sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SketchUp game exporter (Source)

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    120 Posts 32 Posters 42.8k Views 32 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      ryansumei
      last edited by

      @cadmunkey said:

      Did anyone else on these forums manage to produce anything with the Crysis engine from sketchup models?

      Yea I have, But only very basic models. And I haven't worked out textures. Also once inside the building the walls disappear, weird.

      But having much more fun doing the topographical height maps at the moment and using standard models.

      ®yan

      1 Reply Last reply Reply Quote 0
      • N Offline
        Nintari
        last edited by

        Check out the latest alpha of PlayUp. You can export to SB2 directly from SU now, although collision isn't in yet.

        1 Reply Last reply Reply Quote 0
        • RichardR Offline
          Richard
          last edited by

          @nintari said:

          Check out the latest alpha of PlayUp. You can export to SB2 directly from SU now, although collision isn't in yet.

          Sorry mate what is "PlayUp" and "SB2"?

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

          1 Reply Last reply Reply Quote 0
          • R Offline
            remus
            last edited by

            Im guessing this is what is being referred to: http://playuptools.com/

            http://remusrendering.wordpress.com/

            1 Reply Last reply Reply Quote 0
            • RichardR Offline
              Richard
              last edited by

              @remus said:

              Im guessing this is what is being referred to: http://playuptools.com/

              Yeah just worked it out! Dumb is me!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

              1 Reply Last reply Reply Quote 0
              • O Offline
                oalexis
                last edited by

                thanks so much zapwizard! 😄 i'm going to put this to use for sure. Just imported a little pagoda into the sandbox 😄


                pagoda_crysis.jpg

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kwistenbiebel
                  last edited by

                  It seems that the PlayUptools are now updated and you can import a Sketchup model with textures and all straight into the sandbox 2 editor. 👍 ---> http://playuptools.blogspot.com/2009/03/cryengine-mini-update.html

                  Did anyone try to use it for realtime VIZ yet? Preferably on an architectural model? (screenshots?)
                  Since I left my copy of Crysis in Belgium when coming to Australia, I would love to know if it is worth to buy a new copy....

                  1 Reply Last reply Reply Quote 0
                  • PixeroP Offline
                    Pixero
                    last edited by

                    I've just done small test nothing to show yet but its interesting now if SU import is easier. Will test this when time gives...

                    1 Reply Last reply Reply Quote 0
                    • RichardR Offline
                      Richard
                      last edited by

                      @kwistenbiebel said:

                      It seems that the PlayUptools are now updated and you can import a Sketchup model with textures and all straight into the sandbox 2 editor. 👍 ---> http://playuptools.blogspot.com/2009/03/cryengine-mini-update.html

                      Did anyone try to use it for realtime VIZ yet? Preferably on an architectural model? (screenshots?)
                      Since I left my copy of Crysis in Belgium when coming to Australia, I would love to know if it is worth to buy a new copy....

                      Mate are you really in Australia? We should organise a PPB meeting, though where in Aust?

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        kwistenbiebel
                        last edited by

                        @richard said:

                        Mate are you really in Australia? We should organise a PPB meeting, though where in Aust?

                        [OT]: Yes King, half a year now ☀ . WA is just wonderful....although you guys probably like to convince me to go East, right?
                        A PPB OZ gathering would be great.

                        1 Reply Last reply Reply Quote 0
                        • RichardR Offline
                          Richard
                          last edited by

                          @kwistenbiebel said:

                          @richard said:

                          Mate are you really in Australia? We should organise a PPB meeting, though where in Aust?

                          [OT]: Yes King, half a year now ☀ . WA is just wonderful....although you guys probably like to convince me to go East, right?
                          A PPB OZ gathering would be great.

                          Well mate the east has Sydney and Melb! Great to hear you enjoy WA - Aust is a pretty cool place! If you are making to the east any time soon please keep in touch! The drinks are on me to repay in only part for all your inspiration!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                          1 Reply Last reply Reply Quote 0
                          • RichardR Offline
                            Richard
                            last edited by

                            BTW I hope your having a shot at learning to surf while here! WA has some great beaches?

