Render this: Fountain
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@toxicvoxel said:
Am I understanding this right : With nXt you can actually shower in the fountain while it is rendering??
.Yes. But I was careful not to save the image until I was done.
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@al hart said:
@toxicvoxel said:
Am I understanding this right : With nXt you can actually shower in the fountain while it is rendering??
.Yes. But I was careful not to save the image until I was done.
OH. - and I thought that was what ambient occlusion was meant for...
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@richcat said:
Here my attempt with IRender.
Water borrowed from 3DWH by JamRichard, that's some of the best non post production grass I've seen in this forum.
Is it a component composed of several clipmaps spread around with component spray? Or a full 3D component? Is that ivy from the ivy generator? I know, too many questions... Hey, that grass and ivy would make a nice tutorial. -
Dragon Fountain. (I know, no spray... it's... off for the season, closed for cleaning)
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Nice one, Chris...
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The tank is from 3dWH, the ground texture is from GC Textures, the sky is from one of the Twilight skies packages and the plants are from Pete's (solo) collection.
How you like your fountain now!!!
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very cool image.
You broke my fountain!!
Would be cool to see a SP explosion, where the fountain busts into hundred of flying bits.
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@solo said:
very cool image.
You broke my fountain!!
Would be cool to see a SP explosion, where the fountain busts into hundred of flying bits.
Now tell me pete, do I promote another app?
Hey Boofredlay, nice scene. Is this in the alley of the Stoppels?
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boofredlay that image is amazing! so funny
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@solo said:
Another one, calm water (pump bust)
I used some (excuse the shameless promotion) Solopack plants.
nice one Pete.....but it needs a Flamingo.....!!!
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@earthmover said:
Nice Rich! Thanks for sharing the fountain spray you found. Ivy looks nice on the wall...I would add a concrete texture to the fountain itself with a little dirt on it.
Thanks - Looking for a nice concrete/similar texture at the moment. It was a nice marble texture but didn't show up.
@ecuadorian said:
Richard, that's some of the best non post production grass I've seen in this forum.
Is it a component composed of several clipmaps spread around with component spray? Or a full 3D component? Is that ivy from the ivy generator? I know, too many questions... Hey, that grass and ivy would make a nice tutorial.Thanks again for the comments, but sorry to disappoint as its part of the rendering software, that you apply as a property to sketchup materials, a bit similar to the free tree program from Al(but when rendered comes out 3d), Its a ground cover version that I have adapted for ivy. Maybe Al would consider a ground cover/ivy version for sketchup.
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Quick scene with HDRI background lighting and image. Evermotion Audi and light posts added for flair.
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looks really realistic, what renderer is that?
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@richcat said:
@earthmover said:
Its a ground cover version that I have adapted for ivy. Maybe Al would consider a ground cover/ivy version for sketchup.
We have that in the plans. (To create a custom, tileable material).
However, when I tried to put ground cover under my fountain it took so long to render that I gave up. (Ground cover works by generating thousands of leaves and flowers at render time - so it doesn't work well yet for large areas)
But it is very impressive if you were able to get it to work or Ivy.
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The mystery behind the sparkle disappearing is nothing compared to the strange reflection appearing on the water surface...
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A detail. With HDRI background lighting. My first try with water.
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Another slightly more dramatic try. Also a couple from a previous render.
All vray for Max. A good bit of PP on the first one using photoshop and Toy camera. 2nd set is Raw output using HDRI + Vray sun.
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That Audi render looks very good.
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Some one asked me why I post models made in blender here. But these have modeled just for this purpose. If I want to render them in blender (I did) then can use a higher level of faces-details.
So this fountain is not modeled in SU (see topology on att.), so importing it to MAX and render with vray, has really nothing to do with SU. Its an interesting work flow though. Always the capability to export SU models to other apps. If this is possible (for a complicated model).
So earthmother, these are great renders, but why do you need to import a model in SU and export it in MAX?
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@michaliszissiou said:
So ??earthmother??, these are great renders, but why do you need to import a model in SU and export it in MAX?
I did not create the fountain. I downloaded the posted .skp and used the component stringer plugin that Chris just made to model the fountain spray. The idea behind the thread is to use your favorite render app to render the posted model. For me this is Vray and I happen to have it for 3ds Max. I bought Max before I even knew sketchup existed. Now that I model in SU almost exclusively, I typically just use max for rendering and scene staging, utilizing it's high poly support to render my SU models. No different than someone exporting out of sketchup into Vue or Maxwell studio. So to answer your question, my workflow is not Max to SU to Max, as this would be quite silly. 90% of what I model starts in SU....I'm not sure what program the fountain was modeled in.
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