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    Depth maps with Vray?

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    • StinkieS Offline
      Stinkie
      last edited by

      Any of you geniuses know how to render a usable depth map with Vray?

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      • soloS Offline
        solo
        last edited by

        Tom, what exactly do you need the depth map for?

        Post editing?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • thomthomT Offline
          thomthom
          last edited by

          When you give the far and near values - you always have to give them in inches. Inches is the internal units of SU and VfSU deal with this regardless of your model settings.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • E Offline
            Ecuadorian
            last edited by

            @thomthom said:

            Inches is the internal units of SU.

            Aaaaargh!... Is there any way I can "unread" this? Tell me it isn't so! 😮

            -Miguel Lescano
            Subscribe to my house plans YouTube channel! (30K+ subs)

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            • StinkieS Offline
              Stinkie
              last edited by

              @solo said:

              Tom, what exactly do you need the depth map for?

              Post editing?

              Yeah ... PP DOF.

              Ecuadorian pointed out to me I could render one with another app, and that's what I've done so far, but ... I'd really like to know. I've been wondering about this ever since I got my Vray license, and I'd like to get rid of that nagging feeling. 😄

              Geeky, I know.

              @thomthom said:

              When you give the far and near values - you always have to give them in inches. Inches is the internal units of SU and VfSU deal with this regardless of your model settings.

              You sure? I remember reading somewhere it should be scene units (according to Damien Alomar).

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              • soloS Offline
                solo
                last edited by

                This may help.

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                (twilightrender.com)

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Thanks for that, Pete, but a third-party solution is not what I had in mind. One cannot keep installing software. And certainly not to do things that, in principle, one's rather expensive render engines should be able to do all by themselves. 💚

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                  • R Offline
                    remus
                    last edited by

                    I dont know if you can write shaders for vray, but a rather clever chap on the indigo wrote a shader for indigo that basically produces a depth map, might be worth a try or try and wrangle someone else in to trying it.

                    http://remusrendering.wordpress.com/

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                    • soloS Offline
                      solo
                      last edited by

                      Vray does render depth maps, reflection maps, and even alpha maps.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @solo said:

                        Vray does render depth maps, reflection maps, and even alpha maps.

                        And they are found under the VFB Channel section in the Options.

                        @unknownuser said:

                        You sure? I remember reading somewhere it should be scene units (according to Damien Alomar).

                        Yes, 100% sure. I know Damien claimed otherwise previously, but I corrected him on this. I'm guessing he's been using inches when modelling so he didn't notice it.
                        Example: no matter what model unit you have, a displacement map with a multiplier of 10, 100% white will give a 10" displacement.
                        When you use DOF, the override focal distance is only focusing right if you specify the distance in inches.
                        If you apply a bump map to a material with no diffuse texture, plain colour in SU, the bumpmap will be sized to 1"x1" if you have the UV repeat values to the default 1.0

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Here's a visual example I poster in another thread: http://forums.sketchucation.com/viewtopic.php?f=322&t=18202&st=0&sk=t&sd=a&start=15#p148737

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            Thanks for the info, Thom. Let's see if can get a decent depth map out of Vray today. 😄

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              In case anyone's wondering: Thomthom's absolutely right. Inches it is.

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                              • E Offline
                                Ecuadorian
                                last edited by

                                Nooooo.jpg
                                Google, why didn't you tell me?

                                -Miguel Lescano
                                Subscribe to my house plans YouTube channel! (30K+ subs)

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  When I need depth in my render I usually add the 'depth map' option in the framebuffer section of the render section and apply it in Photosoup.
                                  It might be a bit too dirty for your puristic renders, but it can get the job done quite fast and easy.

                                  Rendering real camera DOF is way more tedious (Asgvis should fix that inches bug by the way) and even then you really need to set your QMC values and color mapping values well to get nice grades in the depth. Not easy...

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