Does anyone knows which software is used for these images?
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Any renderer can make that !
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Like others, I'd also say that this is possible with SU, Zorro2 and any render application...
@proseduction said:
...but when i heared in what time he made this images i had my doubts.
Can you please elaborate on this...??
Was is done "real time" or what do you mean...?? -
This guy can make like 10 models (10 different houses) for a housing broker within a few hours. He is really not willing to talk about it and the the cost for there "renders" are that low that it is not likely to be hard to make these images.
For example he asks for four renders per level plan 150 euro's. When i look at all the professional render companies i only come across costs from 800 euro's per image. So how could it be possible that he makes these images that cheap. I myself am also rendering a lot nowadays but it always cost time to render.
So i hope you can understand my doubts. For me it really feels like an automated program like you draw the walls and you insert some standard models and this is the result. Otherwise you can't work this cheap and this fast. Right?
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Thats perfectly possible in sketchup if youve got a suitably extensive library of components with materials already applied.
Just draw in the walls, place a few components around the place and hit render on your renderer of choice (probably something which can do biased rendering, like twilight, podium, kerkythea etc.)
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Nice images - but I think it looks odd with the interior shadows coming from the sun.
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I agree, with the sun shining in these images makes the interiors look small and low. He should use a light dome for those kind of renderings. But its a fact that the days of sketchy edges are over. Just have a look at the Asian Vray forums and you seen gorgeous work done by students in not all that much time and experience.
Francois -
Like everyone suggests, most render apps can achieve that and better.
Personally I'd use IBL for lighting in this case.Secondly the render here is the fast part, the price is about right (at least my prices are about the same)
One could knock out 10 -15 of these renders in a full day without breaking a sweat.
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I did some interiors like that, but I included a ceiling. On the back side of it I added a completely transparent material, and a solid colour on the front. That prevented the camera to see into the building, while at the same time preventing the sun from lighting the interior. I then lit the interior with normal lights. So I got the sun lighting the exterior, and artificial light on the interior.
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@Thomthom i'ts for that you have so big glasses on your avatar
Cool trick -
I agree that it's quick work but I'd say it's doable. I don't see anything particularly difficult in there. If he's been doing this for awhile I'm sure he's just got a decent little library of objects to toss in there and hit render. There really isn't much thought involved in that.
-Brodie
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Those renders are not difficult by any means. Lie it has been said it you have a nice library or objects to fill the scene then most of the time is spent rendering versus modeling. Not to mention I do not see any crazy amounts of reflections which will cut down render times dramatically. Your are also looking at these from such a distance that even if materials are not 100% correct or the modeling is poor it would be tough to see. If you keep the resolution of the final output down the renders are quick. Like Pete said 10-15, maybe more is not out of the question.
I am not sure I even like the views. It all kind of looks beginner-ish to me.
Also if you look at the charge or $150 and image over lets say 10 images....$1500 is not bad for mostly time letting your machine crunch out renders.
Scott
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@proseduction said:
Someone send me these pictures with the question if i knew what kind of software was used. First i thought of sketchup, but when i heared in what time he made this images i had my doubts. That's why i would like to ask y'all if someone knows what software is used for these images.
It may be Artlantis!
Artlantis has a feature that allows you to cut the model and create sections in perspective or parallel view. The other reason why I think that it was Artlantis, are the empty walls (at least I see them this way). Artlantis triangulates the model keeping only the faces.
The third reason, is that Artlantis is fast....Ildiko
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@ildiko said:
@proseduction said:
Someone send me these pictures with the question if i knew what kind of software was used. First i thought of sketchup, but when i heared in what time he made this images i had my doubts. That's why i would like to ask y'all if someone knows what software is used for these images.
It may be Artlantis!
Artlantis has a feature that allows you to cut the model and create sections in perspective or parallel view. The other reason why I think that it was Artlantis, are the empty walls (at least I see them this way). Artlantis triangulates the model keeping only the faces.
The third reason, is that Artlantis is fast....Ildiko
Thank you for another ad...
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@chrisjk said:
@ildiko said:
...The third reason, is that Artlantis is fast....
Ildiko
Thank you for another ad...
But seriously speaking, even me as a non-pro at rendering, cannot see any speciality in those images why they could not be thrown out by any of the common (expensive/cheap/free) render apps.
What would really be cool is notto show those shadows that the sun casts through the empty ceiling. You can do that in straight SU but not in these renderers unfortunately.
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@gaieus said:
You can do that in straight SU but not in these renderers unfortunately.
Sure you can. Did it here: http://forums.sketchucation.com/viewtopic.php?f=81&t=22423&p=188781#p188781
Solid material on the inside side of the ceiling, so from the inside it looks solid.
And transparent material on the outside that let you see in - while blocking the sun light because of the solid on the other side. -
OK, I stand corrected, thanks! That technique could be one used in SU, too - I didn't know that V-ray would support this kind of double sided materials (if that's the term).
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@gaieus said:
OK, I stand corrected, thanks! That technique could be one used in SU, too - I didn't know that V-ray would support this kind of double sided materials (if that's the term).
I am a bit surprised it work to be honest...
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@solo said:
Like everyone suggests, most render apps can achieve that and better.
Personally I'd use IBL for lighting in this case..
Hey ..... what is IBL ???
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I would like to make a coment about the price of those renderings.
Here where I live, in the most violent city in the planet, people working as a freelance make renderings at the price of $50 US dollars, and those renderings are posted on panoramic advetisings panles.
The main reason is, the piracy, a lot of people never would buy or pay a dollar for a good model (trees, furnitures, sky), so they would never pay $1000 US dollars for a legal copy of a fine software.
I meet someone in a forum of a NPR rendering software, and I knew some one who call him self freelance, and he uses a Illegal copy of the software, I don't understand how? after geting money from that software (because is a freelance) can't pay for a legal copy?.
In most of the forums of rendering software, they allow every body to join, and there at the forums, people who uses ilegal copies, learn how to make good renderings, or found support from the other members at the forums. I don't understand why?
Well these are my thoughts.
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