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3D object from 2D pic

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  • C Offline
    chrisdell
    last edited by 24 Jan 2009, 16:30

    Hello all,

    This is my first post here. I've been messing around with SU for years but just recently I've been taking it more seriously.

    I'm trying to figure out how to extrude a 3D object from a 2D picture [See attached] with the least amount of effort. This is to say, I'm sure I could outline each and every piece, but that would be a big pain.

    Can anyone suggest to me how to best do this or what tool(s) are best for doing this?

    Is there anything out there (Ruby script?) that will select just the red portion or make an outline of the red part?

    Mucho thanks

    C


    AIA_logo.jpg

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    • C Offline
      Chris Fullmer
      last edited by 25 Jan 2009, 04:21

      Yup, like Frenchy says, the normal process would be to "vectorize" it. That just means turning the image into a series of shapes that can be imported directly into SketchUp. I personally use illustraor for that task because I have it handy. But inkscape is a great free alternative. If you have illustrator, I could help you figure ouyt that process if you'd like.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • C Offline
        chrisdell
        last edited by 25 Jan 2009, 19:45

        Thanks for the feedback.

        I've turned it into a .psd (actually I turned it into other vector files too). Now what? I've tried to import it into a drawing and it still acts like it's just a .jpg. It maps onto a surface and I can't select the red elements by themselves.

        I figure I'm importing incorrectly but can't figure out another way. Can someone tell me the right way to be handling this or point me in the direction of a tutorial?

        thanks

        C

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        • G Offline
          Gaieus
          last edited by 25 Jan 2009, 23:10

          Chris,

          You should be able to export it first as dwg from your 3rd party app. THEN import it into SU as dwg.

          Gai...

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          • P Offline
            pilou
            last edited by 25 Jan 2009, 23:40

            Seems you must use first something like that Vector Magic (not free)
            Then found a converter πŸ˜‰

            Inskape is free!
            You can vectorize with it!

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • C Offline
              chrisdell
              last edited by 26 Jan 2009, 01:28

              Export a .psd as a .dwg?! I have no idea how to do that or what kind of software I would need to do that. I was able to export it as a .dxf but SU crashed every time I tried to import it.

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              • C Offline
                Chris Fullmer
                last edited by 26 Jan 2009, 05:21

                I'm thinking that perhaps it is not actually turned into a vector image. You could upload the original. And the dxf and the psd. It would be interesting to see those. Then we can point you to the next step.

                Do you have illustrator? Photoshop won't do the process that I use.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • L Offline
                  linea
                  last edited by 26 Jan 2009, 08:23

                  Chris

                  I've vectorised it for you

                  You'll still have to clean it up a little. The process was;

                  1. Open in Inkscape. Select Path on the menu bar> Trace bitmap> Save as png. This traces it. You can save as dxf in Inkscape but in this instance, it is not useful because Inkscape has no way of thinning the line thicknesses down enough for dxf format to read them as lines suitable for cad. So save as png.

                  2)Open png in Wintopo Vectoriser > Open png > Select Vectorisation on menu bar> select One touch vectorisation.Now you have thin lines suitable for dxf. Select Save on menu bar> save vector> as dxf.

                  3)Import dxf into SU

                  Not bad for 3 free programs πŸ˜„

                  http://www.wintopo.com/dl-wintopo.htm


                  AIA.skp

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                  • P Offline
                    pilou
                    last edited by 26 Jan 2009, 11:54

                    Same process than linea πŸ˜‰ but in Inkscape make this before export PNG! Fill outline
                    So result in right is a little better πŸ˜‰
                    Curves must be always welded , create face, in SU before some push pull! πŸ˜’


                    inkscape.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • L Offline
                      linea
                      last edited by 26 Jan 2009, 12:17

                      Sorry Pilou, I didn't know you could do that.

