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    [Plugin] Manifold v2.2

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    • D Offline
      driven
      last edited by

      TIG,
      This would pass

      probably showing the obvious

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • D Offline
        driven
        last edited by

        TIG. The internal triangle was gone after this pass. I'll have another shot at the bigger file now and see it in the morning.
        9000 entities-12mins

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • D Offline
          driven
          last edited by

          TIG, found the dialog boxes,
          I was getting a system error Plugins/BZ_Dir_13/bezierspline_main.rb:2098: warning: Object#id will be deprecated; use Object#object_id whenever I used your tool after using any of Fredo's tools so I fixed his script (at least I did what my system suggested) and have been working my way through some simple test to see what slows or breaks, only just got back to curves (no beziers yet), and I thought I'd post the successes, to date.
          I wasn't getting this far before my fix
          this was just to show, how drawing it right in the first place would save all these fails

          I also found this and tried to get an evaluation download, but it's for PC's but may be of interest, it also adds to the list of NOT 3D PRINTING USES for Manifold Objects and flies in the face of my earlier comment on GEarth models.

          Virtualwind's advanced 3D wind flow simulation and visualization. Within SketchUp, Virtualwind's Validation Tools identify and visually highlight non-watertight geometries and problematic textures in the model. Non-watertight geometries are typically surfaces on building models that do not have contiguous adjoining edges (i.e., models that do not have a "wetted surface", a "water-tight" exterior). Problematic textures are usually faces with back-only textures or back texture different from front. The Virtualwind toolbar also provides Correction Tools to correct these issues. For non-watertight geometries, there are toolbar icons to remove zero-faced edges and to sew edges together, thereby helping to create a water-tight model.  There are also toolbar icons to correct problematic textures. These model corrections are important to provide more accurate wind flow simulations.
          anyone want to try it out and report back

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • D Offline
            d12dozr
            last edited by

            @driven said:

            anyone want to try it out and report back

            john

            Sure...PM me a few sample models

            3D Printing with SketchUp Book
            http://goo.gl/f7ooYh

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            • TIGT Offline
              TIG Moderator
              last edited by

              @thomthom said:

              The groups that it creates, is it suppose to be offset from the original group?

              Yes - so you can see what it's done more easily.
              The errors overlay so you can see in xray mode.
              Then you can grab that by the text handle and move it again to see it more clearly - if you edit it and select its geometry by double click then any errors shown by clines [different stipples for different failures] for 'pretzelled' edges etc will show clearly again...

              TIG

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              • TIGT Offline
                TIG Moderator
                last edited by

                Here's v1.4
                http://forums.sketchucation.com/viewtopic.php?p=218691#p218691

                It has some improved algorithms for inner flap removal... 😄

                Still fails on some 'pretzelled' shapes... 😞

                TIG

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                • D Offline
                  driven
                  last edited by

                  @d12dozr said:

                  Sure...PM me a few sample models

                  Have you got the program?, I put a link at CornerBar, and really the test I'm suggesting you/and anyone else to do is just checking some of your own or 3D WareHouse stuff that looks watertight, and see how the plug behaves, cope, etc.. , then run the same model with Manifold1.4 (and rising) to compare results. It can then define some targets/parameters for this super-duper one TIG is creating. which is coming along very well indeed.

                  thanks for putting your head above the parapet..

                  MORE TESTERS REQUIRED....

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • D Offline
                    d12dozr
                    last edited by

                    I just installed it...164 MB! I'll run some tests but if you have some models you know you are are having problems with, send them to me...easier than me starting over from scratch 😄

                    3D Printing with SketchUp Book
                    http://goo.gl/f7ooYh

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                    • D Offline
                      driven
                      last edited by

                      @d12dozr said:

                      I just installed it...164 MB! I'll run some tests but if you have some models you know you are are having problems with, send them to me...easier than me starting over from scratch 🙂

                      the 'pretzel' is posted up the top, TIG's name on front, that gives trouble on careful examination, small triangles round the back, I think... I've got harder tests but one step at a time, I got ahead of myself....

                      TIG......THIS IS SO FAST... I didn't have time to start the stopwatch on the boxes.....CHEERS

                      anyhow, more testing...

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • J Offline
                        Jim
                        last edited by

                        What does the word "manifold" mean in this context? I gather "water-tight", but is it more than that?

                        Hi

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                        • D Offline
                          driven
                          last edited by

                          @jim said:

                          but is it more than that?

