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How to reset axes view??

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  • K Offline
    Kent L
    last edited by 7 May 2009, 22:20

    I'm working on a roof plane, so I "placed" the axes so x and y planes line up with the roof plane. However, the views do not reset to this new axis. In other words, when I orbit, it orbits around the original axis. If I choose one of the views, like top, bottom, etc. they align to the original axis.

    Shouldn't sketchup be using my new axis for views and orbits? What am I doing wrong? I've tried the context menu "align view" but all that does is give me a top down view, but as soon as I try to orbit, I'm orbiting around Sketchup's default axis.

    Anybody have a suggestion??

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    • C Offline
      Chris Fullmer
      last edited by 7 May 2009, 22:22

      It just doesn't work unfortunately. You can though select a face and right click on it and choose align camera. So once you change your axis, create a quick box that is aligned. Then use its faces to align the camera to the new axis. Its not great, but its helps.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • T Offline
        thomthom
        last edited by 8 May 2009, 06:25

        That's been annoying me as well. That the standard views doesn't respect the model axis.

        I think a plugin is in order...

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • J Offline
          Jackson
          last edited by 8 May 2009, 14:12

          .... and group and component definition boxes don't align to new axes, only to SU's original axes. ๐Ÿ˜ 

          Jackson

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          • T Offline
            thomthom
            last edited by 8 May 2009, 14:23

            @jackson said:

            .... and group and component definition boxes don't align to new axes, only to SU's original axes. ๐Ÿ˜ 

            hmm...? Components did use the custom axes and since SU7 groups does it as well.

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • J Offline
              Jackson
              last edited by 8 May 2009, 21:53

              ๐Ÿ˜ฎ

              Well spotted Thom! I've gotten so used to this SU shortcoming that I hadn't noticed they'd finally fixed it! Thanks for that. ๐Ÿ˜„

              Jackson

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              • C Offline
                Chris Fullmer
                last edited by 8 May 2009, 23:30

                Any word on the development of this one Thom? I suddenly find myself in need of it right now...... ๐Ÿ˜›

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • T Offline
                  thomthom
                  last edited by 9 May 2009, 06:57

                  @chris fullmer said:

                  Any word on the development of this one Thom? I suddenly find myself in need of it right now...... ๐Ÿ˜›

                  Chris

                  At the moment it's not something I have the time for. Got a few other projects in the workings. ๐Ÿ˜•

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • C Offline
                    Chris Fullmer
                    last edited by 9 May 2009, 09:24

                    ok then. I've started on it and its looking very promising. I might have a cheaply put together beta in a day or two (or maybe a few hours if I get lucky).

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • M Offline
                      mitcorb
                      last edited by 13 May 2009, 02:20

                      This is no solution-- just an observation:
                      I accidentally discovered that hitting the control key while orbiting by middle mouse button tilts the camera off global z. I meant to hit the shift key to pan. Of course, you guys already knew this. Now, if there was a way to retain the tilt, rather than a momentary thing...

                      And, in regards to the axes: It sure would be neat to have a floating xyz gizmo like in other modelling programs. And it sure would be neat to be able to call out x,y AND z coordinates to initiate and complete lines or arcs or rectangles. It appears that SU uses xyz coordinates at some level below the user interface, because of some of the Ruby terminology/ syntax I have seen.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • W Offline
                        Wo3Dan
                        last edited by 13 May 2009, 08:09

                        @mitcorb said:

                        .....hitting the control key while orbiting by middle mouse button tilts the camera off global z. ........Now, if there was a way to retain the tilt, rather than a momentary thing...

                        This is disabling gravity.
                        Most likely there are some plugins out there that will return all camera data INCLUDING this "horizon" tilt. So you can reproduce that special view you want to return to.
                        But you can also save that special view in a scene to return to. Start orbiting that scene view with also Ctrl selected and you will be able to adjust the tilt to your liking.

                        b.t.w. This way of orbiting and (and saving) can also be handy whenever you need to apply the selection window in a tilted way. i.e. since this window is always horizontal according to your screen you now just tilt the model.
                        Try orbiting/spinning the cursor clockwise or counter clockwise to be able to next make better/easier selections.

                        @mitcorb said:

                        ......neat to be able to call out x,y AND z coordinates to initiate and complete lines or arcs or rectangles. It appears that SU uses xyz coordinates at some level below the user interface, ......

                        Many times you can apply (input) X,Y and Z, relative to or in absolute values.
                        Hover (no geometry selected) with the 'Move' tool over an endpoint/vertex and drag it to somewhere else. Now type [2m,3m,4m] to put that point at x=2m,y=3m,z=4m (absolute). Just an example.

                        Wo3Dan

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                        • C Offline
                          Chris Fullmer
                          last edited by 13 May 2009, 08:34

                          I should mention that I have this plugin pretty much done. I just don't have the Iso view working yet (it takes a little more work than the other views) and I need to finish the icons (I'm planning on just stealing them from the SU ones, but changing their color or somethin).

                          I was hoping to make it so that these views would be compatible with printing to scla,e but I am striking out on that through Ruby.

                          But give me a little time and I'll get this extended standard views plugin released.

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • M Offline
                            mitcorb
                            last edited by 13 May 2009, 15:30

                            Thanks to Wo3Dan for his comments.
                            Maybe put a big Duh stamp on my forehead.
                            I printed out his post and I'm off to practice some more.

                            I take the slow, deliberate approach in my aimless wandering.

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                            • C Offline
                              Chris Fullmer
                              last edited by 18 May 2009, 21:25

                              OK, sorry it took so long. I finally got this plugin out the door.

                              It is all the standard views, but these will align to the current axis, whether its the original or a user defined one.

                              301 Moved Permanently

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                              (www.sketchucation.com)

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • K Offline
                                Kent L
                                last edited by 19 May 2009, 16:18

                                WOW!

                                Many thanks, Chris. That will save us "roofies" a ton of time!

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                                • M Offline
                                  mitcorb
                                  last edited by 19 May 2009, 16:32

                                  Chris:
                                  I sure hope your thesis is not suffering, and your lawn gets mowed on time.
                                  mitcorb

                                  I take the slow, deliberate approach in my aimless wandering.

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