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    Organic Modelling...Advice, software ideas and encouragement

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    • sketch3d.deS Offline
      sketch3d.de
      last edited by

      @solo said:

      I would suggest SDS, Bool tools, Sketchy FFD, Sculpt, Fredoscale and all the extrude rubies to start with.

      I would suggest to use the appropriate tool, at least for product and industrial design = a NURBS based (= exact) 3D CAD modeler which btw can be found as an intuitive useable representative for an incredible pricing here.

      http://punchcad.com/images/ViaCADProV6Screen.jpg

      http://punchcad.com/images/bend.jpg

      http://punchcad.com/image/offset.jpg

      http://punchcad.com/untitled.jpg

      http://punchcad.com/images/surface.jpg

      http://punchcad.com/images/surfaceanalysis.jpg

      further information here.

      hth,
      Norbert

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      • simon le bonS Offline
        simon le bon
        last edited by

        @click draw said:

        I just got back from France

        Hope you have had a nice travel in our country (I'm afraid weather was not so (and is not actually) fine)..

        I can add to Pete selection:
        TIG_Extrude Edges by Rails

        clf_Simple Loft alpha 0.1b -- UPDATED May-15-09

        Kirill _ Control points v1.2

        Kirill _ 3d mesh from construction points... ver 1.1

        BTM_Point Merger tools v1.2 UPDATED@ 23/06/09

        There are surely some other very useful tools for organic matters....

        ++simon

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        • F Offline
          frv
          last edited by

          Sketchup does pul pull kind of modeling fantasticly. Especially if you can use the Sketchy output or further render those models in all kinds of render app's. Vectorworks does wonders in 2D, Photoshop with jpg files, Excell with numbers, Word with text and so on.

          Modo among others is your modeler for organic forms or product design. If you just want to stick with Sketchup try to write a letter with it. Its possible and in case there is nothing else ok. But its not handy or smart. You can use plugin's to sort of model organic forms in SU but they are written to use now and then to add functionality while modeling typical Sketchup models.
          Francois

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          • C Offline
            Click Draw
            last edited by

            Thanks Guys for your input. Simon, France was awesome and the weather was perfect. I hope to return there some day. I have most of the plugins mentioned and will also look at the CAD program. I do already have Solidworks tho and it probably doesn't get much better than that, for mechanical drawings. I might be asking for too much out of one program as all programs have their strengths and weaknesses. I'll continue practicing and putting in the time with Sketchup. One thing that does bother me is that SU gets bad press as far as its limitations. A mag I bought this week was rating some programs and SU was one. It was obviously rated without the knowledge of all the rubies that have been written. Kinda pissed me off. Anyway....thanks guys.

            Cheers,

            Jeff

            Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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            • sketch3d.deS Offline
              sketch3d.de
              last edited by

              @frv said:

              Modo among others is your modeler for organic forms or product design.

              forget all mesh-based polygonal modelers as e.g. Modo or SU etc. if you wanna get exact models for e.g. going into production or sharing w/ other CAx systems, i.e. if a more CAD/CAID based approach and not mesh dragging is required.

              Blending with ViaCAD

              hth,
              Norbert

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              • sketch3d.deS Offline
                sketch3d.de
                last edited by

                @click draw said:

                I do already have Solidworks tho and it probably doesn't get much better than that, for mechanical drawings.

                sure, SWX is great especially for parametric driven assemblies in the MCAD area. For a direct 3D modling without the need for fiddling/wrestling around with constraints/formulas other products are more suitable.

                hth,
                Norbert

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                • C Offline
                  Click Draw
                  last edited by

                  Thanks Norbert,

                  I watched the video from the link. Looks very good. I wonder how much that program differs from Solidworks other than cost. One feature I would love to see in SU is the "Shell" feature....

                  Jeff

                  Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @click draw said:

                    One feature I would love to see in SU is the "Shell" feature....

                    JointPushPull?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • C Offline
                      Click Draw
                      last edited by

                      JPP is close by not quite it. With Shell, you can take a shape, select the sides to remove and add thickness to the remaining model. Not sure if that explains it good enough? Goto the link in Norbert's comment "Blending with ViaCAD" and it will show that feature. It's quite handy...

                      Jeff

                      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                      • sketch3d.deS Offline
                        sketch3d.de
                        last edited by

                        @click draw said:

                        I wonder how much that program differs from Solidworks other than cost.

                        see above and the Novedge Blog (bottom).

                        hth,
                        Norbert

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @click draw said:

                          JPP is close by not quite it. With Shell, you can take a shape, select the sides to remove and add thickness to the remaining model. Not sure if that explains it good enough? Goto the link in Norbert's comment "Blending with ViaCAD" and it will show that feature. It's quite handy...

                          Jeff

                          I saw that - but wouldn't selecting the appropriate faces do the trick?

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • A Offline
                            Alleyviper
                            last edited by

                            I am just a 3d hobbiest and have only ever used sketchup. I tried other programs but the learning curve was too big. I've only found two things so far I can't do with sketchup. 1.) I can't rig a model so I can pose it. For example, I made a model of a man in a space suit and wanted him to be posable. I couldn't make something like an elbow bend. To get around it, I made the upper arm and lower arm two groups on layer 1. The two groups overlap each other so as one moves, the overlaped parts of the other are exposed to fill in the empty space. I built a rig on layer 2 and grouped parts of the model to the rig in layer 3. It works, but it doesn't look great. 2.) I can't unwrap my models in sketchup to texture them. I think the pro's call it UV mapping. Whatever it's called, I can't do it in sketchup.

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