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    [Info] Ambient Occlusion -> Simple Rays

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    • thomthomT Offline
      thomthom
      last edited by

      Possibly. I guess it depends on what you need it for.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Q Offline
        qpik
        last edited by

        @wacov said:

        I guess I don't know what I'm talking about, but doesn't SU's raytest method extract more information than you need for your plugin? Maybe that's why it's so (comparatively) slow.

        I thought exactly the same, as it returns "the first thing that the ray hits". I suppose it means "the closest thing". For my purpose it's enough to get first-on-the-list hit end exit.
        That might do the trick.

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        • Q Offline
          qpik
          last edited by

          I quickly wrote this, but it worked MUCH slower than original method.

          def raytest2 ray
           hit = false
           entities = self.entities
           entities.each { |face|
             if face.kind_of?(Sketchup;;Face) and face.classify_point(ray[0]) > 4
              plane = [face.vertices[0].position, face.normal]
              intersection = Geom.intersect_line_plane(ray, plane)
              if intersection and face.classify_point(intersection) < 8
               hit = true
               break
             end
            end
           }
           return hit
          end
          

          This could be optimized by passing pre-sorted face array (based on results from previous tests) instead of browsing entities array, but I doubt it would speed it up much.
          What do you think?

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          • thomthomT Offline
            thomthom
            last edited by

            @qpik said:

            plane = [face.vertices[0].position, face.normal]

            You can use face.plane instead

            @qpik said:

            This could be optimized by passing pre-sorted face array (based on results from previous tests) instead of browsing entities array, but I doubt it would speed it up much.
            What do you think?

            hmm... If you only iterate the entities collection once then it won't help to pre-process to filter out only faces. Infact, that would mean more iterations. But if you need to iterate the face multiple times, then you will save time on pre-filtering.

            @qpik said:

            I thought exactly the same, as it returns "the first thing that the ray hits". I suppose it means "the closest thing". For my purpose it's enough to get first-on-the-list hit end exit.

            Isn't that the same thing?

            @qpik said:

            I quickly wrote this, but it worked MUCH slower than original method.

            You're writing a ruby method to be faster than a C method - that C method must be doing a lot of extra processing in order to be able to out-perform it in Ruby.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Q Offline
              qpik
              last edited by

              @thomthom said:

              You can use face.plane instead

              Somehow I didn't notice that one in the API πŸ˜„

              @thomthom said:

              hmm... If you only iterate the entities collection once then it won't help to pre-process to filter out only faces. Infact, that would mean more iterations. But if you need to iterate the face multiple times, then you will save time on pre-filtering.

              I meant to sort the collection before proceeding to the next testing point. The faces that got hit before might as well be the first to get hit by rays cast from adjacent point.

              @thomthom said:

              @qpik said:

              I thought exactly the same, as it returns "the first thing that the ray hits". I suppose it means "the closest thing". For my purpose it's enough to get first-on-the-list hit end exit.

              Isn't that the same thing?

              I suppose model.raytest doesn't break after first positive ray hit, but returns the closest one from an array of all.

              @thomthom said:

              @qpik said:

              I quickly wrote this, but it worked MUCH slower than original method.

              You're writing a ruby method to be faster than a C method - that C method must be doing a lot of extra processing in order to be able to out-perform it in Ruby.

              That is certainly true. That is why I managed to connect with a DLL using Win32api.call (BTW thanks to TBD for his SUDLL example).
              Now I'm on my way to moving everything to C. I hope this will finally give a speed boost.

              I'm looking into Ruby-OpenGL as well for another approach.
              Here is an example - http://forums.sketchucation.com/viewtopic.php?f=180&t=20893&p=209966#p209966

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              • thomthomT Offline
                thomthom
                last edited by

                @qpik said:

                I suppose model.raytest doesn't break after first positive ray hit, but returns the closest one from an array of all.

                that would be very odd. if it did produce a full array before returning I think it should return the full array.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Q Offline
                  qpik
                  last edited by

                  But then how would it find out the closest intersection?

                  ps. I write all this out of my head, I'm not familiar with 3d algorithms.

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                  • T Offline
                    tomasz
                    last edited by

                    @qpik said:

                    I suppose model.raytest doesn't break after first positive ray hit, but returns the closest one from an array of all.

                    I think it does break after first positive hit. Make sure you check if the object is not hidden or on a hidden layer, otherwise your rays will stop too early when hidden layer present in a model.

                    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                    • Q Offline
                      qpik
                      last edited by

                      Yeah, but how would the method know if the first hit is the closest?
                      It could be for example some distant face that got hit first, because it was first in the collection.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Did you ever find any improvements that could be made?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Q Offline
                          qpik
                          last edited by

                          I planned writing new method in C and calling it via Win32api... but I never find time and enough determination to do it. I wish somebody else did it instead πŸ˜„, someone who knows C, unlike me.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I'm also an C ignorant... 😞

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • K Offline
                              KiraNL
                              last edited by

                              Any chance this ever might come out which works for round shapes?
                              Love to use this as subtile shadows over the textures, sort of lighting baking.

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                              • S Offline
                                seikun
                                last edited by

                                how can i download the plug-in

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  It's attached to the first post of the topic. But it is not yet tested on SU version 9 - so it may not work for you (unless you made a typo when registering in which case, could you correct it, please?).
                                  πŸ˜‰

                                  Gai...

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                                  • T Offline
                                    tomasz
                                    last edited by

                                    Hi Kuba,

                                    Nice to see another Polish architect in action as a programmer. πŸ˜„
                                    I am getting more and more comfortable with C++, but I do not expect to be able to help you within next few months.
                                    I won't forget you effort and if I will find time, I will see whether I can help you with the raytest issue.

                                    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      This "plugin" (using the term liberally,) has been NOMINATED for QUARANTINE.

                                      see: [Candidate] Quarantine: Ambient Occlusion by qpik

                                      I'm not here much anymore.

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        NOTICE: Preliminary Overhaul of the SimpleRays plugin !

                                        Developers' forum: [Plugin] Qpik::SimpleRays OVERHAUL

                                        I did this overhaul so we can remove SimpleRays from the Quarantine List

                                        Jakub, where are you ?

                                        ❓

                                        I'm not here much anymore.

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                                        • Q Offline
                                          qpik
                                          last edited by

                                          I'm back πŸ˜„

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                                          • jiminy-billy-bobJ Offline
                                            jiminy-billy-bob
                                            last edited by

                                            http://i.imgur.com/Sd7uce4.jpg

                                            25% off Skatter for SketchUcation Premium Members

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