to be working.

                      Maybe you can explain it a little bit to me.

                      The Vray clipmask is saved on a "dummy" material on SketchUp. You would need to click on the material and choose "Export Texture Image"

                      It is also stored in your temporary folder in a subfolder called RPS_TreeMaker_Images


                      rptree-vray.jpg

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

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