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    Depth maps with Vray?

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • soloS Offline
      solo
      last edited by

      This may help.

      http://twilightrender.com/phpBB3/viewtopic.php?f=18&t=511

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • StinkieS Offline
        Stinkie
        last edited by

        Thanks for that, Pete, but a third-party solution is not what I had in mind. One cannot keep installing software. And certainly not to do things that, in principle, one's rather expensive render engines should be able to do all by themselves. 💚

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        • R Offline
          remus
          last edited by

          I dont know if you can write shaders for vray, but a rather clever chap on the indigo wrote a shader for indigo that basically produces a depth map, might be worth a try or try and wrangle someone else in to trying it.

          http://remusrendering.wordpress.com/

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          • soloS Offline
            solo
            last edited by

            Vray does render depth maps, reflection maps, and even alpha maps.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • thomthomT Offline
              thomthom
              last edited by

              @solo said:

              Vray does render depth maps, reflection maps, and even alpha maps.

              And they are found under the VFB Channel section in the Options.

              @unknownuser said:

              You sure? I remember reading somewhere it should be scene units (according to Damien Alomar).

              Yes, 100% sure. I know Damien claimed otherwise previously, but I corrected him on this. I'm guessing he's been using inches when modelling so he didn't notice it.
              Example: no matter what model unit you have, a displacement map with a multiplier of 10, 100% white will give a 10" displacement.
              When you use DOF, the override focal distance is only focusing right if you specify the distance in inches.
              If you apply a bump map to a material with no diffuse texture, plain colour in SU, the bumpmap will be sized to 1"x1" if you have the UV repeat values to the default 1.0

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Here's a visual example I poster in another thread: http://forums.sketchucation.com/viewtopic.php?f=322&t=18202&st=0&sk=t&sd=a&start=15#p148737

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Thanks for the info, Thom. Let's see if can get a decent depth map out of Vray today. 😄

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    In case anyone's wondering: Thomthom's absolutely right. Inches it is.

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                    • E Offline
                      Ecuadorian
                      last edited by

                      Nooooo.jpg
                      Google, why didn't you tell me?

                      -Miguel Lescano
                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        When I need depth in my render I usually add the 'depth map' option in the framebuffer section of the render section and apply it in Photosoup.
                        It might be a bit too dirty for your puristic renders, but it can get the job done quite fast and easy.

                        Rendering real camera DOF is way more tedious (Asgvis should fix that inches bug by the way) and even then you really need to set your QMC values and color mapping values well to get nice grades in the depth. Not easy...

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