                          Yes , and tons of info at wikipedia, but the way I described to my six year old if the computer trying to find the walls of a room from the inside and the window is open it will precede to circumnavigate the earth until it gets back to where it started and then panic... she believed me...

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @jim said:

                            What does the word "manifold" mean in this context? I gather "water-tight", but is it more than that?

                            Manifold means 'many' or 'of many parts' - it's also a type of thin typing paper !

                            But in the sense of a 3D mesh it means 'whole', 'complete', 'imperforate', 'without holes, imperfections, complexities or sub-elements'... from the Mathematical term "Manifold: a Topological surface or space that is connected and locally Euclidean"...

                            Ironically its 'antonym' is 'simple or single', which is exactly what we are trying to achieve with the processed mesh !!!

                            TIG

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                            • D Offline
                              driven
                              last edited by

                              TIG, no dialogs and I get this that I haven't had before,

                              27/01/2010 16:26:58 [0x0-0x6f06f.com.google.sketchupfree7[925] #<NoMethodError: undefined method flattenUVQ' for #<Manifold:0x1e6005a4>> 27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:580:in triangulateFace'
                              27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:574:in each' 27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:574:in triangulateFace'
                              27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:621:in triangulate_faces' 27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:619:in each'
                              27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:619:in triangulate_faces' 27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:112:in activate'
                              27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:701:in select_tool' 27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:701:in manifold'
                              27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:716]

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @driven said:

                                TIG, no dialogs and I get this that I haven't had before,
                                27/01/2010 16:26:58 [0x0-0x6f06f.com.google.sketchupfree7[925] #<NoMethodError: undefined method flattenUVQ' for #<Manifold:0x1e6005a4>> 27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:580:in triangulateFace'
                                27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:574:in each' 27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:574:in triangulateFace'
                                27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:621:in triangulate_faces' 27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:619:in each'
                                27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:619:in triangulate_faces' 27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:112:in activate'
                                27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:701:in select_tool' 27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:701:in manifold'
                                27/01/2010 16:26:58 [0x0-0x6f06f].com.google.sketchupfree7[925] /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/manifold.rb:716]

                                I haven't changed that ? It's trying to map textures back onto triangulated faces properly ??? I'll investigate...
                                Avoid textured faces for now...

                                TIG

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                                • D Offline
                                  driven
                                  last edited by

                                  TIG,

                                  I have had it before, I just went back through the logs and buried in there is the same report, at least for 1.3, 1.4

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • D Offline
                                    driven
                                    last edited by

                                    A re-start found the dialogs, so 1.3 would not pass this (which is correct) due to more then 2 faces per edge, also reversed faces made it through...


                                    passed???

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • D Offline
                                      driven
                                      last edited by

                                      @d12dozr said:

                                      ...easier than me starting over from scratch 🙂

                                      Here's a semi complex one that sort of worked with 1.2, but on 1.3 it would only hang....

                                      I might get this one printed in stainless, should only cost $100, and I can't think how else to make it.

                                      I'm about to re-test it on my Mac and a PC comparison would show up if some of the problems are me or not...

                                      If it fails first try, manually orient the reversed faces, then remove the internal disc on the bottom run and try again.

                                      it 'should' remove the internal overlap on the bottom 2/3 twists (1.2 left these intact)

                                      it might still make a hash of the end, Fredo's bend tool can be unkind to meshes.
                                      I been running it without manual repairs

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • H Offline
                                        hsjzyangbin
                                        last edited by

                                        HI,TIG,is there have some differece between trigulaer face .rb and Manifold v1.4?

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @hsjzyangbin said:

                                          HI,TIG,is there have some difference between trigulate face .rb and Manifold v1.4?

                                          If the read the notes in the first post... 'manifold' does triangulate faces at the end, BUT it does so much more - it tidies the shapes to remove faceless edges, remove flaps, remove disconnected geometry, heal holes and very small faces, orient faces and then triangulates, and finally 'reports' on what it's done.

                                          It is an attempt to automate the making of a 'manifold' surfaced mesh that will work properly when it's exported for use in a 3D printer, and some other 3D apps...

                                          It's still under development...

                                          TIG

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                                          • O Offline
                                            otb designworks
                                            last edited by

                                            You are the Man, TIG!

                                            This plug in is a great great idea.

                                            Cheers, Chuck

                                            Cheers, Chuck

                                            OTB Designworks is on Youtube

                                            6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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