Should I buy V-ray
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They are planning on making the UI more user friendly, though. Good thing, user friendly UI's. I remember this one app ... really user friendly. They were gonna add lots of new features ... What's that app called again? Modiup? Podmiu? Nice blokes, too. Wonder what happened to them.
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@sepo said:
New Vray version will be rewrite of the core only. It will not have any new features AFAIK.
VfSU2 will have new features. However, they have rewritten the core so they can release for Mac. The last I heard they will release a PC version with the rewritten core before VfSU2 comes out. It is this pre-v2 release that won't have any new features, I'm guessing some bug fixes maybe. But VfSU2 will have lots of really nice features.
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Yes, I was reffering to pre V2 version.
Stinkie -
I'm not really going to "weigh in" here as my opinion is obviously biased, but I'll just try to clear up some version/update questions that seam to be floating around.
Right now the development team has been completely rewriting the core of VfSU so that it will run on a Mac. There are a number of added benefits to this; some of which will be apparent now, some of which will be apparent later. In the short term, we'll be releasing the Mac version, along with a update for the windows side as well, in a few months time. The actual dates depend largely on how things work out during the testing period (which should be starting with a few weeks...I'll make an announcement here). Obviously if there's a lot of bugs/issues that pop up, we'll have to work those out before its officially released. As Thomas said, the Mac version and the update for the windows side of things will have minimal additional features. That being said, we have taken a closer look at parsing, so at this point that is looking better.
In regards to the long term picture of VfSU 2, that is too far off for me to give much specifics. I will say that there is a lot that is on the boards for getting attention during the vfSU2 development process. Among them are Proxies, significant UI changes, additional materials/textures, and a number of other smaller features. As we move on from working on the core to adding these features, we'll let you know more.
Upgrade/pricing wise, that $100 off coupon is only good for just a few more days, so if you're thinking about it, nows the time. For those of you that already have VfSU, the update corresponding with the Mac version will be free, but VfSU 2 will have an upgrade cost associated with it. That upgrade from VfSU 1 to VfSU 2 hasn't been finalized, but will be a significantly lower cost than the program out right.
Lastly, (and this is more on a personal note) I think that Modo is a great program and does a lot of things very well. From what I've seen of it, and the limited experience I have with it, I can tell you that it does amazing work and is a lot of fun to use. I'm personally one who is likes using tools "in addition to" rather than "in place of", and Modo is tool that I think makes a good addition to a number of workflows. I will say that I have yet to render in Modo
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Thanks for the info.
I really appreciate when a company gives the users some info on whats ahead.
It makes it so much easier to wait when you have a approximation of the time until next update.P.S. Please dont forget render region. I've been asking for this since version 1.0.
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dalomar -
Thanks for the informative post.
I've registered on the ASGVIS forum, sent emails to support (twice) but still haven't received an activation email. I'm coming to the end of my trial period and would like to ask some questions on the forum over there.
Any advice on how to get through this logjam?TIA
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dalomar
Thanks for all that info
Like arail1
I to am having major problems with registering on the ASGvis forums. I've had some help with your support. I now can loggin to the home page and have purchased V-Ray. But cannot login to the forums. Is it two different area's with two different registration? -
I have heard alot of people speaking on Modo possibly not being the best tool for Archviz/Modeling work. While I do not think there is a "best tool", many are good or great, I do think a few really shine and Modo is one of them. Modo is not just a tool for doing organic modeling. While it does do that well it can excel at architectural modeling as well. Modo can model down to as tight of a tolerance as you want to throw at it. I do not know to many architectural modelers modeling tighter that maybe a 1/16" or a customer who expects tighter tolerances that that either. If someone is saying modo can not model accurately then they have not taken the time to learn how.
I used to say "sketchup does everything I want it to do" too, but the more I use it the more I find myself doing things in modo that I can not do as easily in sketchup. I think we as artists always need to be moving forward...we just hope that our software is moving forward as well. THIS is where sketchup falls short for me. The lack of high poly support is beginning to be a killer for me. So many people want to add good trees into a visualization (stuff like xfrog or onyx trees) and we all know that will grind sketchup to a halt. Yes, there are good work arounds but they will never equal a great full 3d tree. Again, Sketchup is great but if you are looking for a well rounded FULL 3D package then I would spend the money on Modo.
The sketchup importer......Yes it falls short. Much of this is not Luxology's fault though. We have heard this was a matter of Google not working very well with Luxology.
Below are some good video's showing the architectural capabilities of Modo. Sorry, they cost but there are some great models and render examples on the modo forum as well.
http://www.luxology.com/store/training_series14.aspx
http://www.luxology.com/store/15_architectural_interiors/
Scott
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