                            Actually funny I say that - haven't been on a board myself for about 20years!

                            So back on topic! Yes has anyone had success in arch vis with crysis yet?

                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                            1 Reply Last reply Reply Quote 0
                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              I keep thinking about sitting down and working it out.....but I still have not just done it. I was so excited about it that I went out and bought Crysis and everything. Oh well, maybe someday I'll get to it 😄

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                Staatsfeind
                                last edited by

                                @cadmunkey said:

                                Did anyone else on these forums manage to produce anything with the Crysis engine from sketchup models?

                                yes sure,

                                last year i did it via dwg-export -> 3dsmax -> sandbox
                                result: picture1

                                by now i use zapwizzards way by the use of the collada converter.
                                result: picture2

                                still i wish sketchup would support better exports in different formats
                                or a tool that helps optimizing export for cryengine more easily.
                                collada is still not meant to be a su->ce2 converter...

                                cheers


                                00027.jpg


                                00017.jpg


                                L-house1600.jpg

                                http://www.frenchtouchstudio.com
                                manager/modeler

                                1 Reply Last reply Reply Quote 0
                                • Z Offline
                                  zapwizard
                                  last edited by

                                  Hey, update here:
                                  Valve has released two offical SketchUp plug-ins along with their Left4Dead SDK.
                                  The plugins also work for other Source games, but you have to own L4D.

                                  One plugin lets you export 3D Models, the other world brushes.
                                  It also lets you assign in-game textures and objects if you simple name them properly.

                                  Here are some tips off the top of my head:
                                  1: To make a hammer-style brush in SketchUp group together a block, or group of polygons (if convex) together. If you make a simple 6-sided block as a group or component you can further edit it in hammer the same as any native hammer brush.

                                  2: Use the texture naming schemes given out by Valve. I have even gone as far as to import all the textures and proper names into the SketchUp library so I can apply them easily.

                                  3: Models are much more flexible, but also require more work depending on your texture use. Models can have single-sided faces, and concave surfaces.
                                  Collision models are easy enough to make, but using a grouping of convex blocks, all with default materials and all 100% smoothed.

                                  4: Ensure you don't have any errors in your model, that is lines that don't meet at a corner, stray lines that don't meet another line, or reversed faces. There are some ruby scripts to help clean this stuff up automatically. I will try to find the links.

                                  5: SketchUp defaults all curves to 12 sides, and all circles to 24. You can change this default number by selecting the tool and typing a number in either right before or after you place your curve. This is the NUMBER one reason for high-poly models in SketchUp.

                                  6: Know the limitations. For example the value brush importer doesn't have any UV or texture scaling numbers, so you have to tweak these in hammer. It however does work well for models.


                                  The followings is all part of a campaign I am working on:
                                  http://www.l4dmods.com/forums/viewtopic.php?f=80&t=3097

                                  Here is a model I made in about an hour using SketchUp and only the native materials inside Left4Dead. The model is 100% brush work with some props added.

                                  Reference photo:
                                  [url=http://www.flickr.com/photos/fredericksburg/2939995054/:1n4q50gn]
                                  http://farm4.static.flickr.com/3200/2939995054_cbc22d7a13.jpg
                                  [/url:1n4q50gn]

                                  Inside sketchup, and also properly geo-positioned
                                  [url=http://farm3.static.flickr.com/2572/3744142295_35c5c97ea5_o.jpg:1n4q50gn]
                                  http://farm3.static.flickr.com/2572/3744142295_a0d60efc29.jpg
                                  [/url:1n4q50gn]

                                  Inside the game engine, with a few quick props added.
                                  [url=http://farm3.static.flickr.com/2467/3744929850_da9074acb2_o.jpg:1n4q50gn]
                                  http://farm3.static.flickr.com/2467/3744929850_166b672cc0.jpg
                                  [/url:1n4q50gn]


                                  This is a much larger building, which currently only exists as a model, and will be converted into 90% brush work, and 10% model detail. Again this model uses only textures that were already in L4D.

