sketchucation logo sketchucation
    • Login
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    The best GPU of the 15th century!

    Scheduled Pinned Locked Moved Corner Bar
    15 Posts 9 Posters 412 Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • david_hD Offline
      david_h
      last edited by

      Looks like he used an Early Version of Lathe.rb.

      If I make it look easy...It is probably easy

      1 Reply Last reply Reply Quote 0
      • charly2008C Offline
        charly2008
        last edited by

        I think he used the tool Quill Version 1397-1475

        He who makes no mistakes, makes nothing

        1 Reply Last reply Reply Quote 0
        • mitcorbM Offline
          mitcorb
          last edited by

          Notice, he kept his mesh clean. Almost all quads.

          I take the slow, deliberate approach in my aimless wandering.

          1 Reply Last reply Reply Quote 0
          • MarianM Offline
            Marian
            last edited by

            So.....uhm is anyone gonna attempt to make this one in SU? 😄

            http://marian87.deviantart.com/

            1 Reply Last reply Reply Quote 0
            • M Offline
              matteo
              last edited by

              The mazzocchio: a torus primitive.


              ai04_uccello_ln_mazz.jpg

              hire me: http://www.nonsolo3d.it/ !

              1 Reply Last reply Reply Quote 0
              • M Offline
                matteo
                last edited by

                ... and the dirty ruby script to draw a mazzocchio 😉


                ai04_uccello_construction.jpg

                hire me: http://www.nonsolo3d.it/ !

                1 Reply Last reply Reply Quote 0
                • M Offline
                  matteo
                  last edited by

                  Finally textured and rendered 🤓


                  fflood-and-waters-subsiding.jpg

                  hire me: http://www.nonsolo3d.it/ !

                  1 Reply Last reply Reply Quote 0
                  • TIGT Online
                    TIG Moderator
                    last edited by

                    @marian said:

                    So.....uhm is anyone gonna attempt to make this one in SU? 😄
                    LathedVase.pngLathedVase.skp
                    A quick study using my Lathe.rb... you had to ask... 😉

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      matteo
                      last edited by

                      @gaieus said:

                      What app did he use?

                      The software was officially sold with the name of SuperDelineo or SupraDelineo, but most of its users called it simply SD (read 'eseh-dee). I dont know which version was used here.

                      hire me: http://www.nonsolo3d.it/ !

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        matteo
                        last edited by

                        Wow Tig! Quite perfect.

                        I may be wrong, but I suspect that the triangular faces are part of an array of pyramids surrounding the upper part of the cup.

                        Time for a lathe&array ruby plugin? 😉

                        hire me: http://www.nonsolo3d.it/ !

                        1 Reply Last reply Reply Quote 0
                        • TIGT Online
                          TIG Moderator
                          last edited by

                          @matteo said:

                          Wow Tig! Quite perfect.
                          I may be wrong, but I suspect that the triangular faces are part of an array of pyramids surrounding the upper part of the cup.
                          Time for a lathe&array ruby plugin? 😉

                          CF's Component Stringer does the job already - easily added with a small pyramid component [make path in two parts as it can't handle loops] - then explode instances back into main geometry...LathedVasePyramids.pngLathedVasePyramids.skp

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement