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    • V Offline
      venedesign
      last edited by

      Thank you all for your little explanations and comments on my first reports, it's nice of you!

      I had never done 3D modeling in my life and I'm set there is only 1 month, and I can do without now ๐Ÿ˜„

      For my profile, I do not like to reveal too much information about me on the web ...

      To continue our little conversation, you know a topic that contains all the little tricks to know for Sketchup? Or do you have any important tips for me?

      Finally, I work with HyperShot rendering software is really user friendly, the only complaint and it does not yet support the light management and ies file ... ๐Ÿ˜’

      I tried to put myself in Vray, but this software is a nuclear power plant by itself! Yuck!

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      • GaieusG Offline
        Gaieus
        last edited by

        @venedesign said:

        To continue our little conversation, you know a topic that contains all the little tricks to know for Sketchup? Or do you have any important tips for me?

        There is a "beginners tips" sticky post in the newbie forum:
        http://forums.sketchucation.com/viewtopic.php?f=79&t=12706
        It's a useful reading I guess.

        Gai...

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        • V Offline
          venedesign
          last edited by

          Yeah, that's exactly what I was looking for!

          I still ask myself some questions,

          How to apply correctly a texture on SketchUp with complex shapes?

          Why have the pro version of sketchup rather than the free version?

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          • C Offline
            chrisjk
            last edited by

            Your circles may be rough but I like your rendering - what did you use?

            Just one word of warning re using many segments for circles. Depending how you use them, I have found it all too easy to make a very heavy model when using a number like 96 segments. For example I used such a circle to cut a multitude of holes in a component and all those faces added up to over a 1MB in no time.

            Chris

            Chris

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            • V Offline
              venedesign
              last edited by

              Thank you for your warning, in fact I think we should find a good compromise and increase the quality of rounded edges on the most important side

              For the record I said above, I use HyperShot ๐Ÿ‘

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              • GaieusG Offline
                Gaieus
                last edited by

                Could you attach your example file?

                So I mean would it be something like this in your case?


                Projected.jpg


                Projected.skp

                Gai...

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                • V Offline
                  venedesign
                  last edited by

                  I just want to know today the best way apply correctly a material on a complex shape ?

                  Has you know Sketchup dont like the complex shape and do anything with my texture ! ๐Ÿคฃ

                  exemple :

                  25-12-2009 17-59-37.png

                  So please Sketchucation, give me my christmas gift, tell me the solution ๐Ÿ˜†

                  See you

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                  • V Offline
                    venedesign
                    last edited by

                    My test file are too big... I do not know why because I have purged ... and it's take 9.82 mb ๐Ÿ˜ฎ

                    So I attach another exemple

                    exemple uv mapping2.skp

                    Ps: I've made the shape with soap skin bubble plugin

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      This is done by Projecting the texture on the surface:

                      exemple uv mapping2.jpg
                      Watch this vido for ideas

                      [flash=425,344:20hld5r8]http://www.youtube.com/v/HHsRRLCAOm8&hl=en_US&fs=1&[/flash:20hld5r8]

                      If you go to Edit > Unhide > All in your model attached below, you can see the simple, flat face I used to apply the texture on and then turned it into projected, sampled and applied on your mesh.

                      Note that you need to explode yyour group OR edit it because it only works on pure (sur)faces, not groups/components.


                      exemple uv mapping2.skp

                      Gai...

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                      • V Offline
                        venedesign
                        last edited by

                        Ohh yes that work really good !

                        I know again a new technique today with sketchucation , thannnkkkssss !! ๐Ÿ‘ ๐Ÿ˜„

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Note however that this is really like "projection" - so if the curved shape curves too much (towards the sides like a cylinder for instance), you will have distorted images. It is best when most of your surface is more or less perpendicular to the direction this projection is coming from.

                          Gai...

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