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    [Info] Ambient Occlusion -> Simple Rays

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    • W Offline
      Wacov
      last edited by

      @thomthom said:

      The .raytest method is running in SU's C. Not calculated using Ruby. Ruby just calls the C method.

      Ok.

      I guess I don't know what I'm talking about, but doesn't SU's raytest method extract more information than you need for your plugin? Maybe that's why it's so (comparatively) slow.

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • thomthomT Offline
        thomthom
        last edited by

        Possibly. I guess it depends on what you need it for.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Q Offline
          qpik
          last edited by

          @wacov said:

          I guess I don't know what I'm talking about, but doesn't SU's raytest method extract more information than you need for your plugin? Maybe that's why it's so (comparatively) slow.

          I thought exactly the same, as it returns "the first thing that the ray hits". I suppose it means "the closest thing". For my purpose it's enough to get first-on-the-list hit end exit.
          That might do the trick.

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          • Q Offline
            qpik
            last edited by

            I quickly wrote this, but it worked MUCH slower than original method.

            def raytest2 ray
             hit = false
             entities = self.entities
             entities.each { |face|
               if face.kind_of?(Sketchup;;Face) and face.classify_point(ray[0]) > 4
                plane = [face.vertices[0].position, face.normal]
                intersection = Geom.intersect_line_plane(ray, plane)
                if intersection and face.classify_point(intersection) < 8
                 hit = true
                 break
               end
              end
             }
             return hit
            end
            

            This could be optimized by passing pre-sorted face array (based on results from previous tests) instead of browsing entities array, but I doubt it would speed it up much.
            What do you think?

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            • thomthomT Offline
              thomthom
              last edited by

              @qpik said:

              plane = [face.vertices[0].position, face.normal]

              You can use face.plane instead

              @qpik said:

              This could be optimized by passing pre-sorted face array (based on results from previous tests) instead of browsing entities array, but I doubt it would speed it up much.
              What do you think?

              hmm... If you only iterate the entities collection once then it won't help to pre-process to filter out only faces. Infact, that would mean more iterations. But if you need to iterate the face multiple times, then you will save time on pre-filtering.

              @qpik said:

              I thought exactly the same, as it returns "the first thing that the ray hits". I suppose it means "the closest thing". For my purpose it's enough to get first-on-the-list hit end exit.

              Isn't that the same thing?

              @qpik said:

              I quickly wrote this, but it worked MUCH slower than original method.

              You're writing a ruby method to be faster than a C method - that C method must be doing a lot of extra processing in order to be able to out-perform it in Ruby.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Q Offline
                qpik
                last edited by

                @thomthom said:

                You can use face.plane instead

                Somehow I didn't notice that one in the API πŸ˜„

                @thomthom said:

                hmm... If you only iterate the entities collection once then it won't help to pre-process to filter out only faces. Infact, that would mean more iterations. But if you need to iterate the face multiple times, then you will save time on pre-filtering.

                I meant to sort the collection before proceeding to the next testing point. The faces that got hit before might as well be the first to get hit by rays cast from adjacent point.

                @thomthom said:

                @qpik said:

                I thought exactly the same, as it returns "the first thing that the ray hits". I suppose it means "the closest thing". For my purpose it's enough to get first-on-the-list hit end exit.

                Isn't that the same thing?

                I suppose model.raytest doesn't break after first positive ray hit, but returns the closest one from an array of all.

                @thomthom said:

                @qpik said:

                I quickly wrote this, but it worked MUCH slower than original method.

                You're writing a ruby method to be faster than a C method - that C method must be doing a lot of extra processing in order to be able to out-perform it in Ruby.

                That is certainly true. That is why I managed to connect with a DLL using Win32api.call (BTW thanks to TBD for his SUDLL example).
                Now I'm on my way to moving everything to C. I hope this will finally give a speed boost.

                I'm looking into Ruby-OpenGL as well for another approach.
                Here is an example - http://forums.sketchucation.com/viewtopic.php?f=180&t=20893&p=209966#p209966

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @qpik said:

                  I suppose model.raytest doesn't break after first positive ray hit, but returns the closest one from an array of all.

                  that would be very odd. if it did produce a full array before returning I think it should return the full array.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Q Offline
                    qpik
                    last edited by

                    But then how would it find out the closest intersection?

                    ps. I write all this out of my head, I'm not familiar with 3d algorithms.

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                    • T Offline
                      tomasz
                      last edited by

                      @qpik said:

                      I suppose model.raytest doesn't break after first positive ray hit, but returns the closest one from an array of all.

                      I think it does break after first positive hit. Make sure you check if the object is not hidden or on a hidden layer, otherwise your rays will stop too early when hidden layer present in a model.

                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                      • Q Offline
                        qpik
                        last edited by

                        Yeah, but how would the method know if the first hit is the closest?
                        It could be for example some distant face that got hit first, because it was first in the collection.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Did you ever find any improvements that could be made?

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Q Offline
                            qpik
                            last edited by

                            I planned writing new method in C and calling it via Win32api... but I never find time and enough determination to do it. I wish somebody else did it instead πŸ˜„, someone who knows C, unlike me.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I'm also an C ignorant... 😞

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • K Offline
                                KiraNL
                                last edited by

                                Any chance this ever might come out which works for round shapes?
                                Love to use this as subtile shadows over the textures, sort of lighting baking.

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                                • S Offline
                                  seikun
                                  last edited by

                                  how can i download the plug-in

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    It's attached to the first post of the topic. But it is not yet tested on SU version 9 - so it may not work for you (unless you made a typo when registering in which case, could you correct it, please?).
                                    πŸ˜‰

                                    Gai...

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                                    • T Offline
                                      tomasz
                                      last edited by

                                      Hi Kuba,

                                      Nice to see another Polish architect in action as a programmer. πŸ˜„
                                      I am getting more and more comfortable with C++, but I do not expect to be able to help you within next few months.
                                      I won't forget you effort and if I will find time, I will see whether I can help you with the raytest issue.

                                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        This "plugin" (using the term liberally,) has been NOMINATED for QUARANTINE.

                                        see: [Candidate] Quarantine: Ambient Occlusion by qpik

                                        I'm not here much anymore.

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          NOTICE: Preliminary Overhaul of the SimpleRays plugin !

                                          Developers' forum: [Plugin] Qpik::SimpleRays OVERHAUL

                                          I did this overhaul so we can remove SimpleRays from the Quarantine List

                                          Jakub, where are you ?

                                          ❓

                                          I'm not here much anymore.

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                                          • Q Offline
                                            qpik
                                            last edited by

                                            I'm back πŸ˜„

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