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    Reading the SU API

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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      Or, is the insertion_point for components always (0", 0", 0") because the face coordinates work off the drawing origin? Are there any exceptions?

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        The insertion point is the point of the component that sticks to your cursor when you are inserting it into the model. It can often be the component origin, but it is not always the origin. It is normally the last position on the component gripped by a user when they moved the component. If that makes sense....

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • honoluludesktopH Offline
          honoluludesktop
          last edited by

          Chris, Thanks, I am finally begining to understand how to use the SU API, and a little of Ruby in general:-)

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            I had sent another reply, but it got timed out and lost. But what I think you are looking for is called the transformation origin. That is the axis of the component. So try this:

            component_instance.transformation.origin
            That might get you what you want,

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • M Offline
              MartinRinehart
              last edited by

              Once you create a variable in the Ruby Console, it stays until you shut down.

              model=Sketchup.active_model on a PC is needed once. It creates a reference. Even loading another model doesn't bother it. Ditto for model.this and model.that.

              Are you wondering where your component is? Assuming compInst is a ComponentInstance, it's at: compInst.transformation.origin

              I am working as hard as I can on the second half of my tutorial. Nobody should be forced to figure out the API from the docs. "Cruel and unusual punishment" is forbidden by our constitution.

              Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                Thanks Chris, and Martin, I put aside my ruby project, and have been spending my time with SU's Ruby Console, a Web Console, and the SU API, slowly working my way through each classes, and their methods. Did I say that right?-) Yes, a drop dead beginners API guide would be a great help. Assume nothing, and go from Sketchup.active_model.entities...... and all the other "take it for granted" basics. Thanks for pointing me in the direction of component_instance.transformation.origin
                Got sidetracked into figuring out how to get to a component inside another. The attached finds all of the ones at the first level, but fails to find the nested ones.

                
                model = Sketchup.active_model
                entities = model.entities
                definitions=model.definitions
                entities.each do |e|
                  if e.is_a? Sketchup;;ComponentInstance
                    definitions.each do |d|
                    if e.definition.name == d.name 
                      puts "found definitions match for "+e.definition.name+", origin;"+e.transformation.origin.to_s
                    end
                  end
                end
                
                
                

                Nice, now access to nested components.

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  OK, is this the correct way to find all components (including nested ones) in the model?

                  
                  model = Sketchup.active_model
                  
                  model.definitions.each do |c|
                    puts "Component; #{c.name}"
                  end
                  
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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    That is showing all the component definitions, in the model. Including nested definitions.

                    Is that what you are trying to do? Or do you want a list that includes every isntance of each definition too? For that do:

                    model = Sketchup.active_model
                    
                    model.definitions.each do |c|
                      c.instances.each do |ins|
                        puts "Component; #{ins}"
                      end
                    end
                    

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • honoluludesktopH Offline
                      honoluludesktop
                      last edited by

                      OK, is this right?

                      
                      model = Sketchup.active_model
                      
                      model.definitions.each do |c|
                        c.instances.each do |s|
                          puts "Component; #{c.name} #{s.transformation.origin.to_s}"
                        end
                      end
                      

                      My output (Box03 inside Box01):
                      %(#BF0000)[Component: Box02 (106.466771", -5.289104", 0")
                      Component: Box03 (11.477469", 39.803972", 6.9375")
                      Component: Box01 (0", 0", 0")]

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        Understood:-)
                        %(#BF0000)[106.466771389033
                        -5.28910358007033
                        6.57113252700015e-015
                        11.4774687529651
                        39.8039723918033
                        6.93750000000001
                        0.0
                        0.0
                        0.0]

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                        • J Offline
                          Jim
                          last edited by

                          The [to_s](http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#to_s) method is appropriate for printing a Point3d. You can't just print an Array and have it come out reasonably.

                          Hi

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            ....s.transformation.origin.to_a....
                            

                            origin is a 3D-point - alternatively would return an array like [0,0,0] which you can use as a point or take xyz values

                            TIG

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                            • honoluludesktopH Offline
                              honoluludesktop
                              last edited by

                              Understood:-) Can you mix strings, and numbers in a array without having to change them (to_s or to_f) later? If so is it efficient?

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Things like a 3d-point can be made into an array using to_a - these are then all floats [0.0,1.2,3.4]
                                An array can be made thus
                                array=[]
                                array[0]=1
                                array[1]=2.3
                                array[2]="Cat"
                                array[3]=nil
                                array.push([1,2,3,4])
                                array<<true
                                my_variable=123456789
                                array=array+[my_variable]
                                so array >>> [1,2.3,"Cat",nil,[1,2,3,4],true,myvaraible]
                                i.e. an integer, a float, a string, nil, an array, a boolean and a variable's value.
                                Individual items can be changed thus array[5]=false changes the boolean value
                                arrays can be sorted, added, subtracted, reversed, compacted, flattened, made_unique etc etc - they are very useful!

                                TIG

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                                • honoluludesktopH Offline
                                  honoluludesktop
                                  last edited by

                                  Thanks!-) Think, I learned a lot of "stuff" in the past few days. Think I'll go back a couple of weeks, and see if I can better comprehend those posts:-)

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                                  • M Offline
                                    MartinRinehart
                                    last edited by

                                    @honoluludesktop said:

                                    ... If so is it efficient?

                                    Twentieth century issue.

                                    Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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