Hardware recommendations
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Was that a total of 11 million faces?
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Thomthom, I believe that's 1.18 million faces.
As you can see the rig was still very smooth. I tried a model that absolutely crippled my high clock speed dual cores in the past I did not check the face count but the size was 156mb , and it opened fast and was very smooth, the only issue was bounding boxes when orbiting with shadows on, but OMG my other rigs struggle to even open it never mind navigate without shadows on.So again I say the i7 IS the best solution for SU IMO, it handles more poly's and makes more things possible.
i7 940
Asus p6 deluxe
64 bit Vista Ultimate
12GB corsair dominator ram
geforce gtx 280
1TB HD -
@solo said:
I tried a model that absolutely crippled my high clock speed dual cores in the past I did not check the face count but the size was 156mb
Pure geometry? Or did that include textures?
Btw, that model you tried in that video, any chance I can test it out on my rig so I can see the difference between our rigs?
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All geometry (no textures) This is part of it that I posted a while back, the complete file has double the amount of buildings.
I will be accessing my server as soon as my weekly maintenace is done and send you the candle model.
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Numerobis,
I suggest the nvidia gtx 285, ATI still have stability issues with many 3D modeling apps.
I would not bother with a Quadro as it performance gain if any is not noticable for the difference in price and then it's also a very limited card and chocks with heavy video editing. -
Impressive model. Is that each brick modelled?
I'm very interested in what you did with the brick wall on the left side of the model, where the bricks are visible only in spots. (Has this model been talked about in another thread?) -
Thanks.
Yes the bricks are all modeled, on the left side I used a random push pulll to get varying depths so giving the appearance of inconsistant showing and on the other side of the road it's standard depth for clean brick appearance.
This model is being used for an in-game video, my part is done (the modeling) the complete model is being textured at moment by another contractor and will be finally compiled in Max or Maya (not sure as my part is only initial modeling)
I have not really discussed this model as it's part of a bigger city model that I cannot show due to a NDA. -
I'll have to try that technique on my Discworld model; I want worn cobble stones in the streets; http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=18393
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Thanks!
(I'll continue in that thread. ) -
I did a performance video of the partial model, it's 126MB, has 1.8 million faces and double edges.
Even with shadows on it was smooth, this does not orbit well on any other machine I tried, and not at all with shadows on.
[flash=600,355:2xd6zd10]http://www.youtube.com/watch/v/XlW0fYb7dZQ[/flash:2xd6zd10]
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That's impressive. Didn't see it degrade to wireframe at all.
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I did a fast and dirty 8 second animation in Vue, just added two cars and an atmosphere, put extra motion blur for drunk effect. rendered in 26 minutes.
[flash=640,400:2xa87muf]http://www.youtube.com/watch/v/Mng2dgFxzIs[/flash:2xa87muf]
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Thats really impressive Solo!
I still feel like I'm missing something about Vue. Hopefully I'll figure it out in time, I'd really like to use that software.
Chris
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Animation in Vue? Another reason for me to check out that application.
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This is the Vue 7 presentation video, all done with Vue animation, wind, sun movement, poser animation, avi alpha planes, solid growth plants, planets, atmospheres etc.
[flash=560,340:9g1mhfam]http://www.youtube.com/watch/v/48LAOpVTVdY[/flash:9g1mhfam]
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oo i may have to upgrade to vue 7 from vue 5.
I had never thaught of using that with sketchup cool idea....
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I just tried the candle light test Solo did. Replicating his moves. I looked to get similar behaviour. Upon the beginning of an orbit there was a small lag, but thereafter it was smooth.
ASUS P5Q-E
Intel Q9450 2.66GHz Overclocked to 3.3GHz
8GB 800MHz RAM
Geforce 8800GT 512MB - 4X AA
Windows7 RC 64bit
Sketchup7
22" Monitor 1680x1050 (Primary which SU runs maximized on)
17" Monior 1280x1024 -
Crud! Something went wrong when I made the computer go to Sleep. I refused to reboot until I reset the CMOS. Then my OC settings where lost. Fortunaly, the guy who helped me OC saved the settings which I then could load. Unfortunately, it was saved when it was set to 3.2GHz, and not when we pushed it up to 3.3GHz... meh!
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I just had a new computor built for me so i could get a project done in time... did it, but had to take the tower home for some weekend work!
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3
Processor: Intel(R) Pentium(R) 4 CPU 3.40GHz with HT tech Memory: 2046MB DDR3 corsair RAM Card name: NVIDIA GeForce 8400 GS 512.0 MB
gotta say it works like a dream for SKP, but other things that can actually use multi procs are a bit slower... AutoCAD 2010 im looking at you you pice of RAM hoggin VM sucking piece of c***
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