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    3D object from 2D pic

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    • L Offline
      linea
      last edited by

      Chris

      I've vectorised it for you

      You'll still have to clean it up a little. The process was;

      1. Open in Inkscape. Select Path on the menu bar> Trace bitmap> Save as png. This traces it. You can save as dxf in Inkscape but in this instance, it is not useful because Inkscape has no way of thinning the line thicknesses down enough for dxf format to read them as lines suitable for cad. So save as png.

      2)Open png in Wintopo Vectoriser > Open png > Select Vectorisation on menu bar> select One touch vectorisation.Now you have thin lines suitable for dxf. Select Save on menu bar> save vector> as dxf.

      3)Import dxf into SU

      Not bad for 3 free programs 😄

      WinTopo - Raster to Vector conversion Software

      WinTopo raster to vector conversion software

      favicon

      (www.wintopo.com)


      AIA.skp

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      • pilouP Offline
        pilou
        last edited by

        Same process than linea 😉 but in Inkscape make this before export PNG! Fill outline
        So result in right is a little better 😉
        Curves must be always welded , create face, in SU before some push pull! 😒


        inkscape.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • L Offline
          linea
          last edited by

          Sorry Pilou, I didn't know you could do that.

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          • pilouP Offline
            pilou
            last edited by

            No problem and I am quasi sure that exist a trick for make directly only curves parth for export it in DXF 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • B Offline
              bubbalove
              last edited by

              Couldn't you just import the picture and trace it? Then you wouldn't have to worry about turning it into a different format, import into to sketchup, then go and edit it to make it work... I'm just curious...

              "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                You could, but that gets tedious and its hard to make it super exact sometimes. And if there is lots of stuff to trace, it could take hours. So automating the process is nice to be able to do.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • C Offline
                  chrisdell
                  last edited by

                  Pilou, linea, Chris,

                  Wow! thanks for all the input. I can't thank you guys enough.

                  This is where I'm at:

                  After my last post I saved to from Inkscape to a dxf file and opened it up in Illustrator. After some time I got the line work to be more uniformed. (FYI, I totally suck at Illustrator and don't really know what all it can do or what even makes it different from PS)

                  I saved it from Illustrator as a .dwg file and was then able to import the line work into SU.

                  I then drew a face under the entire drawing, and 'intersected' the face and line work and came up with extrude-able objects. (see attached)

                  One thing I'm concerned about is the the amount of line segments. I'm thinking that I should probably find a better quality image to begin with.

                  Another thing I concerned about is that I can't seem to join the line segments. They're all individual pieces and I'm wondering if that increases the size of the drawing? I know this is just a small little logo and probably doesn't make much of a difference here, but could this be a larger issue if you do this same process with a larger (or multiple) images? (see attached)

                  Lastly, Thanks for the Wintopo suggestion linea, unfortunately in this case, "I'm a Mac". Is there Mactopo?


                  aia01.tiff


                  aia02.tiff

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                  • L Offline
                    linea
                    last edited by

                    You can reduce the number of line segments by using the weld plugin (free)
                    http://www.cad-addict.com/2008/08/sketchup-plugins-weld.html

                    @unknownuser said:

                    Lastly, Thanks for the Wintopo suggestion linea, unfortunately in this case, "I'm a Mac". Is there Mactopo?

                    If there is Mike Lucey is the man who will most likely know. Mike!
                    Or you could try Silhouette http://www.rocketdownload.com/program/silhouette-plugin-2182.html

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                    • B Offline
                      bubbalove
                      last edited by

                      I've traced many images to create logos for businesses as most of them aren't that detailed. I now know that if I have to do a detailed picture that I can use the other method which I didn't know about before I saw this thread... thanks to all who contributed...

                      "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        @unknownuser said:

                        I would trace half the image without the birds head. Then mirror or flip a copy so you are only tracing half. Then do the Bird head.

                        If you were going to trace it, I think James has a key point. If an image has a large portion that is mirrored, make sure that you only trace one half and then mirror your work to the other side. That way if there are any imperfections in your tracing, at least they will be perfectly symmetrical on each side this way. You can hide a lot of flaws that way.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • C Offline
                          chrisdell
                          last edited by

                          If anyone is interested this is what I have so far.

                          Now I have to bevel the edges a bit to make it a little less blocky


                          aia so far.tiff


                          aia 3d.tiff

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                          • C Offline
                            chrisdell
                            last edited by

                            Not bad for a first attempt at rendering I think.

                            Thanks again for all the help!


                            aia model.jpg

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                            • R Offline
                              remus
                              last edited by

                              Not bad, it is the mirror of the original, though.

                              http://remusrendering.wordpress.com/

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                              • T Offline
                                Teezer
                                last edited by

                                I couldn't resist playing with this. Couldn't get it into SketchUp, though... 💚EagleSmall.gif

                                Real life is just another website, albeit a rather boring one.

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  @remus said:

                                  Not bad, it is the mirror of the original, though.

                                  Look at it from the other side 😉

                                  @unknownuser said:

                                  Not bad for a first attempt at rendering I think.

                                  True! 👍

                                  It could use some rounded edges maybe. Would be more spectacular IMO. (If you decide to do it, scale the whole thing up first, run the plugin then scale back - SU has glitches with creating very small faces)

                                  Gai...

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                                  • C Offline
                                    chrisdell
                                    last edited by

                                    @unknownuser said:

                                    It could use some rounded edges maybe. Would be more spectacular IMO. (If you decide to do it, scale the whole thing up first, run the plugin then scale back - SU has glitches with creating very small faces)

                                    Thanks for the suggestion.

                                    Seems like the rounding corners doesn't like rounded edges. I've been getting some uber funky shapes.

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                                    • B Offline
                                      bubbalove
                                      last edited by

                                      What about using Subdivide and smooth on each individual piece... might look pretty cool...

                                      "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        @unknownuser said:

                                        Couldn't get it into SketchUp, though

                                        Why not?
                                        Proper animation by Morisdov can do it! 😉
                                        Or Sketchyphysics2 😉

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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