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    Removing unrendered objects

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    • X Offline
      xrok1
      last edited by

      i think you mean off screen right? the things the camera can't see?
      if so i'm not sure you can do that succesfully because everything in the scene effects the light rays bouncing around. imagine a white wall close to your object but off screen it will add alot of light to your scene but if its gone; not included in the render; your render will look totally different.

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • A Offline
        agamemnus
        last edited by

        @xrok1 said:

        i think you mean off screen right? the things the camera can't see?
        if so i'm not sure you can do that succesfully because everything in the scene effects the light rays bouncing around. imagine a white wall close to your object but off screen it will add alot of light to your scene but if its gone; not included in the render; your render will look totally different.

        Actually I don't even have shadows enabled ...

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        • E Offline
          Ecuadorian
          last edited by

          Care to post a screenshot of the model?
          Perhaps you're trying to render a model of Manhattan and expect it to render as fast as a simple Big Apple... 😉

          -Miguel Lescano
          Subscribe to my house plans YouTube channel! (30K+ subs)

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          • Al HartA Offline
            Al Hart
            last edited by

            @agamemnus said:

            Another question came to mind as I was thinking of using the nXtRender engine for something that took regular Sketchup about two minutes on my machine...

            Is there any way to remove non-rendered objects (or planes, or lines...) based on a scene? (with/without shadows?)

            You can select everything you can see in the current view, use cut to remove it and send it to the clipboard, then use select all to select everything which is left, and the hit delete.

            Then paste the original geometry back into the drawing.

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • X Offline
              xrok1
              last edited by

              you really do need an illustration of what your doing, everyone is playing a guessing game with you. 😕
              unless you meant to post this on the puns & puzzles thread? 😆

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • A Offline
                agamemnus
                last edited by

                Al, that will also select things I can't see. It will also select pieces in complete groups that I can't see.

                xrok1.. I dunno, just imagine a model, any model. Imagine I am looking at the model from some angle, any angle. Imagine I don't see the entire model because I'm looking at a closeup. I want to remove the parts of the model that I don't see.

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  call zorro

                  I take the slow, deliberate approach in my aimless wandering.

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    You can place 4 to 6 section planes in the drawing, and then use the "cut drawing to section plane" ruby to cut out the unwanted geometry.

                    However, the best plan is probably to use layers to make it easier to turn on and off geometry which will not be visible.

                    We have considered a rendering function to only extract visible geometry. But that gets tricky because some off-screen geometry may effect reflections, shadows, and reflected light calculations.

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • E Offline
                      Ecuadorian
                      last edited by

                      Agamemnus, I hope you're not filling your models with double-curvature stuff such as moldings on round columns. The polygon count goes pretty high with such objects. Also be extra careful with components downloaded from the 3D warehouse, as they often have tiny things with lots of polygons. Switch to wireframe view to spot the most polygon-heavy parts, and clean them up.

                      -Miguel Lescano
                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                      • X Offline
                        xrok1
                        last edited by

                        i'll let you alone with this, but i have a feeling if you ever accomplish what your attempting you'll discover it doesn't accomplish what you thought it would. 😕

                        good luck, it is an interesting challenge if nothing else and some good may come from it. 😄

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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