The best GPU of the 15th century!
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Ladies and gentlemen,
mr. Paolo Uccello: he was an Italian painter and a mathematician who was notable for his pioneering work on visual perspective in art.
I've always loved his work, and recently I've stumbled upon this figure again- it's simply astonishing! every time.
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Indeed nice wireframe (although a little bit low poly for rendering I guess). What app did he use?
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What is GPU?
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Looks like he used an Early Version of Lathe.rb.
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I think he used the tool Quill Version 1397-1475
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Notice, he kept his mesh clean. Almost all quads.
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So.....uhm is anyone gonna attempt to make this one in SU?
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The mazzocchio: a torus primitive.
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... and the dirty ruby script to draw a mazzocchio
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Finally textured and rendered
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@marian said:
So.....uhm is anyone gonna attempt to make this one in SU?
LathedVase.skp
A quick study using my Lathe.rb... you had to ask... -
@gaieus said:
What app did he use?
The software was officially sold with the name of SuperDelineo or SupraDelineo, but most of its users called it simply SD (read 'eseh-dee). I dont know which version was used here.
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Wow Tig! Quite perfect.
I may be wrong, but I suspect that the triangular faces are part of an array of pyramids surrounding the upper part of the cup.
Time for a lathe&array ruby plugin?
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@matteo said:
Wow Tig! Quite perfect.
I may be wrong, but I suspect that the triangular faces are part of an array of pyramids surrounding the upper part of the cup.
Time for a lathe&array ruby plugin?CF's Component Stringer does the job already - easily added with a small pyramid component [make path in two parts as it can't handle loops] - then explode instances back into main geometry...LathedVasePyramids.skp
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