SU2LUX Exporter for Sketchup 0.1-dev
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Thanks!
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YIPPIE!!!!!!!!!!!!!!
With GPU rendering under investigation this is interesting! -
The new version exports textures!
Testing my first render now!
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@jolran said:
YIPPIE!!!!!!!!!!!!!!
With GPU rendering under investigation this is interesting!more than GPU... the plan it seems is to combine CPU / GPU and Network Sharing into 1 seamless render option...
that will fly....
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Khai wrote:
@unknownuser said:
more than GPU... the plan it seems is to combine CPU / GPU and Network Sharing into 1 seamless render option...
that will fly....
This 'Hybrid' model seems to be the next wave of render solution, Thea is also going this way, about time our GPU's got some action.
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@solo said:
Khai wrote:
@unknownuser said:
more than GPU... the plan it seems is to combine CPU / GPU and Network Sharing into 1 seamless render option...
that will fly....
This 'Hybrid' model seems to be the next wave of render solution, Thea is also going this way, about time our GPU's got some action.
But its a complex trade-off. Because CPUs have much better flow control that GPUs so its easier to avoid doing work altogether.
For example LightUp is mostly CPU-based and performs around 1,000,000 samples / sec on the CPU side. Now you could imagine getting something going on the GPU that might be faster (and we plan to) but its very difficult to avoid doing work on GPUs. GPUs are built to execute a set of instructions in straight-line fashion - and they're spectacular at that - but sometimes working-smart can actually beat it.I guess the pithy strap line is "The fastest ray is the one you never fire".
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My "first" render (not exactly, as I have been reading Luxrender forums and I took the idea there.
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And I made this experiment for fun (colors are decreased in the rendered result, so is not accurate):
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