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                      • P Offline
                        pilou
                        last edited by 26 Jan 2009, 13:23

                        No problem and I am quasi sure that exist a trick for make directly only curves parth for export it in DXF πŸ˜‰

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • B Offline
                          bubbalove
                          last edited by 26 Jan 2009, 15:29

                          Couldn't you just import the picture and trace it? Then you wouldn't have to worry about turning it into a different format, import into to sketchup, then go and edit it to make it work... I'm just curious...

                          "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                          • C Offline
                            Chris Fullmer
                            last edited by 26 Jan 2009, 15:37

                            You could, but that gets tedious and its hard to make it super exact sometimes. And if there is lots of stuff to trace, it could take hours. So automating the process is nice to be able to do.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • C Offline
                              chrisdell
                              last edited by 26 Jan 2009, 15:46

                              Pilou, linea, Chris,

                              Wow! thanks for all the input. I can't thank you guys enough.

                              This is where I'm at:

                              After my last post I saved to from Inkscape to a dxf file and opened it up in Illustrator. After some time I got the line work to be more uniformed. (FYI, I totally suck at Illustrator and don't really know what all it can do or what even makes it different from PS)

                              I saved it from Illustrator as a .dwg file and was then able to import the line work into SU.

                              I then drew a face under the entire drawing, and 'intersected' the face and line work and came up with extrude-able objects. (see attached)

                              One thing I'm concerned about is the the amount of line segments. I'm thinking that I should probably find a better quality image to begin with.

                              Another thing I concerned about is that I can't seem to join the line segments. They're all individual pieces and I'm wondering if that increases the size of the drawing? I know this is just a small little logo and probably doesn't make much of a difference here, but could this be a larger issue if you do this same process with a larger (or multiple) images? (see attached)

                              Lastly, Thanks for the Wintopo suggestion linea, unfortunately in this case, "I'm a Mac". Is there Mactopo?


                              aia01.tiff


                              aia02.tiff

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                              • L Offline
                                linea
                                last edited by 26 Jan 2009, 16:20

                                You can reduce the number of line segments by using the weld plugin (free)
                                http://www.cad-addict.com/2008/08/sketchup-plugins-weld.html

                                @unknownuser said:

                                Lastly, Thanks for the Wintopo suggestion linea, unfortunately in this case, "I'm a Mac". Is there Mactopo?

                                If there is Mike Lucey is the man who will most likely know. Mike!
                                Or you could try Silhouette http://www.rocketdownload.com/program/silhouette-plugin-2182.html

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                                • B Offline
                                  bubbalove
                                  last edited by 26 Jan 2009, 19:22

                                  I've traced many images to create logos for businesses as most of them aren't that detailed. I now know that if I have to do a detailed picture that I can use the other method which I didn't know about before I saw this thread... thanks to all who contributed...

                                  "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                                  • C Offline
                                    Chris Fullmer
                                    last edited by 26 Jan 2009, 21:41

                                    @unknownuser said:

                                    I would trace half the image without the birds head. Then mirror or flip a copy so you are only tracing half. Then do the Bird head.

                                    If you were going to trace it, I think James has a key point. If an image has a large portion that is mirrored, make sure that you only trace one half and then mirror your work to the other side. That way if there are any imperfections in your tracing, at least they will be perfectly symmetrical on each side this way. You can hide a lot of flaws that way.

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • C Offline
                                      chrisdell
                                      last edited by 27 Jan 2009, 00:05

                                      If anyone is interested this is what I have so far.

                                      Now I have to bevel the edges a bit to make it a little less blocky


                                      aia so far.tiff


                                      aia 3d.tiff

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                                      • C Offline
                                        chrisdell
                                        last edited by 28 Jan 2009, 23:25

                                        Not bad for a first attempt at rendering I think.

                                        Thanks again for all the help!


                                        aia model.jpg

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                                        • R Offline
                                          remus
                                          last edited by 28 Jan 2009, 23:30

                                          Not bad, it is the mirror of the original, though.

                                          http://remusrendering.wordpress.com/

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