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    SP3x Apr3 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      @unknownuser said:

      You can't right now. If you want someone else to get the sound file, post it on the forum or somewheres else, and tell them to go get it 😆

      Thats right. But I'll get the embedded sound working asap.

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      • P Offline
        phy
        last edited by

        @frediivx said:

        Im not 2 great at scripting, so could you tell me how 2 control the sound, e.g. play a gunshot.wav when joybutton('RB') is pressed? I tried different variations of things like this joybutton('rb'); playsound('gunshot.wav') but can't get it 2 work -- Edit --
        DW i resloved it in the end

        how, i can't get it to work

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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        • B Offline
          BTM
          last edited by

          its: playsound("gunshot.wav");100
          the;100 represents the value of the emitter's strength.

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          • P Offline
            Physicsguy1
            last edited by

            would playsound('gunshot.wav');-(a)*500 work?

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            • C Offline
              CPhillips
              last edited by

              I updated the first post with a link to the Mac version:
              http://sketchyphysics2.googlecode.com/files/SP3x-Apr5-MacAndWin.zip

              There are no real changes between this and the last version.

              Looks like the first thing I am going to focus on is fixing the playsound problems. I have the code that will embed and extract wav files from the model. But I need to do a little UI work. I need embed sound/clear sounds menus.

              As soon as I got the playsound command working I was disappointed by it. At least on windows it is very very limited. You can only play one sound at a time and not very fast.

              Can someone with both Mac and Windows tell me if it behaves the same on both?

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              • B Offline
                BTM
                last edited by

                On mac, I can play as many sounds as I want simultaneously, and can have sounds start for every frame. Don't know about windows though. Once I tried making a motor with sound, and even less than every frame it would start another loop.

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                • C Offline
                  CPhillips
                  last edited by

                  AHH HHA!. 🤣 😍 🎉 I achieved something today that I have been trying since SP1. Joints that work without using the JCT. Its something I had working in SPIV but I could never figure out how to do in SP3.

                  [flash=600,400:3fr1gscy]http://www.youtube.com/v/tS56PNcbH9I[/flash:3fr1gscy]

                  Despite the version number in the video it doesnt work with RC1.
                  Next version of SP3x should have it.

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                  • P Offline
                    Physicsguy1
                    last edited by

                    Ooooooooooohhhhhhhh that looks great. Will they be able to be emitted? And Can anything that collides with a "joint" connect to it?

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                    • B Offline
                      BTM
                      last edited by

                      !

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                      • M Offline
                        MrPlanet
                        last edited by

                        THANK YOU SO MUCH FOR A ZIP VERSION!!!! 👍 ☀ 😍

                        I reject your reality and substitute my own.

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                        • S Offline
                          Sgt.A.Johnson
                          last edited by

                          Man thats cool. I want a go but ill never remember code to do it

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                          • B Offline
                            BTM
                            last edited by

                            2 things: one, Is that when you go back to edit scripts sometimes the spaces will be double, and if that happens to one script several times,it can make it harder to read. Can that be fixed?

                            also, is there a way to have a OnTouch function work with specific objects?

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                            • C Offline
                              CPhillips
                              last edited by

                              @unknownuser said:

                              Ooooooooooohhhhhhhh that looks great. Will they be able to be emitted? And Can anything that collides with a "joint" connect to it?

                              Not at this time. And yes.

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                              • C Offline
                                CPhillips
                                last edited by

                                @unknownuser said:

                                2 things: one, Is that when you go back to edit scripts sometimes the spaces will be double, and if that happens to one script several times,it can make it harder to read. Can that be fixed?

                                I havent seen that. It might be Mac specific. Can you give me the steps to reproduce it.

                                @unknownuser said:

                                also, is there a way to have a OnTouch function work with specific objects?

                                Not yet.

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                                • K Offline
                                  KDSDESIGN
                                  last edited by

                                  i installed it, but when i press play it says im still using alpha...?

                                  Regards,
                                  █Kevin█

                                  (about 20% done)

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                                  • W Offline
                                    Wacov
                                    last edited by

                                    Look in the UI; when you have an object selected, if 'onTouch' and 'onTick' are shown as options near the bottom, then don't worry. If they aren't, you'll have to ask C Phillips what to do next.

                                    If they are there, then don't be concerned about the version display, mine still says RC1.

                                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      Sorry there has been no new version in a while. Based in large part to the feedback from this version. I am going to make a few changes.

                                      getVar/setVar will continue to work, But I am going to make a change that will allow you to use what ruby calls member variables. In next version instead of this:

                                      setVar("count",getVar("count")+1)
                                      

                                      You can do this:

                                      @count=@count+1
                                      

                                      or even

                                      @count+=1
                                      

                                      Another feature of this is that each object can have its own copy of the variable. So you could have 3 objects with different values in "@count". If you truly want all object to look at the same copy you can use "@@count"

                                      While handy all by itself this will also make it possible for scripts to know a lot more about the objects. For example in the onTouch you could use:

                                      
                                      if(touching.name=="sphere") 
                                      g=touching.copy #make a copy of the sphere
                                      g.magnetic=true; #make copy magnetic.
                                      end
                                      

                                      "touching" is a new command for onTouch scripts that gives you access to the object that touched. So you could look at its name or location or color or whatever.

                                      Also you can interact with the object.
                                      "g=touching.copy" means make a copy of the touching object and store it in temp variable "g".

                                      "g.magnetic=true" Someone asked to be able to make emitted objects magnetic and this is how you would do it.

                                      Its going to take a bit before it is ready but it will be worth it.

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                                      • W Offline
                                        Wacov
                                        last edited by

                                        WooHoo! With the new variables, will @foo be usable by only one script, or every script within an object? Oh and could you let the simulation know more about what an object is doing; like, 'sphere.speed' to find an object's speed?

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • F Offline
                                          FredIIVX
                                          last edited by

                                          I was wondering, is there any way to put scripts in the white boxes? Because I was trying to set the ratio of a gear to something like getVar('Ratio') but it won't let me type letters in any of the white boxes, so I tried copying getVar('Ratio') into it, it lets me do that but it's gone the next time I open the UI box.

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                                          • S Offline
                                            Sgt.A.Johnson
                                            last edited by

                                            @frediivx said:

                                            I was wondering, is there any way to put scripts in the white boxes? Because I was trying to set the ratio of a gear to something like getVar('Ratio') but it won't let me type letters in any of the white boxes, so I tried copying getVar('Ratio') into it, it lets me do that but it's gone the next time I open the UI box.

                                            you can only put script in blue boxes not white

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