                                  Here is a photo of the real building:
                                  [url:1n4q50gn]http://www.flickr.com/photos/mcgervey/3299027241/in/set-72157613789552413/[/url:1n4q50gn]

                                  [url=http://farm4.static.flickr.com/3593/3600025498_293a9943df_o.jpg:1n4q50gn]
                                  http://farm4.static.flickr.com/3593/3600025498_e6a65611ec.jpg
                                  [/url:1n4q50gn]

                                  [url=http://farm4.static.flickr.com/3642/3604975195_70cd83aa97_o.jpg:1n4q50gn]
                                  http://farm4.static.flickr.com/3642/3604975195_267a1ea97e.jpg
                                  [/url:1n4q50gn]

                                  [url=http://farm3.static.flickr.com/2434/3663320760_137d4e66f3_o.jpg:1n4q50gn]
                                  http://farm3.static.flickr.com/2434/3663320760_ec914403db.jpg
                                  [/url:1n4q50gn]

                                  [url=http://farm4.static.flickr.com/3654/3662518771_0c17d37249_o.jpg:1n4q50gn]
                                  http://farm4.static.flickr.com/3654/3662518771_f3dc77f009.jpg
                                  [/url:1n4q50gn]

                                  1 Reply Last reply Reply Quote 0
                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Thats very cool, thanks for posting it zapwizard. I still have not had a chance to play with these tools 😞 It looks very promising though! I am excited and I think I have a basic model that I might be able to use with it later, when I get some time.

                                    Thanks for posting this,

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

                                    1 Reply Last reply Reply Quote 0
                                    • RichardR Offline
                                      Richard
                                      last edited by

                                      @staatsfeind said:

                                      @cadmunkey said:

                                      Did anyone else on these forums manage to produce anything with the Crysis engine from sketchup models?

                                      yes sure,

                                      last year i did it via dwg-export -> 3dsmax -> sandbox
                                      result: picture1

                                      by now i use zapwizzards way by the use of the collada converter.
                                      result: picture2

                                      still i wish sketchup would support better exports in different formats
                                      or a tool that helps optimizing export for cryengine more easily.
                                      collada is still not meant to be a su->ce2 converter...

                                      cheers

                                      Mate are you saying in those last two scenes the models could be exported from SU via collada to ce2?

                                      I'll have to read through zap's method again - I really have a problem with too much tech talk, I'll have to try and dumb it down!

                                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                                      1 Reply Last reply Reply Quote 0
                                      • G Offline
                                        Gardentwine
                                        last edited by

                                        hi iam new here at this forum and i ve been trying to find all thing to do with sketchup and the source engine, no luck in finding good source of info, but i have looked at what you have done and iam impressed all i wish is there was tools/plugins that can make it easeir to import to hammer with out errors lol

                                        if there is plugins out there that can help in this i would be very greatfull
                                        for instance

                                        a cube tool made by mouse movements that groups when made < could help make Rooms easier

                                        a hollow function or something would be great that groups and offset each side < this would be better than the Cube tool

                                        i hope this didnt sound noobish i was trying to make my own plugins but failed every time i have errors lol 😞

                                        1 Reply Last reply Reply Quote 0
                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          There is a beta version of some SketchUp plugins, but you have to own Left 4 Dead to be able to download them at this point. I have not even had a chance to test them to see how well they work, but it looks like they work pretty well. So go buy left 4 dead and try them out 😄

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

                                          1 Reply Last reply Reply Quote 0
                                          • G Offline
                                            Gardentwine
                                            last edited by

                                            hi, thanks for you response, i already have them plugins form valve but there not that stable yet the vmf exported is ok but you need to make blocks and each one has to be grouped for hammer to understand sketchup only has single sides so it become alot harder all iam after is a plugin that are very much or close to what hammer is like or have i miss understood how to make maps with sketchup

                                            skechup bushes are Double sided but on same line

                                            hammer bushes are Double side but are blocks

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 4 / 6
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement