The VUE thread
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When you have the PLE I will walk you through the settings as you did for me with Vray on how to get a crisp render.
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Thanks! I'll look at some of the video tutorial first, (if I can make them work,... seem to be flickering without audio on my machine..)
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Do I want to install the 32bit version of the product too? Is there any need for that?
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Not sure what you mean, do you have 32 bit or 64?
I have 64 bit and not installed the x86/32bit version.
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I run Window7RC 64bit. It asked me if I wanted to install 32bit. I said no.
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Drive by, turning wheels.
[flash=425,265:2vn1n888]http://www.youtube.com/watch/v/q4kljK0rCRs[/flash:2vn1n888]
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@solo said:
When you have the PLE I will walk you through the settings as you did for me with Vray on how to get a crisp render.
Please oh please make this conversation public when you have it. I've had the PLE for about a month now and I've played with it enough to like it, but I still have problems with render quality and I'd like to get up to professional level myself!
Chris
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Will do dat!
Another test, this time animated texture changes.
[flash=640,480:3jphsn75]http://www.youtube.com/watch/v/0cPfGSnposc[/flash:3jphsn75] -
Heads up to all version 7 users, Vue 7.4 (free) update has been released with many new features.
-Material Painting and effect-driven material mapping in the Terrain Editor
-Cross-shadowing on clouds
-Optional Hide objects from render and disable lights by clicking their icon in World Browser
-OpenGL sky preview with clouds
-Realistic MetaCloud preview
-Dynamic plant display optimization
-Enhanced Multi-Processor usage for procedural terrains, dynamic EcoSystems and panoramic rendering
-SketchUp 7 file import
-Automatic renaming of Standalone, HyperVue- and RenderNode-generated frames if overwriting-Improved OpenGL display of transparent objects, lensflare, fog, sky previews, layered ecosystem materials...
-Optimized memory usage when creating a new scene.
-Improved the Auto-updating of Vue on MacOS.
-New algorithms to reduce noise in the shadows projected by spectral clouds.
-Various optimizations with Macro edition, particularly on MacOS 10.4.
-Added an option to refresh the sky OpenGL display in the viewport display options.
-Improved several import modules (3DMF, COB, LWO, VRML).
-Fixed possible problems when importing animated Collada files on MacOS.
-Improved Fractal computation in the terrain editor.
-Improved edition of pre-animated groups.
-Optimized workflow with Poser objects.
-Optimized anti flickering technology for animations that include stars.
-Optimized alpha transparency influence with GI shading.
-Improved stability when using the Function Editor.
-Fixed a possible bug when using the "twist" parameter on Vue object.
-Fixed a possible crash when resetting an atmosphere that contains animated clouds.
-Improved Network Rendering with RenderCows.
-Various interface optimizations. -
meh? I just downloaded the PLE and I get 7.0... ?
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I'm trying to import a .skp file into VUE7. The .skp is saved in SU6 format. But I get an error message saying it can't read file.
Any requirements to the .skp in order for it to import? -
Hmmm, not sure about the PLE version,cannot find anything on the site so far.
Anyway. seen this? Vue used in Terra X movie.
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I seem to be completely unable to import SU6 files. But SU5 seems to work. With simple test scenes it works fine, but when I try to import a real project I find many things misplaced upon import. Any clue to how to circumvent this?
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Does VUE not handle nested components/groups?
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It does, all my SU models have nested groups and components and it works great with Vue, I however export as .3ds and open up in Vue, I do not use the .skp import.
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.3ds worked more reliably.
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Make sure to UN-check stand alone edges.
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Can VUE generate terrain from DWG files?
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What .3ds export settings do you use?
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