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    OBJ Import

    Scheduled Pinned Locked Moved SketchUp Feature Requests
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    • pilouP Offline
      pilou
      last edited by

      Your next plug? 😉

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • W Offline
        Whaat
        last edited by

        @unknownuser said:

        Your next plug? 😉

        I'd rather not... 😎

        SketchUp Plugins for Professionals

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        • X Offline
          xrok1
          last edited by

          which plug do you use i know of two?

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • W Offline
            Whaat
            last edited by

            Is there one that maintains UV coordinates? I only know of one plugin. Do you have link for the two you know of?

            SketchUp Plugins for Professionals

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            • X Offline
              xrok1
              last edited by

              there's jf's http://www.scriptspot.com/sketchup/script/obj-importer which i imagine you could modify if you knew what you were doing, this is probably the one you use.

              then there's http://www.sycode.com/products/obj_import_su/index.htm which i doubt you'll wanna pay $195 for cause it dosn't seem to do anything the free one doesn't?

              neither one will import textures for me, as far as UV, ??? i doubt it but i'm no expert. If you do update the jf one somehow please let us know 😉

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • K Offline
                kwistenbiebel
                last edited by

                To be honest, A good .FBX importer would be nice to have .(Sketchup can currently export FBX but not import it)
                FBX holds uv mappings and is actually a more advanced version of .3ds so there is no polycount limit.

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                • F Offline
                  Fletch
                  last edited by

                  agreed, Whaat, we are hurtin' for a 'real' or 'useful' .obj importer... it would rock.

                  fbx is an open 3D format, which supports cams and mat'ls. it is mainly used by Revit to bring the model into Max... would be awesome to bring it into SU via FBX import, as KB said above.

                  I will mention, though, for Revit users importing into SU is easy w/ CAD export... but also there's ability to export as IFC and use the importer ruby available here.

                  but I just brought my last Revit model into SU, (exported from Revit as CAD format) and had no probs... nice and clean - much better than ADT objects exploded and brought in... way better.

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I vote is for FBX.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • F Offline
                      Fletch
                      last edited by

                      my experience w/ FBX is that it comes out twice the size of other formats... not sure why.

                      Fletch
                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I can live with the extra size. Disk space is cheap. The other formats just doesn't seem to cut ut. 3ds for instance is to old it can only have meshed with less than 32K polygons and texture filenames are trunkated to the old 8.3 DOS type for naming to name a couple.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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