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    South wind #2

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Here is a podium 20 sec render, not so bad this time, plus a simple SU lighthouse model. So I modeled something with SU after all.
      TinosRock5.jpg

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      • R Offline
        remon_v
        last edited by

        awsome. that quick render with what system specs?

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Thanks remon. On a mac pro (2 nehalem xeon, 8 cores 16 threads 2.26 GHz, 6GB RAM)
          Another two just for fun.
          TinosRock7.jpg
          TinosRock6.jpg

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          • R Offline
            remon_v
            last edited by

            here's my effort. It's not as nice as Michalis' and solos effort. Rendered with vray and a little ps. Suggestions and C%C's are welcome. BTW took me 20 min and 10 s to render with an amd phenom X4 940, 4 gig of ram.

            http://i22.photobucket.com/albums/b336/remon_v/test7-2.png

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              IMO remon, this background sky is a wrong choice. Doesn't work with the sea (reflections?), it doesn't "explain" the light on the rock either.

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              • R Offline
                redot
                last edited by

                Those pics are fabulous Michalis.
                Texture baking is working a treat. You'd never know they were low poly.

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                • N Offline
                  nomeradona
                  last edited by

                  this is just becoming a great exercise again. nice model and nice water surface. the sceond image of solo looks realistic.

                  micha... the 20 sec render is my favorite....

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • R Offline
                    remon_v
                    last edited by

                    You're right Michalis... I did see it also, tried to fix it in PS but didn't come out nice.
                    Ok I did some more testing... Trying to fix the reflections and reducing the rendertime. I setup a billboard at the back. I gave the ship a dark blue (nearly black) texture I put an omni light in front of the sun and removed the "sketchup sunlight". So here it is:

                    http://i22.photobucket.com/albums/b336/remon_v/3.png

                    as you can see reduced the time alot πŸ˜„

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      Thats better remon. More reflections are needed though, or maybe try a simpler sky.
                      Thanks nomer.
                      Here's a heavier PP.
                      BTW did you know that Victor Hugo was a great artist too? Do some search in google and I'm sure you wont be disappointed.
                      PPRock7s.jpg

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                      • R Offline
                        remon_v
                        last edited by

                        nice Michalis... I did some other tests. The water is more reflective and I also edited the rock texture a bit. here it is:

                        http://i22.photobucket.com/albums/b336/remon_v/8.png

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Better now remon but I have my doubts about this sky.
                          I tried to do something similar here. Heavier PP this time.
                          Rockpp2.jpg

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                          • R Offline
                            remon_v
                            last edited by

                            very nice and realistic... I'll try one with another sky soon

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                            • D Offline
                              d12dozr
                              last edited by

                              @michaliszissiou said:

                              Baked in blender > rendered with podium.

                              Very nice images, michaliszissiou...Could you please explain what "baked textures" are?

                              3D Printing with SketchUp Book
                              http://goo.gl/f7ooYh

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                              • david57D Offline
                                david57
                                last edited by

                                Beautiful. This last one is better, some of the others look like procedural clouds and not natural looking. It would be nice if someone would give you an old ship model for this last shot.

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Thanks for these kind comments.
                                  d12dozr: See in the first page of this post, solo is asking if he could edit etc. There's the tex file. Looks almost rendered from top view. It is rendered in blender into UV map (baked). Consider this processing as having a nice front view house photo and starting push-pull in SU. Or a nice bumped wall texture ect. What about working with apps like zbrush (you can paint textures on your sculptures there), importing them in blender, bake them, export as 3ds to SU? The idea is almost the same. But benefits are clear. The use of a high polys model to bake a low poly model. (In this post I've posted a zbrush render too, 2 000 000 polys!, so you can see the deference).
                                  High polys vs low polys baked models. I could say "fair enough".

                                  Update:
                                  The color of a sea texture should be dark grey in most cases. Or less dark for more ambience. Ultra reflective though. Its the sky that gives the color, should not forget this.

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                                  • D Offline
                                    d12dozr
                                    last edited by

                                    Thanks for the explanation, Michalis!!

                                    3D Printing with SketchUp Book
                                    http://goo.gl/f7ooYh

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      This one is a native SU raw render. Some PP for reflections and atmo. The benefits of baked textures are clear.


                                      SU_rock.jpg

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        This post is for all of you who can't understand how easy you can navigate into a baked model. Easy for low fi machines.


                                        LoResRock.skp.zip

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                                        • R Offline
                                          remon_v
                                          last edited by

                                          nice and thnx for the tutorial πŸ‘

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            This 'LoResRock.skp' is an updated version (better bumps). Some PP (birds, fog, frame). And some screen shots - the way I use fog for depth field. IMO this is the only way, this supports transparent pngs. A well known SU 'official' tutorial about depth field via fog, is a big mistake.
                                            20090916162558_29s.jpg
                                            fog color = white
                                            Picture 2.jpg
                                            render with textures ON
                                            inverted SU raw output, used for alpha mask in PP.
                                            mask2.jpg


                                            updated version - better bumps

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